diff src/common/runtime.cpp @ 1420:2a5ef265e040 image-CompressedData

Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy. - added a new CompressedData type to love.image - added love.image.isCompressed(file or data) - love.graphics.newImage automatically tests for compression when loading a file - added love.graphics.isSupported strings for DXT, BC5, and BC7 Compressed textures meant to be used on the GPU offer huge performance gains when - loading the texture from a file - loading the texture from RAM to VRAM - loading mipmaps - rendering
author Alex Szpakowski <slime73@gmail.com>
date Thu, 04 Apr 2013 19:09:18 -0300
parents 730ed5f01ab0
children
line wrap: on
line diff
--- a/src/common/runtime.cpp	Mon Apr 01 16:47:45 2013 -0300
+++ b/src/common/runtime.cpp	Thu Apr 04 19:09:18 2013 -0300
@@ -469,6 +469,7 @@
 
 	// Image
 	{"ImageData", IMAGE_IMAGE_DATA_ID},
+	{"CompressedData", IMAGE_COMPRESSED_DATA_ID},
 
 	// Audio
 	{"Source", AUDIO_SOURCE_ID},