diff src/modules/thread/LuaThread.cpp @ 1098:a74672ba1320 minor

Merge in channels from love-experiments Rewritten love.thread and changed communication method from weird system before, to channels.
author Bart van Strien <bart.bes+projects@gmail.com>
date Wed, 04 Jul 2012 17:15:16 +0200
parents
children ee1448bb9680
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/modules/thread/LuaThread.cpp	Wed Jul 04 17:15:16 2012 +0200
@@ -0,0 +1,68 @@
+/**
+* Copyright (c) 2006-2012 LOVE Development Team
+*
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not
+*    claim that you wrote the original software. If you use this software
+*    in a product, an acknowledgment in the product documentation would be
+*    appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+*    misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+**/
+
+#include "LuaThread.h"
+#include <common/config.h>
+
+#ifdef LOVE_BUILD_STANDALONE
+extern "C" int luaopen_love(lua_State * L);
+#endif // LOVE_BUILD_STANDALONE
+extern "C" int luaopen_love_thread(lua_State *L);
+
+namespace love
+{
+namespace thread
+{
+	LuaThread::LuaThread(const std::string &name, love::Data *code)
+		: name(name), code(code)
+	{
+		code->retain();
+	}
+
+	LuaThread::~LuaThread()
+	{
+		code->release();
+	}
+
+	void LuaThread::threadFunction()
+	{
+		this->retain();
+		lua_State * L = lua_open();
+		luaL_openlibs(L);
+	#ifdef LOVE_BUILD_STANDALONE
+		love::luax_preload(L, luaopen_love, "love");
+		luaopen_love(L);
+	#endif // LOVE_BUILD_STANDALONE
+		luaopen_love_thread(L);
+		if (luaL_loadbuffer(L, (const char*) code->getData(), code->getSize(), name.c_str()) != 0)
+			error = luax_tostring(L, -1);
+		else
+			if (lua_pcall(L, 0, 0, 0) != 0)
+				error = luax_tostring(L, -1);
+		lua_close(L);
+		this->release();
+	}
+
+	const std::string &LuaThread::getError()
+	{
+		return error;
+	}
+} // thread
+} // love