log

age author description
Tue, 05 Mar 2013 13:59:45 -0400 Alex Szpakowski Merged bartbes/love-experiments/joystickevents into default
Tue, 05 Mar 2013 12:31:11 -0400 Alex Szpakowski Removed 'moved' suffix from new joystick callbacks joystickevents
Mon, 04 Mar 2013 22:16:54 -0400 Alex Szpakowski Re-enable GME support in OS X
Mon, 04 Mar 2013 19:05:57 -0400 Alex Szpakowski Removed redundant code in the event module
Mon, 04 Mar 2013 18:49:25 -0400 Alex Szpakowski Added love.joystickaxismoved, love.joystickballmoved, and love.joystickhatmoved callbacks joystickevents
Mon, 04 Mar 2013 14:31:33 -0400 Alex Szpakowski Update changelog
Mon, 04 Mar 2013 14:02:35 -0400 Alex Szpakowski Fixed another case of issue #538 (check for non power of two support does not cover all possibilities)
Mon, 04 Mar 2013 14:01:04 -0400 Alex Szpakowski Removed PixelEffect compatibility functions (love.graphics.newPixelEffect is now love.graphics.newShader, etc)
Mon, 04 Mar 2013 13:58:14 -0400 Alex Szpakowski Removed love.graphics.setColorMode
Sun, 03 Mar 2013 20:23:40 -0400 Alex Szpakowski Fixed some potential instability or crash issues
Sun, 03 Mar 2013 19:55:37 -0400 Alex Szpakowski Updated version to 0.9.0 (codename TBD)
Sun, 03 Mar 2013 18:55:57 -0400 Alex Szpakowski Fixed a compiler warning
Sun, 03 Mar 2013 18:49:56 -0400 Alex Szpakowski Removed internal code for love.graphics.triangle and love.graphics.quad
Sun, 03 Mar 2013 14:58:59 -0400 Alex Szpakowski Updated Xcode project for new thread module files
Sun, 03 Mar 2013 19:53:57 +0100 Bart van Strien Merge minor into default, next release shall be 0.9.0
Sun, 03 Mar 2013 19:51:04 +0100 Bart van Strien Merge in default, update changelog minor
Fri, 01 Mar 2013 17:32:38 -0400 Alex Szpakowski Added SpriteBatch:isEmpty() and SpriteBatch:isFull()
Fri, 01 Mar 2013 10:01:37 -0400 Alex Szpakowski Updated UTF-8 library to the latest version
Tue, 26 Feb 2013 22:15:48 -0400 Alex Szpakowski Added math module files to Visual Studio project (thanks Boolsheet)
Tue, 26 Feb 2013 21:44:01 -0400 Alex Szpakowski The "alpha" blend mode now outputs more useful/intuitive alpha values (thanks Boolsheet)
Tue, 26 Feb 2013 11:24:30 -0400 Alex Szpakowski Added love.graphics.setColorMask(r, g, b, a) and love.graphics.getColorMask() love.graphics.setColorMask
Tue, 26 Feb 2013 06:35:50 -0400 Alex Szpakowski Added new math module files to the Xcode project
Tue, 26 Feb 2013 10:43:03 +0100 vrld Rename Math.{cpp,h} to ModMath.{cpp,h}.
Tue, 26 Feb 2013 10:37:42 +0100 vrld Fix box muller transform in common/math.cpp.
Mon, 25 Feb 2013 18:34:23 +0100 vrld Merge something (?)
Mon, 25 Feb 2013 18:32:54 +0100 vrld Add module `love.math`. Implements xorshift RNG.
Sun, 24 Feb 2013 15:02:56 -0400 Alex Szpakowski Simplified the error message on image creation failure
Sun, 24 Feb 2013 14:07:03 -0400 Alex Szpakowski Added love.graphics.origin(): resets the coordinate system (replaces the current transformation matrix with the identity) love.graphics.origin
Sun, 24 Feb 2013 15:11:14 +0100 Bart van Strien Update changelog
Sun, 24 Feb 2013 14:54:25 +0100 Bart van Strien Make visual studio produce love.dll instead of liblove.dll
Sun, 24 Feb 2013 09:47:03 -0400 Alex Szpakowski Removed SpriteBatch:remove(id) (reverted commit 2ca82dd)
Sun, 24 Feb 2013 00:50:39 -0400 Alex Szpakowski LÖVE now errors when Image creation fails
Sat, 23 Feb 2013 19:36:51 -0400 Alex Szpakowski Merged default into GLES2-compatibility GLES2-compatibility
Sat, 23 Feb 2013 15:52:03 -0400 Alex Szpakowski Worked around ATI/AMD driver bugs when creating mipmaps for Images
Tue, 19 Feb 2013 14:21:01 -0400 Alex Szpakowski Removed mipmap support from Font graphics objects
Tue, 19 Feb 2013 03:17:05 -0400 Alex Szpakowski Fixed OpenGL vertex buffer function usage (issue #489.)
Sun, 17 Feb 2013 11:36:17 -0400 Alex Szpakowski Fixed image mipmap creation on some systems with buggy video drivers
Sun, 17 Feb 2013 00:19:46 -0400 Alex Szpakowski Fixed love.graphics.getBlendMode on systems which don't support the subtractive blend mode
Sat, 16 Feb 2013 01:45:01 -0400 Alex Szpakowski Constified many Graphics and Window methods
Sat, 16 Feb 2013 01:04:00 -0400 Alex Szpakowski Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so
Sat, 16 Feb 2013 00:51:57 -0400 Alex Szpakowski Replaced deprecated lua_open calls with luaL_newstate
Thu, 14 Feb 2013 21:49:11 -0400 Alex Szpakowski Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
Thu, 14 Feb 2013 08:03:55 -0400 Alex Szpakowski Removed love.graphics.drawTest
Wed, 13 Feb 2013 04:01:02 -0400 Alex Szpakowski Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft
Wed, 30 Jan 2013 17:15:12 +0100 Bart van Strien Fix race conditions and deadlocks in Channels (hopefully) (issue #554) minor
Tue, 12 Feb 2013 17:34:34 -0400 Alex Szpakowski Removed love.graphics.points (no use in having unnecessary API changes.) GLES2-compatibility
Tue, 12 Feb 2013 01:42:55 -0400 Alex Szpakowski Merged default into GLES2-compatibility GLES2-compatibility
Mon, 11 Feb 2013 20:27:29 -0400 Alex Szpakowski Fixed SpriteBatch file includes
Mon, 11 Feb 2013 18:27:57 -0400 Alex Szpakowski Added SpriteBatch:remove(id)
Sun, 10 Feb 2013 02:37:54 -0400 Alex Szpakowski liblove now builds as a framework on OS X
Sat, 09 Feb 2013 22:52:07 -0400 Alex Szpakowski Merged default into GLES2-compatibility GLES2-compatibility
Sat, 09 Feb 2013 21:24:41 -0400 Alex Szpakowski Silenced some compiler warnings
Sat, 09 Feb 2013 21:16:25 -0400 Alexander Szpakowski removed stowaway hgcheck file
Sat, 09 Feb 2013 21:11:23 -0400 Alex Szpakowski XCode project now builds liblove and uses it with love.app
Wed, 06 Feb 2013 23:53:22 -0400 Alex Szpakowski Fixed the lua header generator script to output the correct year in the copyright text
Sat, 09 Feb 2013 05:52:11 -0400 Alex Szpakowski Added a framebuffer strategy for when packed depth+stencil buffers aren't supported but the core GL framebuffer functions are GLES2-compatibility
Fri, 08 Feb 2013 15:54:25 -0400 Alex Szpakowski Fixed crash in love.graphics.reset() if shaders aren't supported GLES2-compatibility
Fri, 08 Feb 2013 02:52:33 -0400 Alex Szpakowski Transformation matrix stacks now use std::stack instead of std::vector for greater readability and less chance of code mistakes GLES2-compatibility
Fri, 08 Feb 2013 01:40:06 -0400 Alex Szpakowski Automatic mipmap generation for images and font textures now works properly in ES2 GLES2-compatibility
Thu, 07 Feb 2013 21:24:04 -0400 Alex Szpakowski Fixed spritebatches always setting the color of single vertex on every sprite to pure white; love.graphics.setDefaultShader() now removes any default shader in desktop GL, and replaces the default with the passthrough shader created in graphics.lua in ES2 GLES2-compatibility