diff src/modules/graphics/opengl/wrap_ParticleSystem.cpp @ 1096:86a44f2bc38f

CRLF to LF
author Bart van Strien <bart.bes+projects@gmail.com>
date Wed, 04 Jul 2012 14:40:24 +0200
parents 73f4863ee5b7
children 13e6ca38c28c
line wrap: on
line diff
--- a/src/modules/graphics/opengl/wrap_ParticleSystem.cpp	Wed Jul 04 13:54:15 2012 +0200
+++ b/src/modules/graphics/opengl/wrap_ParticleSystem.cpp	Wed Jul 04 14:40:24 2012 +0200
@@ -1,416 +1,416 @@
-/**
- * Copyright (c) 2006-2012 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "wrap_ParticleSystem.h"
-
-#include "common/Vector.h"
-
-#include <cstring>
-
-namespace love
-{
-namespace graphics
-{
-namespace opengl
-{
-
-ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
-{
-	return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
-}
-
-int w_ParticleSystem_setSprite(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	Image *i = luax_checkimage(L, 2);
-	t->setSprite(i);
-	return 0;
-}
-
-int w_ParticleSystem_setBufferSize(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	int arg1 = luaL_checkint(L, 2);
-	t->setBufferSize((unsigned int)arg1);
-	return 0;
-}
-
-int w_ParticleSystem_setEmissionRate(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	int arg1 = luaL_checkint(L, 2);
-	t->setEmissionRate((unsigned int)arg1);
-	return 0;
-}
-
-int w_ParticleSystem_setLifetime(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	t->setLifetime(arg1);
-	return 0;
-}
-
-int w_ParticleSystem_setParticleLife(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	float arg2 = (float)luaL_optnumber(L, 3, arg1);
-	t->setParticleLife(arg1, arg2);
-	return 0;
-}
-
-int w_ParticleSystem_setPosition(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	float arg2 = (float)luaL_checknumber(L, 3);
-	t->setPosition(arg1, arg2);
-	return 0;
-}
-
-int w_ParticleSystem_setDirection(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	t->setDirection(arg1);
-	return 0;
-}
-
-int w_ParticleSystem_setSpread(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	t->setSpread(arg1);
-	return 0;
-}
-
-int w_ParticleSystem_setRelativeDirection(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	bool arg1 = (bool)luax_toboolean(L, 2);
-	t->setRelativeDirection(arg1);
-	return 0;
-}
-
-int w_ParticleSystem_setSpeed(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	float arg2 = (float)luaL_optnumber(L, 3, arg1);
-	t->setSpeed(arg1, arg2);
-	return 0;
-}
-
-int w_ParticleSystem_setGravity(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	float arg2 = (float)luaL_optnumber(L, 3, arg1);
-	t->setGravity(arg1, arg2);
-	return 0;
-}
-
-int w_ParticleSystem_setRadialAcceleration(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	float arg2 = (float)luaL_optnumber(L, 3, arg1);
-	t->setRadialAcceleration(arg1, arg2);
-	return 0;
-}
-
-int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	float arg2 = (float)luaL_optnumber(L, 3, arg1);
-	t->setTangentialAcceleration(arg1, arg2);
-	return 0;
-}
-
-int w_ParticleSystem_setSizes(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	size_t nSizes = lua_gettop(L) - 1;
-
-	if (nSizes > 8)
-		return luaL_error(L, "At most eight (8) sizes may be used.");
-
-	if (nSizes <= 1)
-	{
-		float size = luax_checkfloat(L, 2);
-		t->setSize(size);
-	}
-	else
-	{
-		std::vector<float> sizes(nSizes);
-		for (size_t i = 0; i < nSizes; ++i)
-			sizes[i] = luax_checkfloat(L, 1 + i + 1);
-
-		t->setSize(sizes);
-	}
-	return 0;
-}
-
-int w_ParticleSystem_setSizeVariation(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	t->setSizeVariation(arg1);
-	return 0;
-}
-
-int w_ParticleSystem_setRotation(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	float arg2 = (float)luaL_optnumber(L, 3, arg1);
-	t->setRotation(arg1, arg2);
-	return 0;
-}
-
-int w_ParticleSystem_setSpin(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	float arg2 = (float)luaL_optnumber(L, 3, arg1);
-	float arg3 = (float)luaL_optnumber(L, 4, 0);
-	t->setSpin(arg1, arg2, arg3);
-	return 0;
-}
-
-int w_ParticleSystem_setSpinVariation(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float arg1 = (float)luaL_checknumber(L, 2);
-	t->setSpinVariation(arg1);
-	return 0;
-}
-
-int w_ParticleSystem_setColors(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	int cargs = lua_gettop(L) - 1;
-	size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
-	if (cargs % 4 != 0 || cargs == 0)
-		return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
-
-	if (nColors > 8)
-		return luaL_error(L, "At most eight (8) colors may be used.");
-
-	if (nColors == 1)
-	{
-		int r = luaL_checkint(L, 2);
-		int g = luaL_checkint(L, 3);
-		int b = luaL_checkint(L, 4);
-		int a = luaL_checkint(L, 5);
-		t->setColor(Color(r,g,b,a));
-	}
-	else
-	{
-		std::vector<Color> colors(nColors);
-		for (size_t i = 0; i < nColors; ++i)
-		{
-			int r = luaL_checkint(L, 1 + i*4 + 1);
-			int g = luaL_checkint(L, 1 + i*4 + 2);
-			int b = luaL_checkint(L, 1 + i*4 + 3);
-			int a = luaL_checkint(L, 1 + i*4 + 4);
-			colors[i] = Color(r,g,b,a);
-		}
-		t->setColor(colors);
-	}
-
-	return 0;
-}
-
-int w_ParticleSystem_setOffset(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float x = (float)luaL_checknumber(L, 2);
-	float y = (float)luaL_checknumber(L, 3);
-	t->setOffset(x, y);
-	return 0;
-}
-
-int w_ParticleSystem_getX(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getX());
-	return 1;
-}
-
-int w_ParticleSystem_getY(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getY());
-	return 1;
-}
-
-int w_ParticleSystem_getPosition(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	const love::Vector &p = t->getPosition();
-	lua_pushnumber(L, p.x);
-	lua_pushnumber(L, p.y);
-	return 2;
-}
-
-int w_ParticleSystem_getDirection(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getDirection());
-	return 1;
-}
-
-int w_ParticleSystem_getSpread(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getSpread());
-	return 1;
-}
-
-int w_ParticleSystem_getOffsetX(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getOffsetX());
-	return 1;
-}
-
-int w_ParticleSystem_getOffsetY(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getOffsetY());
-	return 1;
-}
-
-int w_ParticleSystem_count(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->count());
-	return 1;
-}
-
-int w_ParticleSystem_start(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	t->start();
-	return 0;
-}
-
-int w_ParticleSystem_stop(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	t->stop();
-	return 0;
-}
-
-int w_ParticleSystem_pause(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	t->pause();
-	return 0;
-}
-
-int w_ParticleSystem_reset(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	t->reset();
-	return 0;
-}
-
-int w_ParticleSystem_isActive(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	luax_pushboolean(L, t->isActive());
-	return 1;
-}
-
-int w_ParticleSystem_isEmpty(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	luax_pushboolean(L, t->isEmpty());
-	return 1;
-}
-
-int w_ParticleSystem_isFull(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	luax_pushboolean(L, t->isFull());
-	return 1;
-}
-
-int w_ParticleSystem_update(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float dt = (float)luaL_checknumber(L, 2);
-	t->update(dt);
-	return 0;
-}
-
-static const luaL_Reg functions[] =
-{
-	{ "setSprite", w_ParticleSystem_setSprite },
-	{ "setBufferSize", w_ParticleSystem_setBufferSize },
-	{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
-	{ "setLifetime", w_ParticleSystem_setLifetime },
-	{ "setParticleLife", w_ParticleSystem_setParticleLife },
-	{ "setPosition", w_ParticleSystem_setPosition },
-	{ "setDirection", w_ParticleSystem_setDirection },
-	{ "setSpread", w_ParticleSystem_setSpread },
-	{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
-	{ "setSpeed", w_ParticleSystem_setSpeed },
-	{ "setGravity", w_ParticleSystem_setGravity },
-	{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
-	{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
-	{ "setSizes", w_ParticleSystem_setSizes },
-	{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
-	{ "setRotation", w_ParticleSystem_setRotation },
-	{ "setSpin", w_ParticleSystem_setSpin },
-	{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
-	{ "setColors", w_ParticleSystem_setColors },
-	{ "setOffset", w_ParticleSystem_setOffset },
-	{ "getX", w_ParticleSystem_getX },
-	{ "getY", w_ParticleSystem_getY },
-	{ "getPosition", w_ParticleSystem_getPosition },
-	{ "getDirection", w_ParticleSystem_getDirection },
-	{ "getSpread", w_ParticleSystem_getSpread },
-	{ "getOffsetX", w_ParticleSystem_getOffsetX },
-	{ "getOffsetY", w_ParticleSystem_getOffsetY },
-	{ "count", w_ParticleSystem_count },
-	{ "start", w_ParticleSystem_start },
-	{ "stop", w_ParticleSystem_stop },
-	{ "pause", w_ParticleSystem_pause },
-	{ "reset", w_ParticleSystem_reset },
-	{ "isActive", w_ParticleSystem_isActive },
-	{ "isEmpty", w_ParticleSystem_isEmpty },
-	{ "isFull", w_ParticleSystem_isFull },
-	{ "update", w_ParticleSystem_update },
-	{ 0, 0 }
-};
-
-extern "C" int luaopen_particlesystem(lua_State *L)
-{
-	return luax_register_type(L, "ParticleSystem", functions);
-}
-
-} // opengl
-} // graphics
-} // love
+/**
+ * Copyright (c) 2006-2012 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_ParticleSystem.h"
+
+#include "common/Vector.h"
+
+#include <cstring>
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
+{
+	return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
+}
+
+int w_ParticleSystem_setSprite(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	Image *i = luax_checkimage(L, 2);
+	t->setSprite(i);
+	return 0;
+}
+
+int w_ParticleSystem_setBufferSize(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	int arg1 = luaL_checkint(L, 2);
+	t->setBufferSize((unsigned int)arg1);
+	return 0;
+}
+
+int w_ParticleSystem_setEmissionRate(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	int arg1 = luaL_checkint(L, 2);
+	t->setEmissionRate((unsigned int)arg1);
+	return 0;
+}
+
+int w_ParticleSystem_setLifetime(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	t->setLifetime(arg1);
+	return 0;
+}
+
+int w_ParticleSystem_setParticleLife(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	float arg2 = (float)luaL_optnumber(L, 3, arg1);
+	t->setParticleLife(arg1, arg2);
+	return 0;
+}
+
+int w_ParticleSystem_setPosition(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	float arg2 = (float)luaL_checknumber(L, 3);
+	t->setPosition(arg1, arg2);
+	return 0;
+}
+
+int w_ParticleSystem_setDirection(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	t->setDirection(arg1);
+	return 0;
+}
+
+int w_ParticleSystem_setSpread(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	t->setSpread(arg1);
+	return 0;
+}
+
+int w_ParticleSystem_setRelativeDirection(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	bool arg1 = (bool)luax_toboolean(L, 2);
+	t->setRelativeDirection(arg1);
+	return 0;
+}
+
+int w_ParticleSystem_setSpeed(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	float arg2 = (float)luaL_optnumber(L, 3, arg1);
+	t->setSpeed(arg1, arg2);
+	return 0;
+}
+
+int w_ParticleSystem_setGravity(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	float arg2 = (float)luaL_optnumber(L, 3, arg1);
+	t->setGravity(arg1, arg2);
+	return 0;
+}
+
+int w_ParticleSystem_setRadialAcceleration(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	float arg2 = (float)luaL_optnumber(L, 3, arg1);
+	t->setRadialAcceleration(arg1, arg2);
+	return 0;
+}
+
+int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	float arg2 = (float)luaL_optnumber(L, 3, arg1);
+	t->setTangentialAcceleration(arg1, arg2);
+	return 0;
+}
+
+int w_ParticleSystem_setSizes(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	size_t nSizes = lua_gettop(L) - 1;
+
+	if (nSizes > 8)
+		return luaL_error(L, "At most eight (8) sizes may be used.");
+
+	if (nSizes <= 1)
+	{
+		float size = luax_checkfloat(L, 2);
+		t->setSize(size);
+	}
+	else
+	{
+		std::vector<float> sizes(nSizes);
+		for (size_t i = 0; i < nSizes; ++i)
+			sizes[i] = luax_checkfloat(L, 1 + i + 1);
+
+		t->setSize(sizes);
+	}
+	return 0;
+}
+
+int w_ParticleSystem_setSizeVariation(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	t->setSizeVariation(arg1);
+	return 0;
+}
+
+int w_ParticleSystem_setRotation(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	float arg2 = (float)luaL_optnumber(L, 3, arg1);
+	t->setRotation(arg1, arg2);
+	return 0;
+}
+
+int w_ParticleSystem_setSpin(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	float arg2 = (float)luaL_optnumber(L, 3, arg1);
+	float arg3 = (float)luaL_optnumber(L, 4, 0);
+	t->setSpin(arg1, arg2, arg3);
+	return 0;
+}
+
+int w_ParticleSystem_setSpinVariation(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	t->setSpinVariation(arg1);
+	return 0;
+}
+
+int w_ParticleSystem_setColors(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	int cargs = lua_gettop(L) - 1;
+	size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
+	if (cargs % 4 != 0 || cargs == 0)
+		return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
+
+	if (nColors > 8)
+		return luaL_error(L, "At most eight (8) colors may be used.");
+
+	if (nColors == 1)
+	{
+		int r = luaL_checkint(L, 2);
+		int g = luaL_checkint(L, 3);
+		int b = luaL_checkint(L, 4);
+		int a = luaL_checkint(L, 5);
+		t->setColor(Color(r,g,b,a));
+	}
+	else
+	{
+		std::vector<Color> colors(nColors);
+		for (size_t i = 0; i < nColors; ++i)
+		{
+			int r = luaL_checkint(L, 1 + i*4 + 1);
+			int g = luaL_checkint(L, 1 + i*4 + 2);
+			int b = luaL_checkint(L, 1 + i*4 + 3);
+			int a = luaL_checkint(L, 1 + i*4 + 4);
+			colors[i] = Color(r,g,b,a);
+		}
+		t->setColor(colors);
+	}
+
+	return 0;
+}
+
+int w_ParticleSystem_setOffset(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float x = (float)luaL_checknumber(L, 2);
+	float y = (float)luaL_checknumber(L, 3);
+	t->setOffset(x, y);
+	return 0;
+}
+
+int w_ParticleSystem_getX(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getX());
+	return 1;
+}
+
+int w_ParticleSystem_getY(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getY());
+	return 1;
+}
+
+int w_ParticleSystem_getPosition(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	const love::Vector &p = t->getPosition();
+	lua_pushnumber(L, p.x);
+	lua_pushnumber(L, p.y);
+	return 2;
+}
+
+int w_ParticleSystem_getDirection(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getDirection());
+	return 1;
+}
+
+int w_ParticleSystem_getSpread(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getSpread());
+	return 1;
+}
+
+int w_ParticleSystem_getOffsetX(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getOffsetX());
+	return 1;
+}
+
+int w_ParticleSystem_getOffsetY(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getOffsetY());
+	return 1;
+}
+
+int w_ParticleSystem_count(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->count());
+	return 1;
+}
+
+int w_ParticleSystem_start(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	t->start();
+	return 0;
+}
+
+int w_ParticleSystem_stop(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	t->stop();
+	return 0;
+}
+
+int w_ParticleSystem_pause(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	t->pause();
+	return 0;
+}
+
+int w_ParticleSystem_reset(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	t->reset();
+	return 0;
+}
+
+int w_ParticleSystem_isActive(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	luax_pushboolean(L, t->isActive());
+	return 1;
+}
+
+int w_ParticleSystem_isEmpty(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	luax_pushboolean(L, t->isEmpty());
+	return 1;
+}
+
+int w_ParticleSystem_isFull(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	luax_pushboolean(L, t->isFull());
+	return 1;
+}
+
+int w_ParticleSystem_update(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float dt = (float)luaL_checknumber(L, 2);
+	t->update(dt);
+	return 0;
+}
+
+static const luaL_Reg functions[] =
+{
+	{ "setSprite", w_ParticleSystem_setSprite },
+	{ "setBufferSize", w_ParticleSystem_setBufferSize },
+	{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
+	{ "setLifetime", w_ParticleSystem_setLifetime },
+	{ "setParticleLife", w_ParticleSystem_setParticleLife },
+	{ "setPosition", w_ParticleSystem_setPosition },
+	{ "setDirection", w_ParticleSystem_setDirection },
+	{ "setSpread", w_ParticleSystem_setSpread },
+	{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
+	{ "setSpeed", w_ParticleSystem_setSpeed },
+	{ "setGravity", w_ParticleSystem_setGravity },
+	{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
+	{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
+	{ "setSizes", w_ParticleSystem_setSizes },
+	{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
+	{ "setRotation", w_ParticleSystem_setRotation },
+	{ "setSpin", w_ParticleSystem_setSpin },
+	{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
+	{ "setColors", w_ParticleSystem_setColors },
+	{ "setOffset", w_ParticleSystem_setOffset },
+	{ "getX", w_ParticleSystem_getX },
+	{ "getY", w_ParticleSystem_getY },
+	{ "getPosition", w_ParticleSystem_getPosition },
+	{ "getDirection", w_ParticleSystem_getDirection },
+	{ "getSpread", w_ParticleSystem_getSpread },
+	{ "getOffsetX", w_ParticleSystem_getOffsetX },
+	{ "getOffsetY", w_ParticleSystem_getOffsetY },
+	{ "count", w_ParticleSystem_count },
+	{ "start", w_ParticleSystem_start },
+	{ "stop", w_ParticleSystem_stop },
+	{ "pause", w_ParticleSystem_pause },
+	{ "reset", w_ParticleSystem_reset },
+	{ "isActive", w_ParticleSystem_isActive },
+	{ "isEmpty", w_ParticleSystem_isEmpty },
+	{ "isFull", w_ParticleSystem_isFull },
+	{ "update", w_ParticleSystem_update },
+	{ 0, 0 }
+};
+
+extern "C" int luaopen_particlesystem(lua_State *L)
+{
+	return luax_register_type(L, "ParticleSystem", functions);
+}
+
+} // opengl
+} // graphics
+} // love