Mercurial > love-experiments
graph
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Fix a case typo, imageData.h -> ImageData.h default tipSat, 18 Jan 2014 13:57:44 +0100, by Radomir Dopieralski
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Merged default into ES2-compatibility GLES2-compatibilitySat, 13 Apr 2013 16:32:16 -0300, by Alex Szpakowski
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Updated Visual Studio project files for image module changes (thanks Boolsheet)Sat, 13 Apr 2013 05:35:38 -0300, by Alex Szpakowski
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Merged ES2 changes from SDL2-iOS branch in GLES2-compatibilitySat, 13 Apr 2013 14:50:36 -0300, by Alex Szpakowski
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Ensure the current color is set properly after drawing particlesystems and spritebatchesFri, 12 Apr 2013 15:40:53 -0300, by Alex Szpakowski
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Internally keep track of the value of the current color (issue #564)Fri, 12 Apr 2013 15:24:21 -0300, by Alex Szpakowski
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Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twiceFri, 12 Apr 2013 14:20:00 -0300, by Alex Szpakowski
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Updated changelogThu, 11 Apr 2013 20:12:15 -0300, by Alex Szpakowski
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Merged love.graphics.origin into default (issue #124)Thu, 11 Apr 2013 17:59:32 -0300, by Alex Szpakowski
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Added love.graphics.setAlphaTest (issue #534)Wed, 10 Apr 2013 13:17:54 -0300, by Alex Szpakowski
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Added Image:refresh(), reloads a love.graphics image using the imagedata that created itWed, 10 Apr 2013 00:15:43 -0300, by Alex Szpakowski
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Merged mage-CompressedData into defaultTue, 09 Apr 2013 23:44:00 -0300, by Alex Szpakowski
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Improved performance of ImageData:getPixel and ImageData:mapPixelTue, 09 Apr 2013 18:12:03 -0300, by Alex Szpakowski
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Fixed a memory leak in Canvas:getImageData() (issue #590)Tue, 09 Apr 2013 14:08:05 -0300, by Alex Szpakowski
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Fixed an OpenGL error when MSAA isn't supportedTue, 09 Apr 2013 10:57:43 -0300, by Alex Szpakowski
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Merged in darthfodder/love/sounddata-samplecount (pull request #23)Tue, 09 Apr 2013 00:31:23 -0300, by Alex Szpakowski
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Fix formatting to be like original default sounddata-samplecountSun, 07 Apr 2013 18:25:59 -0700, by darthfodder
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Add SoundData:getSampleCount() function sounddata-samplecountMon, 25 Mar 2013 22:04:39 -0700, by darthfodder
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Cleaned up some shader code internalsSat, 06 Apr 2013 14:14:11 -0300, by Alex Szpakowski
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Improved shader:getWarnings() to return shader compiler warnings as well as shader program linker and usage warningsSat, 06 Apr 2013 14:02:24 -0300, by Alex Szpakowski
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Made the getSize() and getData() methods for CompressedData consistent with each other. Note that CompressedData's data may not all be contiguous in memory, so getData(miplevel) and getSize(miplevel) should always be used instead. image-CompressedDataTue, 09 Apr 2013 23:39:20 -0300, by Alex Szpakowski
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Removed an unused graphics Image method image-CompressedDataMon, 08 Apr 2013 21:58:20 -0300, by Alex Szpakowski
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Replaced the devil love.image module with love.image.magpie, which can decide which image library to use in a similar manner to love.sound.lullaby. Some rough edges still exist. image-CompressedDataSun, 07 Apr 2013 17:18:34 -0300, by Alex Szpakowski
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Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy. image-CompressedDataThu, 04 Apr 2013 19:09:18 -0300, by Alex Szpakowski
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love.graphics.drawq's x,y parameters are now optional, to match love.graphics.drawMon, 01 Apr 2013 16:47:45 -0300, by Alex Szpakowski
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More internal code cleanupSun, 31 Mar 2013 19:02:27 -0300, by Alex Szpakowski
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Cleaned up some Lua binding codeSun, 31 Mar 2013 04:55:03 -0300, by Alex Szpakowski
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Updated GLee with opengl 4.3 and recent extension definitionsSun, 31 Mar 2013 00:31:21 -0300, by Alex Szpakowski
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Fixed love.timer.getFPS and love.timer.getAverageDelta during the first second of runtimeSat, 30 Mar 2013 21:56:57 -0300, by Alex Szpakowski
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Fixed some memory leaks in love.graphics.newImageData and ImageData:encode.Sat, 30 Mar 2013 16:39:50 -0300, by Alex Szpakowski
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Added argument type checking to Channel:push (nil now errors instead of crashing)Sat, 30 Mar 2013 14:42:09 -0300, by Alex Szpakowski
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Updated changelogSat, 30 Mar 2013 04:45:21 -0300, by Alex Szpakowski
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De-obfuscated more shader error message tracebacksWed, 27 Mar 2013 19:44:50 -0300, by Alex Szpakowski
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Merged love-experiments/love.graphics.setColorMask into defaultWed, 27 Mar 2013 19:43:04 -0300, by Alex Szpakowski
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Removed some internal vestigial traces of EncodedImageDataWed, 27 Mar 2013 01:32:29 -0300, by Alex Szpakowski
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Added ParticleSystem:emit(num) (issue #577)Wed, 27 Mar 2013 01:09:53 -0300, by Alex Szpakowski
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Merged bartbes/love-experiments/MRTs into defaultTue, 26 Mar 2013 23:41:46 -0300, by Alex Szpakowski
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Fixed SoundData:getDurationTue, 26 Mar 2013 19:45:32 -0300, by Alex Szpakowski
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Remove commented out lineMon, 25 Mar 2013 20:43:51 -0700, by darthfodder
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Set ImageData:setPixel default alpha to 255. resolves #575Mon, 25 Mar 2013 11:47:11 -0700, by darthfodder
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Set default alpha value on ImageData:setPixel to 255. resolves #575 imagedata-alpha-defaultMon, 25 Mar 2013 11:42:19 -0700, by darthfodder
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Fixed love.graphics.newFont using the wrong texture format when creating its glyph textureSun, 24 Mar 2013 23:43:36 -0300, by Alex Szpakowski
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fixed canvas:clear() when multi-canvas rendering is active, changed some names and wording MRTsTue, 26 Mar 2013 04:58:43 -0300, by Alex Szpakowski
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Fixed up the API: setCanvas (singular) now only takes one canvas, setCanvases must be used for multi-canvas rendering MRTsMon, 25 Mar 2013 21:23:09 -0300, by Alex Szpakowski
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Added MRT support to canvases via love.graphics.setCanvases(c1, c2, ...), and an 'effects' callback function in shaders. MRTsSun, 24 Mar 2013 02:20:15 -0300, by Alex Szpakowski
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Merged default into GLES2-compatibility GLES2-compatibilityThu, 21 Mar 2013 17:23:45 -0300, by Alex Szpakowski
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Reworked internal anisotropic filtering code to be more concise and intuitiveThu, 21 Mar 2013 12:21:13 -0300, by Alex Szpakowski
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Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilterThu, 21 Mar 2013 11:27:40 -0300, by Alex Szpakowski
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Removed gif 'support' from ImageData:encode (it never worked, DevIL doesn't support saving gifs)Thu, 21 Mar 2013 03:17:37 -0300, by Alex Szpakowski
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Moved anisotropic filtering to Image:setFilter(min, mag, anisotropy), added anisotropic filtering support to canvases and fontsWed, 20 Mar 2013 23:23:26 -0300, by Alex Szpakowski
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Fixed SDLMain leaking in OS XTue, 19 Mar 2013 11:53:57 -0300, by Alex Szpakowski
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Fixed filedata not being cleaned up when love.image.newImageData(filepath) failsTue, 19 Mar 2013 09:01:15 -0300, by Alex Szpakowski
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Improved error handling and error messages when love.graphics.newShader failsMon, 18 Mar 2013 22:55:41 -0300, by Alex Szpakowski
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Added all standard optional draw parameters to love.graphics.printf: angle, sx, sy, ox, oy, kx, and kyMon, 18 Mar 2013 16:15:21 -0300, by Alex Szpakowski
