# HG changeset patch # User Radomir Dopieralski # Date 1199242480 -3600 # Node ID 6b9f9dcfabf1e017ec4c445a506cc20d332a762f # Parent 45deecf194a9bc236d278fccb7ca4e1d0992e034 Monster cleanup diff -r 45deecf194a9 -r 6b9f9dcfabf1 data/image/gauge.png Binary file data/image/gauge.png has changed diff -r 45deecf194a9 -r 6b9f9dcfabf1 data/map.txt --- a/data/map.txt Wed Jan 02 03:29:10 2008 +0100 +++ b/data/map.txt Wed Jan 02 03:54:40 2008 +0100 @@ -3,30 +3,25 @@ . > M -S -B -Z -/ -& @ ::::::XXXXXXXXXXXXXX ::::::..::::XX:::::: -::M:::XX::::..::&::: +::M:::XX::::..::M::: ::::::XXX.XXXX:::::: XXX.XXXXX.XXXXXX.XXX XXX.XXX::::::XXX.XXX XXX.XXX::::::XXX.XXX -XXX....::::Z:XXX.XXX +XXX....::::M:XXX.XXX XXX.XXX::::::X:::::X XXX.XXX@:::::X:::::X XXX.XXXXXX.XXX::M::X XXX.XXXXXX.XXX:::::X X::::::XX:::XXXX.XXX -X::>:::XX:S:.....XXX +X::>:::XX:M:.....XXX XX.XXXXXX:::XXXX.XXX XX.XXXXXX.XXXXXX.XXX -X:::::::::::::/::::X -.::::B:::::::::::::. +X:::::::::::::M::::X +.::::M:::::::::::::. X::::::::::::::::::X XXXXXXXXXXXXXXXXXXXX diff -r 45deecf194a9 -r 6b9f9dcfabf1 lib/monster/box.py --- a/lib/monster/box.py Wed Jan 02 03:29:10 2008 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,33 +0,0 @@ -#!/usr/bin/python -# -*- coding: utf-8 -*- - -import random -import os - -import monster -from util import * - -class Mob(monster.Monster): - name = "box" - frames = read_frames(os.path.join("data", "image", "box.png")) - - def __init__(self, pos, level): - monster.Monster.__init__(self, pos, level) - - def act(self): - direction = random.randint(1, 4) - try: - try: - self.walk(direction) - except monster.MoveBump, e: - self.attack(direction, e.monster) - except monster.MoveError: - pass - - def attack(self, direction, monster): - self.step = 8 - self.anim = self.anim_attack - monster.hit() - - def hit(self): - pass diff -r 45deecf194a9 -r 6b9f9dcfabf1 lib/monster/brain.py --- a/lib/monster/brain.py Wed Jan 02 03:29:10 2008 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,33 +0,0 @@ -#!/usr/bin/python -# -*- coding: utf-8 -*- - -import random -import os - -import monster -from util import * - -class Mob(monster.Monster): - name = "brain" - frames = read_frames(os.path.join("data", "image", "brain.png")) - - def __init__(self, pos, level): - monster.Monster.__init__(self, pos, level) - - def act(self): - direction = random.randint(1, 4) - try: - try: - self.walk(direction) - except monster.MoveBump, e: - self.attack(direction, e.monster) - except monster.MoveError: - pass - - def attack(self, direction, monster): - self.step = 8 - self.anim = self.anim_attack - monster.hit() - - def hit(self): - pass diff -r 45deecf194a9 -r 6b9f9dcfabf1 lib/monster/jello.py --- a/lib/monster/jello.py Wed Jan 02 03:29:10 2008 +0100 +++ b/lib/monster/jello.py Wed Jan 02 03:54:40 2008 +0100 @@ -4,22 +4,19 @@ import random import os +import sprite import monster from util import * -class Sprite(monster.Monster): - frames = read_frames(os.path.join("data", "image", "jello.png")) - def __init__(self, pos, level): - monster.Monster.__init__(self, pos, level) - - -class Mob(monster.Monster): - name = "jello" - Sprite = Sprite +class Sprite(sprite.Monster): frames = read_frames(os.path.join("data", "image", "jello.png")) +class Mob(monster.Actor): + name = "jello" + def __init__(self, pos, level): - monster.Monster.__init__(self, pos, level) + self.sprite = Sprite(pos, level) + monster.Actor.__init__(self, pos, level) def act(self): direction = random.randint(1, 4) @@ -32,8 +29,7 @@ pass def attack(self, direction, monster): - self.step = 8 - self.anim = self.anim_attack + self.sprite.attack(direction) monster.hit() def hit(self): diff -r 45deecf194a9 -r 6b9f9dcfabf1 lib/monster/player.py --- a/lib/monster/player.py Wed Jan 02 03:29:10 2008 +0100 +++ b/lib/monster/player.py Wed Jan 02 03:54:40 2008 +0100 @@ -1,6 +1,5 @@ import pygame from pygame.locals import * - import os import sys diff -r 45deecf194a9 -r 6b9f9dcfabf1 lib/monster/skeleton.py --- a/lib/monster/skeleton.py Wed Jan 02 03:29:10 2008 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,33 +0,0 @@ -#!/usr/bin/python -# -*- coding: utf-8 -*- - -import random -import os - -import monster -from util import * - -class Mob(monster.Monster): - name = "skeleton" - frames = read_frames(os.path.join("data", "image", "skeleton.png")) - - def __init__(self, pos, level): - monster.Monster.__init__(self, pos, level) - - def act(self): - direction = random.randint(1, 4) - try: - try: - self.walk(direction) - except monster.MoveBump, e: - self.attack(direction, e.monster) - except monster.MoveError: - pass - - def attack(self, direction, monster): - self.step = 8 - self.anim = self.anim_attack - monster.hit() - - def hit(self): - pass diff -r 45deecf194a9 -r 6b9f9dcfabf1 lib/monster/wrench.py --- a/lib/monster/wrench.py Wed Jan 02 03:29:10 2008 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,33 +0,0 @@ -#!/usr/bin/python -# -*- coding: utf-8 -*- - -import random -import os - -import monster -from util import * - -class Mob(monster.Monster): - name = "wrench" - frames = read_frames(os.path.join("data", "image", "wrench.png")) - - def __init__(self, pos, level): - monster.Monster.__init__(self, pos, level) - - def act(self): - direction = random.randint(1, 4) - try: - try: - self.walk(direction) - except monster.MoveBump, e: - self.attack(direction, e.monster) - except monster.MoveError: - pass - - def attack(self, direction, monster): - self.step = 8 - self.anim = self.anim_attack - monster.hit() - - def hit(self): - pass diff -r 45deecf194a9 -r 6b9f9dcfabf1 lib/monster/zombie.py --- a/lib/monster/zombie.py Wed Jan 02 03:29:10 2008 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,36 +0,0 @@ -#!/usr/bin/python -# -*- coding: utf-8 -*- - -import random -import os - -import monster -import sprite -from util import * - -class Sprite(sprite.Monster): - frames = read_frames(os.path.join("data", "image", "zombie.png")) - -class Mob(monster.Actor): - name = "zombie" - - def __init__(self, pos, level): - self.sprite = Sprite(pos, level) - monster.Actor.__init__(self, pos, level) - - def act(self): - direction = random.randint(1, 4) - try: - try: - self.walk(direction) - except monster.MoveBump, e: - self.attack(direction, e.monster) - except monster.MoveError: - pass - - def attack(self, direction, monster): - self.sprite.attack(direction) - monster.hit() - - def hit(self): - pass