diff src/modules/image/ImageData.cpp @ 1420:2a5ef265e040 image-CompressedData

Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy. - added a new CompressedData type to love.image - added love.image.isCompressed(file or data) - love.graphics.newImage automatically tests for compression when loading a file - added love.graphics.isSupported strings for DXT, BC5, and BC7 Compressed textures meant to be used on the GPU offer huge performance gains when - loading the texture from a file - loading the texture from RAM to VRAM - loading mipmaps - rendering
author Alex Szpakowski <slime73@gmail.com>
date Thu, 04 Apr 2013 19:09:18 -0300
parents d46820870f0a
children 377f9dad7a2d
line wrap: on
line diff
--- a/src/modules/image/ImageData.cpp	Mon Apr 01 16:47:45 2013 -0300
+++ b/src/modules/image/ImageData.cpp	Thu Apr 04 19:09:18 2013 -0300
@@ -39,14 +39,19 @@
 	delete mutex;
 }
 
+int ImageData::getSize() const
+{
+	return getWidth()*getHeight()*sizeof(pixel);
+}
+
 void *ImageData::getData() const
 {
 	return data;
 }
 
-int ImageData::getSize() const
+bool ImageData::inside(int x, int y) const
 {
-	return getWidth()*getHeight()*sizeof(pixel);
+	return x >= 0 && x < getWidth() && y >= 0 && y < getHeight();
 }
 
 int ImageData::getWidth() const
@@ -59,11 +64,6 @@
 	return height;
 }
 
-bool ImageData::inside(int x, int y) const
-{
-	return x >= 0 && x < getWidth() && y >= 0 && y < getHeight();
-}
-
 void ImageData::setPixel(int x, int y, pixel c)
 {
 	if (!inside(x, y))