Mercurial > cpython-lru_cache-weakref
annotate Lib/tkinter/dnd.py @ 79691:05c8928362ee
Merge __next__ method link fixes with 3.3.
| author | Ezio Melotti <ezio.melotti@gmail.com> |
|---|---|
| date | Fri, 12 Oct 2012 13:46:37 +0300 |
| parents | ef4cca2d6171 |
| children |
| rev | line source |
|---|---|
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1 """Drag-and-drop support for Tkinter. |
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2 |
| 7953 | 3 This is very preliminary. I currently only support dnd *within* one |
| 4 application, between different windows (or within the same window). | |
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5 |
| 7953 | 6 I an trying to make this as generic as possible -- not dependent on |
| 7 the use of a particular widget or icon type, etc. I also hope that | |
| 8 this will work with Pmw. | |
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9 |
| 7953 | 10 To enable an object to be dragged, you must create an event binding |
| 11 for it that starts the drag-and-drop process. Typically, you should | |
| 12 bind <ButtonPress> to a callback function that you write. The function | |
| 13 should call Tkdnd.dnd_start(source, event), where 'source' is the | |
| 14 object to be dragged, and 'event' is the event that invoked the call | |
| 15 (the argument to your callback function). Even though this is a class | |
| 16 instantiation, the returned instance should not be stored -- it will | |
| 17 be kept alive automatically for the duration of the drag-and-drop. | |
| 18 | |
| 19 When a drag-and-drop is already in process for the Tk interpreter, the | |
| 20 call is *ignored*; this normally averts starting multiple simultaneous | |
| 21 dnd processes, e.g. because different button callbacks all | |
| 22 dnd_start(). | |
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Fred Drake <fdrake@acm.org>
parents:
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changeset
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23 |
| 7953 | 24 The object is *not* necessarily a widget -- it can be any |
| 25 application-specific object that is meaningful to potential | |
| 26 drag-and-drop targets. | |
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parents:
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27 |
| 7953 | 28 Potential drag-and-drop targets are discovered as follows. Whenever |
| 29 the mouse moves, and at the start and end of a drag-and-drop move, the | |
| 30 Tk widget directly under the mouse is inspected. This is the target | |
| 31 widget (not to be confused with the target object, yet to be | |
| 32 determined). If there is no target widget, there is no dnd target | |
| 33 object. If there is a target widget, and it has an attribute | |
| 34 dnd_accept, this should be a function (or any callable object). The | |
| 35 function is called as dnd_accept(source, event), where 'source' is the | |
| 36 object being dragged (the object passed to dnd_start() above), and | |
| 37 'event' is the most recent event object (generally a <Motion> event; | |
| 38 it can also be <ButtonPress> or <ButtonRelease>). If the dnd_accept() | |
| 39 function returns something other than None, this is the new dnd target | |
| 40 object. If dnd_accept() returns None, or if the target widget has no | |
| 41 dnd_accept attribute, the target widget's parent is considered as the | |
| 42 target widget, and the search for a target object is repeated from | |
| 43 there. If necessary, the search is repeated all the way up to the | |
| 44 root widget. If none of the target widgets can produce a target | |
| 45 object, there is no target object (the target object is None). | |
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parents:
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46 |
| 7953 | 47 The target object thus produced, if any, is called the new target |
| 48 object. It is compared with the old target object (or None, if there | |
| 49 was no old target widget). There are several cases ('source' is the | |
| 50 source object, and 'event' is the most recent event object): | |
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51 |
| 7953 | 52 - Both the old and new target objects are None. Nothing happens. |
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53 |
| 7953 | 54 - The old and new target objects are the same object. Its method |
| 55 dnd_motion(source, event) is called. | |
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56 |
| 7953 | 57 - The old target object was None, and the new target object is not |
| 58 None. The new target object's method dnd_enter(source, event) is | |
| 59 called. | |
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60 |
| 7953 | 61 - The new target object is None, and the old target object is not |
| 62 None. The old target object's method dnd_leave(source, event) is | |
| 63 called. | |
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parents:
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changeset
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64 |
| 7953 | 65 - The old and new target objects differ and neither is None. The old |
| 66 target object's method dnd_leave(source, event), and then the new | |
| 67 target object's method dnd_enter(source, event) is called. | |
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parents:
13620
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changeset
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68 |
| 7953 | 69 Once this is done, the new target object replaces the old one, and the |
| 70 Tk mainloop proceeds. The return value of the methods mentioned above | |
| 71 is ignored; if they raise an exception, the normal exception handling | |
| 72 mechanisms take over. | |
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parents:
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changeset
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73 |
| 7953 | 74 The drag-and-drop processes can end in two ways: a final target object |
| 75 is selected, or no final target object is selected. When a final | |
| 76 target object is selected, it will always have been notified of the | |
| 77 potential drop by a call to its dnd_enter() method, as described | |
| 78 above, and possibly one or more calls to its dnd_motion() method; its | |
| 79 dnd_leave() method has not been called since the last call to | |
| 80 dnd_enter(). The target is notified of the drop by a call to its | |
| 81 method dnd_commit(source, event). | |
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Make reindent.py happy (convert everything to 4-space indents!).
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parents:
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diff
changeset
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82 |
| 7953 | 83 If no final target object is selected, and there was an old target |
| 84 object, its dnd_leave(source, event) method is called to complete the | |
| 85 dnd sequence. | |
| 86 | |
| 87 Finally, the source object is notified that the drag-and-drop process | |
| 88 is over, by a call to source.dnd_end(target, event), specifying either | |
| 89 the selected target object, or None if no target object was selected. | |
| 90 The source object can use this to implement the commit action; this is | |
| 91 sometimes simpler than to do it in the target's dnd_commit(). The | |
| 92 target's dnd_commit() method could then simply be aliased to | |
| 93 dnd_leave(). | |
| 94 | |
| 95 At any time during a dnd sequence, the application can cancel the | |
| 96 sequence by calling the cancel() method on the object returned by | |
| 97 dnd_start(). This will call dnd_leave() if a target is currently | |
| 98 active; it will never call dnd_commit(). | |
| 99 | |
| 100 """ | |
| 101 | |
| 102 | |
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103 import tkinter |
| 7953 | 104 |
| 105 | |
| 106 # The factory function | |
| 107 | |
| 108 def dnd_start(source, event): | |
| 109 h = DndHandler(source, event) | |
| 110 if h.root: | |
| 111 return h | |
| 112 else: | |
| 113 return None | |
| 114 | |
| 115 | |
| 116 # The class that does the work | |
| 117 | |
| 118 class DndHandler: | |
| 119 | |
| 120 root = None | |
| 121 | |
| 122 def __init__(self, source, event): | |
| 123 if event.num > 5: | |
| 124 return | |
| 125 root = event.widget._root() | |
| 126 try: | |
| 127 root.__dnd | |
| 128 return # Don't start recursive dnd | |
| 129 except AttributeError: | |
| 130 root.__dnd = self | |
| 131 self.root = root | |
| 132 self.source = source | |
| 133 self.target = None | |
| 134 self.initial_button = button = event.num | |
| 135 self.initial_widget = widget = event.widget | |
| 136 self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button) | |
| 137 self.save_cursor = widget['cursor'] or "" | |
| 138 widget.bind(self.release_pattern, self.on_release) | |
| 139 widget.bind("<Motion>", self.on_motion) | |
| 140 widget['cursor'] = "hand2" | |
| 141 | |
| 142 def __del__(self): | |
| 143 root = self.root | |
| 144 self.root = None | |
| 145 if root: | |
| 146 try: | |
| 147 del root.__dnd | |
| 148 except AttributeError: | |
| 149 pass | |
| 150 | |
| 151 def on_motion(self, event): | |
| 152 x, y = event.x_root, event.y_root | |
| 153 target_widget = self.initial_widget.winfo_containing(x, y) | |
| 154 source = self.source | |
| 155 new_target = None | |
| 156 while target_widget: | |
| 157 try: | |
| 158 attr = target_widget.dnd_accept | |
| 159 except AttributeError: | |
| 160 pass | |
| 161 else: | |
| 162 new_target = attr(source, event) | |
| 163 if new_target: | |
| 164 break | |
| 165 target_widget = target_widget.master | |
| 166 old_target = self.target | |
| 167 if old_target is new_target: | |
| 168 if old_target: | |
| 169 old_target.dnd_motion(source, event) | |
| 170 else: | |
| 171 if old_target: | |
| 172 self.target = None | |
| 173 old_target.dnd_leave(source, event) | |
| 174 if new_target: | |
| 175 new_target.dnd_enter(source, event) | |
| 176 self.target = new_target | |
| 177 | |
| 178 def on_release(self, event): | |
| 179 self.finish(event, 1) | |
| 180 | |
| 181 def cancel(self, event=None): | |
| 182 self.finish(event, 0) | |
| 183 | |
| 184 def finish(self, event, commit=0): | |
| 185 target = self.target | |
| 186 source = self.source | |
| 187 widget = self.initial_widget | |
| 188 root = self.root | |
| 189 try: | |
| 190 del root.__dnd | |
| 191 self.initial_widget.unbind(self.release_pattern) | |
| 192 self.initial_widget.unbind("<Motion>") | |
| 193 widget['cursor'] = self.save_cursor | |
| 194 self.target = self.source = self.initial_widget = self.root = None | |
| 195 if target: | |
| 196 if commit: | |
| 197 target.dnd_commit(source, event) | |
| 198 else: | |
| 199 target.dnd_leave(source, event) | |
| 200 finally: | |
| 201 source.dnd_end(target, event) | |
| 202 | |
| 203 | |
| 204 | |
| 205 # ---------------------------------------------------------------------- | |
| 206 # The rest is here for testing and demonstration purposes only! | |
| 207 | |
| 208 class Icon: | |
| 209 | |
| 210 def __init__(self, name): | |
| 211 self.name = name | |
| 212 self.canvas = self.label = self.id = None | |
| 213 | |
| 214 def attach(self, canvas, x=10, y=10): | |
| 215 if canvas is self.canvas: | |
| 216 self.canvas.coords(self.id, x, y) | |
| 217 return | |
| 218 if self.canvas: | |
| 219 self.detach() | |
| 220 if not canvas: | |
| 221 return | |
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222 label = tkinter.Label(canvas, text=self.name, |
| 7953 | 223 borderwidth=2, relief="raised") |
| 224 id = canvas.create_window(x, y, window=label, anchor="nw") | |
| 225 self.canvas = canvas | |
| 226 self.label = label | |
| 227 self.id = id | |
| 228 label.bind("<ButtonPress>", self.press) | |
| 229 | |
| 230 def detach(self): | |
| 231 canvas = self.canvas | |
| 232 if not canvas: | |
| 233 return | |
| 234 id = self.id | |
| 235 label = self.label | |
| 236 self.canvas = self.label = self.id = None | |
| 237 canvas.delete(id) | |
| 238 label.destroy() | |
| 239 | |
| 240 def press(self, event): | |
| 241 if dnd_start(self, event): | |
| 242 # where the pointer is relative to the label widget: | |
| 243 self.x_off = event.x | |
| 244 self.y_off = event.y | |
| 245 # where the widget is relative to the canvas: | |
| 246 self.x_orig, self.y_orig = self.canvas.coords(self.id) | |
| 247 | |
| 248 def move(self, event): | |
| 249 x, y = self.where(self.canvas, event) | |
| 250 self.canvas.coords(self.id, x, y) | |
| 251 | |
| 252 def putback(self): | |
| 253 self.canvas.coords(self.id, self.x_orig, self.y_orig) | |
| 254 | |
| 255 def where(self, canvas, event): | |
| 256 # where the corner of the canvas is relative to the screen: | |
| 257 x_org = canvas.winfo_rootx() | |
| 258 y_org = canvas.winfo_rooty() | |
| 259 # where the pointer is relative to the canvas widget: | |
| 260 x = event.x_root - x_org | |
| 261 y = event.y_root - y_org | |
| 262 # compensate for initial pointer offset | |
| 263 return x - self.x_off, y - self.y_off | |
| 264 | |
| 265 def dnd_end(self, target, event): | |
| 266 pass | |
| 267 | |
| 268 class Tester: | |
| 269 | |
| 270 def __init__(self, root): | |
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271 self.top = tkinter.Toplevel(root) |
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272 self.canvas = tkinter.Canvas(self.top, width=100, height=100) |
| 7953 | 273 self.canvas.pack(fill="both", expand=1) |
| 274 self.canvas.dnd_accept = self.dnd_accept | |
| 275 | |
| 276 def dnd_accept(self, source, event): | |
| 277 return self | |
| 278 | |
| 279 def dnd_enter(self, source, event): | |
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280 self.canvas.focus_set() # Show highlight border |
| 7953 | 281 x, y = source.where(self.canvas, event) |
| 282 x1, y1, x2, y2 = source.canvas.bbox(source.id) | |
| 283 dx, dy = x2-x1, y2-y1 | |
| 284 self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy) | |
| 285 self.dnd_motion(source, event) | |
| 286 | |
| 287 def dnd_motion(self, source, event): | |
| 288 x, y = source.where(self.canvas, event) | |
| 289 x1, y1, x2, y2 = self.canvas.bbox(self.dndid) | |
| 290 self.canvas.move(self.dndid, x-x1, y-y1) | |
| 291 | |
| 292 def dnd_leave(self, source, event): | |
| 293 self.top.focus_set() # Hide highlight border | |
| 294 self.canvas.delete(self.dndid) | |
| 295 self.dndid = None | |
| 296 | |
| 297 def dnd_commit(self, source, event): | |
| 298 self.dnd_leave(source, event) | |
| 299 x, y = source.where(self.canvas, event) | |
| 300 source.attach(self.canvas, x, y) | |
| 301 | |
| 302 def test(): | |
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303 root = tkinter.Tk() |
| 7953 | 304 root.geometry("+1+1") |
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305 tkinter.Button(command=root.quit, text="Quit").pack() |
| 7953 | 306 t1 = Tester(root) |
| 307 t1.top.geometry("+1+60") | |
| 308 t2 = Tester(root) | |
| 309 t2.top.geometry("+120+60") | |
| 310 t3 = Tester(root) | |
| 311 t3.top.geometry("+240+60") | |
| 312 i1 = Icon("ICON1") | |
| 313 i2 = Icon("ICON2") | |
| 314 i3 = Icon("ICON3") | |
| 315 i1.attach(t1.canvas) | |
| 316 i2.attach(t2.canvas) | |
| 317 i3.attach(t3.canvas) | |
| 318 root.mainloop() | |
| 319 | |
| 320 if __name__ == '__main__': | |
| 321 test() |
