Mercurial > love-experiments
diff src/scripts/graphics.lua @ 1209:472f719fc19f
minor cleanup and fixes
| author | Alexander Szpakowski <amaranth72@gmail.com> |
|---|---|
| date | Mon, 24 Dec 2012 17:07:29 -0500 |
| parents | b1159eb2d066 |
| children | 7fcc650e8a59 |
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--- a/src/scripts/graphics.lua Sun Dec 23 00:29:23 2012 -0400 +++ b/src/scripts/graphics.lua Mon Dec 24 17:07:29 2012 -0500 @@ -1282,11 +1282,9 @@ love.graphics.printf = _printf love.graphics.printf(...) end - - -- PIXEL EFFECTS - local HEADER_LINE_COUNT = 7 local GLSL_VERT = { + HEADER_LINE_COUNT = 7, HEADER = [[ #version 120 #define number float @@ -1304,6 +1302,7 @@ } local GLSL_FRAG = { + HEADER_LINE_COUNT = 7, HEADER = [[ #version 120 #define number float @@ -1325,20 +1324,20 @@ local s = vertcode:gsub("\r\n\t", " ") s = s:gsub("%w+(%s+)%(", "") if s:match("vec4 effect%(") then - fragcode = vertcode + fragcode = vertcode -- first argument contains frag shader code end if not s:match("vec4 transform%(") then - vertcode = nil + vertcode = nil -- first argument doesn't contain vert shader code end end if fragcode then local s = fragcode:gsub("\r\n\t", " ") s = s:gsub("%w+(%s+)%(", "") if s:match("vec4 transform%(") then - vertcode = fragcode + vertcode = fragcode -- second argument contains vert shader code end if not s:match("vec4 effect%(") then - fragcode = nil + fragcode = nil -- second argument doesn't contain frag shader code end end @@ -1364,10 +1363,17 @@ -- ati compiler message: -- ERROR 0:<linenumber>: error/warning(#[NUMBER]) [ERRORNAME]: <errormessage> linenumber, what, message = l:match("^%w+: 0:(%d+):%s*(%w+)%([^%)]+%)%s*(.+)$") + if not linenumber then + -- OSX compiler message: + -- ERROR: 0:<linenumber>: <errormessage> + what, linenumber, message = l:match("^(%w+): %d+:(%d+): (.+)$") + end end if linenumber and what and message then - local headerlinecount = GLSL_FRAG.HEADER_LINE_COUNT - if shadertype == "vertex" then + local headerlinecount = 0 + if shadertype == "fragment" then + headerlinecount = GLSL_FRAG.HEADER_LINE_COUNT + elseif shadertype == "vertex" then headerlinecount = GLSL_VERT.HEADER_LINE_COUNT end linenumber = linenumber - headerlinecount
