diff src/common/Matrix.cpp @ 1096:86a44f2bc38f

CRLF to LF
author Bart van Strien <bart.bes+projects@gmail.com>
date Wed, 04 Jul 2012 14:40:24 +0200
parents 73f4863ee5b7
children 803187586326 b7f097053d74
line wrap: on
line diff
--- a/src/common/Matrix.cpp	Wed Jul 04 13:54:15 2012 +0200
+++ b/src/common/Matrix.cpp	Wed Jul 04 14:40:24 2012 +0200
@@ -1,198 +1,198 @@
-/**
- * Copyright (c) 2006-2012 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "Matrix.h"
-
-// STD
-#include <cstring> // memcpy
-#include <cmath>
-
-namespace love
-{
-
-// | e0 e4 e8  e12 |
-// | e1 e5 e9  e13 |
-// | e2 e6 e10 e14 |
-// | e3 e7 e11 e15 |
-
-Matrix::Matrix()
-{
-	setIdentity();
-}
-
-Matrix::~Matrix()
-{
-}
-
-//                 | e0 e4 e8  e12 |
-//                 | e1 e5 e9  e13 |
-//                 | e2 e6 e10 e14 |
-//                 | e3 e7 e11 e15 |
-// | e0 e4 e8  e12 |
-// | e1 e5 e9  e13 |
-// | e2 e6 e10 e14 |
-// | e3 e7 e11 e15 |
-
-Matrix Matrix::operator * (const Matrix &m) const
-{
-	Matrix t;
-
-	t.e[0] = (e[0]*m.e[0]) + (e[4]*m.e[1]) + (e[8]*m.e[2]) + (e[12]*m.e[3]);
-	t.e[4] = (e[0]*m.e[4]) + (e[4]*m.e[5]) + (e[8]*m.e[6]) + (e[12]*m.e[7]);
-	t.e[8] = (e[0]*m.e[8]) + (e[4]*m.e[9]) + (e[8]*m.e[10]) + (e[12]*m.e[11]);
-	t.e[12] = (e[0]*m.e[12]) + (e[4]*m.e[13]) + (e[8]*m.e[14]) + (e[12]*m.e[15]);
-
-	t.e[1] = (e[1]*m.e[0]) + (e[5]*m.e[1]) + (e[9]*m.e[2]) + (e[13]*m.e[3]);
-	t.e[5] = (e[1]*m.e[4]) + (e[5]*m.e[5]) + (e[9]*m.e[6]) + (e[13]*m.e[7]);
-	t.e[9] = (e[1]*m.e[8]) + (e[5]*m.e[9]) + (e[9]*m.e[10]) + (e[13]*m.e[11]);
-	t.e[13] = (e[1]*m.e[12]) + (e[5]*m.e[13]) + (e[9]*m.e[14]) + (e[13]*m.e[15]);
-
-	t.e[2] = (e[2]*m.e[0]) + (e[6]*m.e[1]) + (e[10]*m.e[2]) + (e[14]*m.e[3]);
-	t.e[6] = (e[2]*m.e[4]) + (e[6]*m.e[5]) + (e[10]*m.e[6]) + (e[14]*m.e[7]);
-	t.e[10] = (e[2]*m.e[8]) + (e[6]*m.e[9]) + (e[10]*m.e[10]) + (e[14]*m.e[11]);
-	t.e[14] = (e[2]*m.e[12]) + (e[6]*m.e[13]) + (e[10]*m.e[14]) + (e[14]*m.e[15]);
-
-	t.e[3] = (e[3]*m.e[0]) + (e[7]*m.e[1]) + (e[11]*m.e[2]) + (e[15]*m.e[3]);
-	t.e[7] = (e[3]*m.e[4]) + (e[7]*m.e[5]) + (e[11]*m.e[6]) + (e[15]*m.e[7]);
-	t.e[11] = (e[3]*m.e[8]) + (e[7]*m.e[9]) + (e[11]*m.e[10]) + (e[15]*m.e[11]);
-	t.e[15] = (e[3]*m.e[12]) + (e[7]*m.e[13]) + (e[11]*m.e[14]) + (e[15]*m.e[15]);
-
-	return t;
-}
-
-void Matrix::operator *= (const Matrix &m)
-{
-	Matrix t = (*this) * m;
-	memcpy((void *)this->e, (void *)t.e, sizeof(float)*16);
-}
-
-const float *Matrix::getElements() const
-{
-	return e;
-}
-
-void Matrix::setIdentity()
-{
-	memset(e, 0, sizeof(float)*16);
-	e[0] = e[5] = e[10] = e[15] = 1;
-}
-
-void Matrix::setTranslation(float x, float y)
-{
-	setIdentity();
-	e[12] = x;
-	e[13] = y;
-}
-
-void Matrix::setRotation(float rad)
-{
-	setIdentity();
-	float c = cos(rad), s = sin(rad);
-	e[0] = c;
-	e[4] = -s;
-	e[1] = s;
-	e[5] = c;
-}
-
-void Matrix::setScale(float sx, float sy)
-{
-	setIdentity();
-	e[0] = sx;
-	e[5] = sy;
-}
-
-void Matrix::setShear(float kx, float ky)
-{
-	setIdentity();
-	e[1] = ky;
-	e[4] = kx;
-}
-
-void Matrix::setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
-{
-	memset(e, 0, sizeof(float)*16); // zero out matrix
-	float c = cos(angle), s = sin(angle);
-	// matrix multiplication carried out on paper:
-	// |1     x| |c -s    | |sx       | | 1 ky    | |1     -ox|
-	// |  1   y| |s  c    | |   sy    | |kx  1    | |  1   -oy|
-	// |    1  | |     1  | |      1  | |      1  | |    1    |
-	// |      1| |       1| |        1| |        1| |       1 |
-	//   move      rotate      scale       skew       origin
-	e[10] = e[15] = 1.0f;
-	e[0]  = c * sx - ky * s * sy; // = a
-	e[1]  = s * sx + ky * c * sy; // = b
-	e[4]  = kx * c * sx - s * sy; // = c
-	e[5]  = kx * s * sx + c * sy; // = d
-	e[12] = x - ox * e[0] - oy * e[4];
-	e[13] = y - ox * e[1] - oy * e[5];
-}
-
-void Matrix::translate(float x, float y)
-{
-	Matrix t;
-	t.setTranslation(x, y);
-	this->operator *=(t);
-}
-
-void Matrix::rotate(float rad)
-{
-	Matrix t;
-	t.setRotation(rad);
-	this->operator *=(t);
-}
-
-void Matrix::scale(float sx, float sy)
-{
-	Matrix t;
-	t.setScale(sx, sy);
-	this->operator *=(t);
-}
-
-void Matrix::shear(float kx, float ky)
-{
-	Matrix t;
-	t.setShear(kx,ky);
-	this->operator *=(t);
-}
-
-//                 | x |
-//                 | y |
-//                 | 0 |
-//                 | 1 |
-// | e0 e4 e8  e12 |
-// | e1 e5 e9  e13 |
-// | e2 e6 e10 e14 |
-// | e3 e7 e11 e15 |
-
-void Matrix::transform(vertex *dst, const vertex *src, int size) const
-{
-	for (int i = 0; i<size; i++)
-	{
-		// Store in temp variables in case src = dst
-		float x = (e[0]*src[i].x) + (e[4]*src[i].y) + (0) + (e[12]);
-		float y = (e[1]*src[i].x) + (e[5]*src[i].y) + (0) + (e[13]);
-
-		dst[i].x = x;
-		dst[i].y = y;
-	}
-}
-
-
-} // love
+/**
+ * Copyright (c) 2006-2012 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "Matrix.h"
+
+// STD
+#include <cstring> // memcpy
+#include <cmath>
+
+namespace love
+{
+
+// | e0 e4 e8  e12 |
+// | e1 e5 e9  e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+
+Matrix::Matrix()
+{
+	setIdentity();
+}
+
+Matrix::~Matrix()
+{
+}
+
+//                 | e0 e4 e8  e12 |
+//                 | e1 e5 e9  e13 |
+//                 | e2 e6 e10 e14 |
+//                 | e3 e7 e11 e15 |
+// | e0 e4 e8  e12 |
+// | e1 e5 e9  e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+
+Matrix Matrix::operator * (const Matrix &m) const
+{
+	Matrix t;
+
+	t.e[0] = (e[0]*m.e[0]) + (e[4]*m.e[1]) + (e[8]*m.e[2]) + (e[12]*m.e[3]);
+	t.e[4] = (e[0]*m.e[4]) + (e[4]*m.e[5]) + (e[8]*m.e[6]) + (e[12]*m.e[7]);
+	t.e[8] = (e[0]*m.e[8]) + (e[4]*m.e[9]) + (e[8]*m.e[10]) + (e[12]*m.e[11]);
+	t.e[12] = (e[0]*m.e[12]) + (e[4]*m.e[13]) + (e[8]*m.e[14]) + (e[12]*m.e[15]);
+
+	t.e[1] = (e[1]*m.e[0]) + (e[5]*m.e[1]) + (e[9]*m.e[2]) + (e[13]*m.e[3]);
+	t.e[5] = (e[1]*m.e[4]) + (e[5]*m.e[5]) + (e[9]*m.e[6]) + (e[13]*m.e[7]);
+	t.e[9] = (e[1]*m.e[8]) + (e[5]*m.e[9]) + (e[9]*m.e[10]) + (e[13]*m.e[11]);
+	t.e[13] = (e[1]*m.e[12]) + (e[5]*m.e[13]) + (e[9]*m.e[14]) + (e[13]*m.e[15]);
+
+	t.e[2] = (e[2]*m.e[0]) + (e[6]*m.e[1]) + (e[10]*m.e[2]) + (e[14]*m.e[3]);
+	t.e[6] = (e[2]*m.e[4]) + (e[6]*m.e[5]) + (e[10]*m.e[6]) + (e[14]*m.e[7]);
+	t.e[10] = (e[2]*m.e[8]) + (e[6]*m.e[9]) + (e[10]*m.e[10]) + (e[14]*m.e[11]);
+	t.e[14] = (e[2]*m.e[12]) + (e[6]*m.e[13]) + (e[10]*m.e[14]) + (e[14]*m.e[15]);
+
+	t.e[3] = (e[3]*m.e[0]) + (e[7]*m.e[1]) + (e[11]*m.e[2]) + (e[15]*m.e[3]);
+	t.e[7] = (e[3]*m.e[4]) + (e[7]*m.e[5]) + (e[11]*m.e[6]) + (e[15]*m.e[7]);
+	t.e[11] = (e[3]*m.e[8]) + (e[7]*m.e[9]) + (e[11]*m.e[10]) + (e[15]*m.e[11]);
+	t.e[15] = (e[3]*m.e[12]) + (e[7]*m.e[13]) + (e[11]*m.e[14]) + (e[15]*m.e[15]);
+
+	return t;
+}
+
+void Matrix::operator *= (const Matrix &m)
+{
+	Matrix t = (*this) * m;
+	memcpy((void *)this->e, (void *)t.e, sizeof(float)*16);
+}
+
+const float *Matrix::getElements() const
+{
+	return e;
+}
+
+void Matrix::setIdentity()
+{
+	memset(e, 0, sizeof(float)*16);
+	e[0] = e[5] = e[10] = e[15] = 1;
+}
+
+void Matrix::setTranslation(float x, float y)
+{
+	setIdentity();
+	e[12] = x;
+	e[13] = y;
+}
+
+void Matrix::setRotation(float rad)
+{
+	setIdentity();
+	float c = cos(rad), s = sin(rad);
+	e[0] = c;
+	e[4] = -s;
+	e[1] = s;
+	e[5] = c;
+}
+
+void Matrix::setScale(float sx, float sy)
+{
+	setIdentity();
+	e[0] = sx;
+	e[5] = sy;
+}
+
+void Matrix::setShear(float kx, float ky)
+{
+	setIdentity();
+	e[1] = ky;
+	e[4] = kx;
+}
+
+void Matrix::setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	memset(e, 0, sizeof(float)*16); // zero out matrix
+	float c = cos(angle), s = sin(angle);
+	// matrix multiplication carried out on paper:
+	// |1     x| |c -s    | |sx       | | 1 ky    | |1     -ox|
+	// |  1   y| |s  c    | |   sy    | |kx  1    | |  1   -oy|
+	// |    1  | |     1  | |      1  | |      1  | |    1    |
+	// |      1| |       1| |        1| |        1| |       1 |
+	//   move      rotate      scale       skew       origin
+	e[10] = e[15] = 1.0f;
+	e[0]  = c * sx - ky * s * sy; // = a
+	e[1]  = s * sx + ky * c * sy; // = b
+	e[4]  = kx * c * sx - s * sy; // = c
+	e[5]  = kx * s * sx + c * sy; // = d
+	e[12] = x - ox * e[0] - oy * e[4];
+	e[13] = y - ox * e[1] - oy * e[5];
+}
+
+void Matrix::translate(float x, float y)
+{
+	Matrix t;
+	t.setTranslation(x, y);
+	this->operator *=(t);
+}
+
+void Matrix::rotate(float rad)
+{
+	Matrix t;
+	t.setRotation(rad);
+	this->operator *=(t);
+}
+
+void Matrix::scale(float sx, float sy)
+{
+	Matrix t;
+	t.setScale(sx, sy);
+	this->operator *=(t);
+}
+
+void Matrix::shear(float kx, float ky)
+{
+	Matrix t;
+	t.setShear(kx,ky);
+	this->operator *=(t);
+}
+
+//                 | x |
+//                 | y |
+//                 | 0 |
+//                 | 1 |
+// | e0 e4 e8  e12 |
+// | e1 e5 e9  e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+
+void Matrix::transform(vertex *dst, const vertex *src, int size) const
+{
+	for (int i = 0; i<size; i++)
+	{
+		// Store in temp variables in case src = dst
+		float x = (e[0]*src[i].x) + (e[4]*src[i].y) + (0) + (e[12]);
+		float y = (e[1]*src[i].x) + (e[5]*src[i].y) + (0) + (e[13]);
+
+		dst[i].x = x;
+		dst[i].y = y;
+	}
+}
+
+
+} // love