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    <title>love-experiments: src/modules/image/devil/CompressedData.cpp history</title>
    <description>src/modules/image/devil/CompressedData.cpp revision history</description>
    <item>
    <title>Code cleanup</title>
    <link>https://hg.dopieralski.pl/love-experiments/log/aa603d1b03bc/src/modules/image/devil/CompressedData.cpp</link>
    <description><![CDATA[Code cleanup]]></description>
    <author>&#65;&#108;&#101;&#120;&#32;&#83;&#122;&#112;&#97;&#107;&#111;&#119;&#115;&#107;&#105;&#32;&#60;&#115;&#108;&#105;&#109;&#101;&#55;&#51;&#64;&#103;&#109;&#97;&#105;&#108;&#46;&#99;&#111;&#109;&#62;</author>
    <pubDate>Fri, 05 Apr 2013 18:55:44 -0300</pubDate>
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    <title>Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.</title>
    <link>https://hg.dopieralski.pl/love-experiments/log/2a5ef265e040/src/modules/image/devil/CompressedData.cpp</link>
    <description><![CDATA[Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.<br/>
- added a new CompressedData type to love.image<br/>
- added love.image.isCompressed(file or data)<br/>
- love.graphics.newImage automatically tests for compression when loading a file<br/>
- added love.graphics.isSupported strings for DXT, BC5, and BC7<br/>
<br/>
Compressed textures meant to be used on the GPU offer huge performance gains when<br/>
- loading the texture from a file<br/>
- loading the texture from RAM to VRAM<br/>
- loading mipmaps<br/>
- rendering]]></description>
    <author>&#65;&#108;&#101;&#120;&#32;&#83;&#122;&#112;&#97;&#107;&#111;&#119;&#115;&#107;&#105;&#32;&#60;&#115;&#108;&#105;&#109;&#101;&#55;&#51;&#64;&#103;&#109;&#97;&#105;&#108;&#46;&#99;&#111;&#109;&#62;</author>
    <pubDate>Thu, 04 Apr 2013 19:09:18 -0300</pubDate>
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