Mercurial > pygame
annotate docs/ref/index.html @ 3172:d1b367fc08bc tests-returncode
Use a return code of 1 when the tests fail.
| author | Thomas Kluyver <takowl@gmail.com> |
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| date | Wed, 09 Jan 2013 10:13:57 +0000 |
| parents | b206b62b875a |
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| rev | line source |
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| 627 | 1 |
| 2 <html> | |
| 3 <title>Index - Pygame Documentation</title> | |
| 4 <body bgcolor=#aaeebb text=#000000 link=#331111 vlink=#331111> | |
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7 <table cellpadding=0 cellspacing=0 border=0 style='border: 3px solid black;' width='100%'> |
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8 <tr> |
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9 <td bgcolor='#c2fc20' style='padding: 6px;' align=center valign=center><a href='http://www.pygame.org/'><img src='../pygame_tiny.gif' border=0 width=200 height=60></a><br><b>pygame documentation</b></td> |
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10 <td bgcolor='#6aee28' style='border-left: 3px solid black; padding: 6px;' align=center valign=center> |
| 627 | 11 || |
| 12 <a href=http://www.pygame.org>Pygame Home</a> || | |
| 13 <a href=../index.html>Help Contents</a> || | |
| 14 <a href=index.html>Reference Index</a> || | |
| 15 <br> <br> | |
| 16 | |
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17 <a href="camera.html">Camera</a> || |
| 974 | 18 <a href="cdrom.html">Cdrom</a> || |
| 1037 | 19 <a href="color.html">Color</a> || |
| 974 | 20 <a href="cursors.html">Cursors</a> || |
| 21 <a href="display.html">Display</a> || | |
| 22 <a href="draw.html">Draw</a> || | |
| 23 <a href="event.html">Event</a> || | |
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24 <a href="examples.html">Examples</a> || |
| 974 | 25 <a href="font.html">Font</a> || |
| 1937 | 26 <a href="freetype.html">Freetype</a> || |
| 1781 | 27 <a href="gfxdraw.html">Gfxdraw</a> || |
| 974 | 28 <a href="image.html">Image</a> || |
| 29 <a href="joystick.html">Joystick</a> || | |
| 30 <a href="key.html">Key</a> || | |
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31 <a href="locals.html">Locals</a> || |
| 974 | 32 <a href="mask.html">Mask</a> || |
| 1994 | 33 <a href="math.html">Math</a> || |
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34 <a href="midi.html">Midi</a> || |
| 974 | 35 <a href="mixer.html">Mixer</a> || |
| 36 <a href="mouse.html">Mouse</a> || | |
| 37 <a href="movie.html">Movie</a> || | |
| 38 <a href="music.html">Music</a> || | |
| 39 <a href="overlay.html">Overlay</a> || | |
| 40 <a href="pixelarray.html">Pixelarray</a> || | |
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41 <a href="pixelcopy.html">Pixelcopy</a> || |
| 974 | 42 <a href="pygame.html">Pygame</a> || |
| 43 <a href="rect.html">Rect</a> || | |
| 44 <a href="scrap.html">Scrap</a> || | |
| 45 <a href="sndarray.html">Sndarray</a> || | |
| 46 <a href="sprite.html">Sprite</a> || | |
| 47 <a href="surface.html">Surface</a> || | |
| 48 <a href="surfarray.html">Surfarray</a> || | |
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49 <a href="tests.html">Tests</a> || |
| 974 | 50 <a href="time.html">Time</a> || |
| 51 <a href="transform.html">Transform</a> | |
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52 </td></tr></table> |
| 627 | 53 <br> |
| 54 <ul> | |
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56 <li><a href="pygame.html#pygame">pygame</a> — <font size=-1>the top level pygame package</font></li> |
| 627 | 57 <ul> |
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58 <li><a href="color.html#pygame.Color">pygame.Color</a> — <font size=-1>pygame object for color representations</font></li> |
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59 <ul> |
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60 <li><a href="color.html#Color.a">Color.a</a> — <font size=-1>Gets or sets the alpha value of the Color.</font></li> |
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61 <li><a href="color.html#Color.b">Color.b</a> — <font size=-1>Gets or sets the blue value of the Color.</font></li> |
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62 <li><a href="color.html#Color.cmy">Color.cmy</a> — <font size=-1>Gets or sets the CMY representation of the Color.</font></li> |
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63 <li><a href="color.html#Color.correct_gamma">Color.correct_gamma</a> — <font size=-1>Applies a certain gamma value to the Color.</font></li> |
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64 <li><a href="color.html#Color.g">Color.g</a> — <font size=-1>Gets or sets the green value of the Color.</font></li> |
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65 <li><a href="color.html#Color.hsla">Color.hsla</a> — <font size=-1>Gets or sets the HSLA representation of the Color.</font></li> |
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66 <li><a href="color.html#Color.hsva">Color.hsva</a> — <font size=-1>Gets or sets the HSVA representation of the Color.</font></li> |
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67 <li><a href="color.html#Color.i1i2i3">Color.i1i2i3</a> — <font size=-1>Gets or sets the I1I2I3 representation of the Color.</font></li> |
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68 <li><a href="color.html#Color.normalize">Color.normalize</a> — <font size=-1>Returns the normalized RGBA values of the Color.</font></li> |
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69 <li><a href="color.html#Color.r">Color.r</a> — <font size=-1>Gets or sets the red value of the Color.</font></li> |
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70 <li><a href="color.html#Color.set_length">Color.set_length</a> — <font size=-1>Set the number of elements in the Color to 1,2,3, or 4.</font></li> |
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71 </ul> |
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72 <li><a href="overlay.html#pygame.Overlay">pygame.Overlay</a> — <font size=-1>pygame object for video overlay graphics</font></li> |
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73 <ul> |
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74 <li><a href="overlay.html#Overlay.display">Overlay.display</a> — <font size=-1>set the overlay pixel data</font></li> |
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75 <li><a href="overlay.html#Overlay.get_hardware">Overlay.get_hardware</a> — <font size=-1>test if the Overlay is hardware accelerated</font></li> |
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76 <li><a href="overlay.html#Overlay.set_location">Overlay.set_location</a> — <font size=-1>control where the overlay is displayed</font></li> |
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77 </ul> |
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78 <li><a href="pixelarray.html#pygame.PixelArray">pygame.PixelArray</a> — <font size=-1>pygame object for direct pixel access of surfaces</font></li> |
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79 <ul> |
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80 <li><a href="pixelarray.html#PixelArray.compare">PixelArray.compare</a> — <font size=-1>Compares the PixelArray with another one.</font></li> |
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81 <li><a href="pixelarray.html#PixelArray.extract">PixelArray.extract</a> — <font size=-1>Extracts the passed color from the PixelArray.</font></li> |
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82 <li><a href="pixelarray.html#PixelArray.make_surface">PixelArray.make_surface</a> — <font size=-1>Creates a new Surface from the current PixelArray.</font></li> |
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83 <li><a href="pixelarray.html#PixelArray.replace">PixelArray.replace</a> — <font size=-1>Replaces the passed color in the PixelArray with another one.</font></li> |
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84 <li><a href="pixelarray.html#PixelArray.surface">PixelArray.surface</a> — <font size=-1>Gets the Surface the PixelArray uses.</font></li> |
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85 </ul> |
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86 <li><a href="rect.html#pygame.Rect">pygame.Rect</a> — <font size=-1>pygame object for storing rectangular coordinates</font></li> |
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87 <ul> |
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88 <li><a href="rect.html#Rect.clamp">Rect.clamp</a> — <font size=-1>moves the rectangle inside another</font></li> |
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89 <li><a href="rect.html#Rect.clamp_ip">Rect.clamp_ip</a> — <font size=-1>moves the rectangle inside another, in place</font></li> |
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90 <li><a href="rect.html#Rect.clip">Rect.clip</a> — <font size=-1>crops a rectangle inside another</font></li> |
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91 <li><a href="rect.html#Rect.collidedict">Rect.collidedict</a> — <font size=-1>test if one rectangle in a dictionary intersects</font></li> |
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92 <li><a href="rect.html#Rect.collidedictall">Rect.collidedictall</a> — <font size=-1>test if all rectangles in a dictionary intersect</font></li> |
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93 <li><a href="rect.html#Rect.collidelist">Rect.collidelist</a> — <font size=-1>test if one rectangle in a list intersects</font></li> |
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94 <li><a href="rect.html#Rect.collidelistall">Rect.collidelistall</a> — <font size=-1>test if all rectangles in a list intersect</font></li> |
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95 <li><a href="rect.html#Rect.collidepoint">Rect.collidepoint</a> — <font size=-1>test if a point is inside a rectangle</font></li> |
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96 <li><a href="rect.html#Rect.colliderect">Rect.colliderect</a> — <font size=-1>test if two rectangles overlap</font></li> |
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97 <li><a href="rect.html#Rect.contains">Rect.contains</a> — <font size=-1>test if one rectangle is inside another</font></li> |
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98 <li><a href="rect.html#Rect.copy">Rect.copy</a> — <font size=-1>copy the rectangle</font></li> |
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99 <li><a href="rect.html#Rect.fit">Rect.fit</a> — <font size=-1>resize and move a rectangle with aspect ratio</font></li> |
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100 <li><a href="rect.html#Rect.inflate">Rect.inflate</a> — <font size=-1>grow or shrink the rectangle size</font></li> |
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101 <li><a href="rect.html#Rect.inflate_ip">Rect.inflate_ip</a> — <font size=-1>grow or shrink the rectangle size, in place</font></li> |
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102 <li><a href="rect.html#Rect.move">Rect.move</a> — <font size=-1>moves the rectangle</font></li> |
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103 <li><a href="rect.html#Rect.move_ip">Rect.move_ip</a> — <font size=-1>moves the rectangle, in place</font></li> |
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104 <li><a href="rect.html#Rect.normalize">Rect.normalize</a> — <font size=-1>correct negative sizes</font></li> |
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105 <li><a href="rect.html#Rect.union">Rect.union</a> — <font size=-1>joins two rectangles into one</font></li> |
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106 <li><a href="rect.html#Rect.union_ip">Rect.union_ip</a> — <font size=-1>joins two rectangles into one, in place</font></li> |
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107 <li><a href="rect.html#Rect.unionall">Rect.unionall</a> — <font size=-1>the union of many rectangles</font></li> |
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108 <li><a href="rect.html#Rect.unionall_ip">Rect.unionall_ip</a> — <font size=-1>the union of many rectangles, in place</font></li> |
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109 </ul> |
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110 <li><a href="surface.html#pygame.Surface">pygame.Surface</a> — <font size=-1>pygame object for representing images</font></li> |
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111 <ul> |
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112 <li><a href="surface.html#Surface.blit">Surface.blit</a> — <font size=-1>draw one image onto another</font></li> |
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113 <li><a href="surface.html#Surface.convert">Surface.convert</a> — <font size=-1>change the pixel format of an image</font></li> |
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114 <li><a href="surface.html#Surface.convert_alpha">Surface.convert_alpha</a> — <font size=-1>change the pixel format of an image including per pixel alphas</font></li> |
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115 <li><a href="surface.html#Surface.copy">Surface.copy</a> — <font size=-1>create a new copy of a Surface</font></li> |
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116 <li><a href="surface.html#Surface.fill">Surface.fill</a> — <font size=-1>fill Surface with a solid color</font></li> |
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117 <li><a href="surface.html#Surface.get_abs_offset">Surface.get_abs_offset</a> — <font size=-1>find the absolute position of a child subsurface inside its top level parent</font></li> |
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118 <li><a href="surface.html#Surface.get_abs_parent">Surface.get_abs_parent</a> — <font size=-1>find the top level parent of a subsurface</font></li> |
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119 <li><a href="surface.html#Surface.get_alpha">Surface.get_alpha</a> — <font size=-1>get the current Surface transparency value</font></li> |
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120 <li><a href="surface.html#Surface.get_at">Surface.get_at</a> — <font size=-1>get the color value at a single pixel</font></li> |
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121 <li><a href="surface.html#Surface.get_at_mapped">Surface.get_at_mapped</a> — <font size=-1>get the mapped color value at a single pixel</font></li> |
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122 <li><a href="surface.html#Surface.get_bitsize">Surface.get_bitsize</a> — <font size=-1>get the bit depth of the Surface pixel format</font></li> |
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123 <li><a href="surface.html#Surface.get_bounding_rect">Surface.get_bounding_rect</a> — <font size=-1>find the smallest rect containing data</font></li> |
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124 <li><a href="surface.html#Surface.get_buffer">Surface.get_buffer</a> — <font size=-1>acquires a buffer object for the pixels of the Surface.</font></li> |
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125 <li><a href="surface.html#Surface.get_bytesize">Surface.get_bytesize</a> — <font size=-1>get the bytes used per Surface pixel</font></li> |
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126 <li><a href="surface.html#Surface.get_clip">Surface.get_clip</a> — <font size=-1>get the current clipping area of the Surface</font></li> |
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127 <li><a href="surface.html#Surface.get_colorkey">Surface.get_colorkey</a> — <font size=-1>Get the current transparent colorkey</font></li> |
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128 <li><a href="surface.html#Surface.get_flags">Surface.get_flags</a> — <font size=-1>get the additional flags used for the Surface</font></li> |
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129 <li><a href="surface.html#Surface.get_height">Surface.get_height</a> — <font size=-1>get the height of the Surface</font></li> |
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130 <li><a href="surface.html#Surface.get_locked">Surface.get_locked</a> — <font size=-1>test if the Surface is current locked</font></li> |
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131 <li><a href="surface.html#Surface.get_locks">Surface.get_locks</a> — <font size=-1>Gets the locks for the Surface</font></li> |
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132 <li><a href="surface.html#Surface.get_losses">Surface.get_losses</a> — <font size=-1>the significant bits used to convert between a color and a mapped integer</font></li> |
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133 <li><a href="surface.html#Surface.get_masks">Surface.get_masks</a> — <font size=-1>the bitmasks needed to convert between a color and a mapped integer</font></li> |
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134 <li><a href="surface.html#Surface.get_offset">Surface.get_offset</a> — <font size=-1>find the position of a child subsurface inside a parent</font></li> |
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135 <li><a href="surface.html#Surface.get_palette">Surface.get_palette</a> — <font size=-1>get the color index palette for an 8bit Surface</font></li> |
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136 <li><a href="surface.html#Surface.get_palette_at">Surface.get_palette_at</a> — <font size=-1>get the color for a single entry in a palette</font></li> |
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137 <li><a href="surface.html#Surface.get_parent">Surface.get_parent</a> — <font size=-1>find the parent of a subsurface</font></li> |
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138 <li><a href="surface.html#Surface.get_pitch">Surface.get_pitch</a> — <font size=-1>get the number of bytes used per Surface row</font></li> |
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139 <li><a href="surface.html#Surface.get_rect">Surface.get_rect</a> — <font size=-1>get the rectangular area of the Surface</font></li> |
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140 <li><a href="surface.html#Surface.get_shifts">Surface.get_shifts</a> — <font size=-1>the bit shifts needed to convert between a color and a mapped integer</font></li> |
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141 <li><a href="surface.html#Surface.get_size">Surface.get_size</a> — <font size=-1>get the dimensions of the Surface</font></li> |
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142 <li><a href="surface.html#Surface.get_view">Surface.get_view</a> — <font size=-1>return a view of a surface's pixel data.</font></li> |
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143 <li><a href="surface.html#Surface.get_width">Surface.get_width</a> — <font size=-1>get the width of the Surface</font></li> |
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144 <li><a href="surface.html#Surface.lock">Surface.lock</a> — <font size=-1>lock the Surface memory for pixel access</font></li> |
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145 <li><a href="surface.html#Surface.map_rgb">Surface.map_rgb</a> — <font size=-1>convert a color into a mapped color value</font></li> |
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146 <li><a href="surface.html#Surface.mustlock">Surface.mustlock</a> — <font size=-1>test if the Surface requires locking</font></li> |
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147 <li><a href="surface.html#Surface.scroll">Surface.scroll</a> — <font size=-1>Shift the surface image in place</font></li> |
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148 <li><a href="surface.html#Surface.set_alpha">Surface.set_alpha</a> — <font size=-1>set the alpha value for the full Surface image</font></li> |
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149 <li><a href="surface.html#Surface.set_at">Surface.set_at</a> — <font size=-1>set the color value for a single pixel</font></li> |
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150 <li><a href="surface.html#Surface.set_clip">Surface.set_clip</a> — <font size=-1>set the current clipping area of the Surface</font></li> |
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151 <li><a href="surface.html#Surface.set_colorkey">Surface.set_colorkey</a> — <font size=-1>Set the transparent colorkey</font></li> |
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152 <li><a href="surface.html#Surface.set_masks">Surface.set_masks</a> — <font size=-1>set the bitmasks needed to convert between a color and a mapped integer</font></li> |
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153 <li><a href="surface.html#Surface.set_palette">Surface.set_palette</a> — <font size=-1>set the color palette for an 8bit Surface</font></li> |
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154 <li><a href="surface.html#Surface.set_palette_at">Surface.set_palette_at</a> — <font size=-1>set the color for a single index in an 8bit Surface palette</font></li> |
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155 <li><a href="surface.html#Surface.set_shifts">Surface.set_shifts</a> — <font size=-1>sets the bit shifts needed to convert between a color and a mapped integer</font></li> |
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156 <li><a href="surface.html#Surface.subsurface">Surface.subsurface</a> — <font size=-1>create a new surface that references its parent</font></li> |
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157 <li><a href="surface.html#Surface.unlock">Surface.unlock</a> — <font size=-1>unlock the Surface memory from pixel access</font></li> |
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158 <li><a href="surface.html#Surface.unmap_rgb">Surface.unmap_rgb</a> — <font size=-1>convert a mapped integer color value into a Color</font></li> |
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159 </ul> |
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160 <li><a href="camera.html#pygame.camera">pygame.camera</a> — <font size=-1>pygame module for camera use</font></li> |
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161 <ul> |
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162 <li><a href="camera.html#pygame.camera.Camera">pygame.camera.Camera</a> — <font size=-1>load a camera</font></li> |
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163 <ul> |
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164 <li><a href="camera.html#Camera.get_controls">Camera.get_controls</a> — <font size=-1>gets current values of user controls</font></li> |
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165 <li><a href="camera.html#Camera.get_image">Camera.get_image</a> — <font size=-1>captures an image as a Surface</font></li> |
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166 <li><a href="camera.html#Camera.get_raw">Camera.get_raw</a> — <font size=-1>returns an unmodified image as a string</font></li> |
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167 <li><a href="camera.html#Camera.get_size">Camera.get_size</a> — <font size=-1>returns the dimensions of the images being recorded</font></li> |
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168 <li><a href="camera.html#Camera.query_image">Camera.query_image</a> — <font size=-1>checks if a frame is ready</font></li> |
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169 <li><a href="camera.html#Camera.set_controls">Camera.set_controls</a> — <font size=-1>changes camera settings if supported by the camera</font></li> |
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170 <li><a href="camera.html#Camera.start">Camera.start</a> — <font size=-1>opens, initializes, and starts capturing</font></li> |
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171 <li><a href="camera.html#Camera.stop">Camera.stop</a> — <font size=-1>stops, uninitializes, and closes the camera</font></li> |
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172 </ul> |
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173 <li><a href="camera.html#pygame.camera.colorspace">pygame.camera.colorspace</a> — <font size=-1>Surface colorspace conversion</font></li> |
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174 <li><a href="camera.html#pygame.camera.list_cameras">pygame.camera.list_cameras</a> — <font size=-1>returns a list of available cameras</font></li> |
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175 </ul> |
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176 <li><a href="cdrom.html#pygame.cdrom">pygame.cdrom</a> — <font size=-1>pygame module for audio cdrom control</font></li> |
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178 <li><a href="cdrom.html#pygame.cdrom.CD">pygame.cdrom.CD</a> — <font size=-1>class to manage a cdrom drive</font></li> |
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180 <li><a href="cdrom.html#CD.eject">CD.eject</a> — <font size=-1>eject or open the cdrom drive</font></li> |
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181 <li><a href="cdrom.html#CD.get_all">CD.get_all</a> — <font size=-1>get all track information</font></li> |
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182 <li><a href="cdrom.html#CD.get_busy">CD.get_busy</a> — <font size=-1>true if the drive is playing audio</font></li> |
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183 <li><a href="cdrom.html#CD.get_current">CD.get_current</a> — <font size=-1>the current audio playback position</font></li> |
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184 <li><a href="cdrom.html#CD.get_empty">CD.get_empty</a> — <font size=-1>False if a cdrom is in the drive</font></li> |
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185 <li><a href="cdrom.html#CD.get_id">CD.get_id</a> — <font size=-1>the index of the cdrom drive</font></li> |
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186 <li><a href="cdrom.html#CD.get_init">CD.get_init</a> — <font size=-1>true if this cd device initialized</font></li> |
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187 <li><a href="cdrom.html#CD.get_name">CD.get_name</a> — <font size=-1>the system name of the cdrom drive</font></li> |
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188 <li><a href="cdrom.html#CD.get_numtracks">CD.get_numtracks</a> — <font size=-1>the number of tracks on the cdrom</font></li> |
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189 <li><a href="cdrom.html#CD.get_paused">CD.get_paused</a> — <font size=-1>true if the drive is paused</font></li> |
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190 <li><a href="cdrom.html#CD.get_track_audio">CD.get_track_audio</a> — <font size=-1>true if the cdrom track has audio data</font></li> |
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191 <li><a href="cdrom.html#CD.get_track_length">CD.get_track_length</a> — <font size=-1>length of a cdrom track</font></li> |
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192 <li><a href="cdrom.html#CD.get_track_start">CD.get_track_start</a> — <font size=-1>start time of a cdrom track</font></li> |
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193 <li><a href="cdrom.html#CD.init">CD.init</a> — <font size=-1>initialize a cdrom drive for use</font></li> |
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194 <li><a href="cdrom.html#CD.pause">CD.pause</a> — <font size=-1>temporarily stop audio playback</font></li> |
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195 <li><a href="cdrom.html#CD.play">CD.play</a> — <font size=-1>start playing audio</font></li> |
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196 <li><a href="cdrom.html#CD.quit">CD.quit</a> — <font size=-1>uninitialize a cdrom drive for use</font></li> |
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197 <li><a href="cdrom.html#CD.resume">CD.resume</a> — <font size=-1>unpause audio playback</font></li> |
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198 <li><a href="cdrom.html#CD.stop">CD.stop</a> — <font size=-1>stop audio playback</font></li> |
| 627 | 199 </ul> |
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200 <li><a href="cdrom.html#pygame.cdrom.get_count">pygame.cdrom.get_count</a> — <font size=-1>number of cd drives on the system</font></li> |
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201 <li><a href="cdrom.html#pygame.cdrom.get_init">pygame.cdrom.get_init</a> — <font size=-1>true if the cdrom module is initialized</font></li> |
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202 <li><a href="cdrom.html#pygame.cdrom.init">pygame.cdrom.init</a> — <font size=-1>initialize the cdrom module</font></li> |
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203 <li><a href="cdrom.html#pygame.cdrom.quit">pygame.cdrom.quit</a> — <font size=-1>uninitialize the cdrom module</font></li> |
| 627 | 204 </ul> |
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205 <li><a href="cursors.html#pygame.cursors">pygame.cursors</a> — <font size=-1>pygame module for cursor resources</font></li> |
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207 <li><a href="cursors.html#pygame.cursors.compile">pygame.cursors.compile</a> — <font size=-1>create binary cursor data from simple strings</font></li> |
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208 <li><a href="cursors.html#pygame.cursors.load_xbm">pygame.cursors.load_xbm</a> — <font size=-1>load cursor data from an xbm file</font></li> |
| 627 | 209 </ul> |
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210 <li><a href="display.html#pygame.display">pygame.display</a> — <font size=-1>pygame module to control the display window and screen</font></li> |
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212 <li><a href="display.html#pygame.display.Info">pygame.display.Info</a> — <font size=-1>Create a video display information object</font></li> |
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213 <li><a href="display.html#pygame.display.flip">pygame.display.flip</a> — <font size=-1>update the full display Surface to the screen</font></li> |
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214 <li><a href="display.html#pygame.display.get_active">pygame.display.get_active</a> — <font size=-1>true when the display is active on the display</font></li> |
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215 <li><a href="display.html#pygame.display.get_caption">pygame.display.get_caption</a> — <font size=-1>get the current window caption</font></li> |
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216 <li><a href="display.html#pygame.display.get_driver">pygame.display.get_driver</a> — <font size=-1>get the name of the pygame display backend</font></li> |
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217 <li><a href="display.html#pygame.display.get_init">pygame.display.get_init</a> — <font size=-1>true if the display module is initialized</font></li> |
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218 <li><a href="display.html#pygame.display.get_surface">pygame.display.get_surface</a> — <font size=-1>get a reference to the currently set display surface</font></li> |
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219 <li><a href="display.html#pygame.display.get_wm_info">pygame.display.get_wm_info</a> — <font size=-1>Get information about the current windowing system</font></li> |
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220 <li><a href="display.html#pygame.display.gl_get_attribute">pygame.display.gl_get_attribute</a> — <font size=-1>get the value for an opengl flag for the current display</font></li> |
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221 <li><a href="display.html#pygame.display.gl_set_attribute">pygame.display.gl_set_attribute</a> — <font size=-1>request an opengl display attribute for the display mode</font></li> |
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222 <li><a href="display.html#pygame.display.iconify">pygame.display.iconify</a> — <font size=-1>iconify the display surface</font></li> |
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223 <li><a href="display.html#pygame.display.init">pygame.display.init</a> — <font size=-1>initialize the display module</font></li> |
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224 <li><a href="display.html#pygame.display.list_modes">pygame.display.list_modes</a> — <font size=-1>get list of available fullscreen modes</font></li> |
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225 <li><a href="display.html#pygame.display.mode_ok">pygame.display.mode_ok</a> — <font size=-1>pick the best color depth for a display mode</font></li> |
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226 <li><a href="display.html#pygame.display.quit">pygame.display.quit</a> — <font size=-1>uninitialize the display module</font></li> |
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227 <li><a href="display.html#pygame.display.set_caption">pygame.display.set_caption</a> — <font size=-1>set the current window caption</font></li> |
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228 <li><a href="display.html#pygame.display.set_gamma">pygame.display.set_gamma</a> — <font size=-1>change the hardware gamma ramps</font></li> |
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229 <li><a href="display.html#pygame.display.set_gamma_ramp">pygame.display.set_gamma_ramp</a> — <font size=-1>change the hardware gamma ramps with a custom lookup</font></li> |
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230 <li><a href="display.html#pygame.display.set_icon">pygame.display.set_icon</a> — <font size=-1>change the system image for the display window</font></li> |
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231 <li><a href="display.html#pygame.display.set_mode">pygame.display.set_mode</a> — <font size=-1>initialize a window or screen for display</font></li> |
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232 <li><a href="display.html#pygame.display.set_palette">pygame.display.set_palette</a> — <font size=-1>set the display color palette for indexed displays</font></li> |
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233 <li><a href="display.html#pygame.display.toggle_fullscreen">pygame.display.toggle_fullscreen</a> — <font size=-1>switch between fullscreen and windowed displays</font></li> |
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234 <li><a href="display.html#pygame.display.update">pygame.display.update</a> — <font size=-1>update portions of the screen for software displays</font></li> |
| 627 | 235 </ul> |
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236 <li><a href="draw.html#pygame.draw">pygame.draw</a> — <font size=-1>pygame module for drawing shapes</font></li> |
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238 <li><a href="draw.html#pygame.draw.aaline">pygame.draw.aaline</a> — <font size=-1>draw fine antialiased lines</font></li> |
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239 <li><a href="draw.html#pygame.draw.aalines">pygame.draw.aalines</a> — <font size=-1>draw a connected sequence of antialiased lines</font></li> |
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240 <li><a href="draw.html#pygame.draw.arc">pygame.draw.arc</a> — <font size=-1>draw a partial section of an ellipse</font></li> |
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241 <li><a href="draw.html#pygame.draw.circle">pygame.draw.circle</a> — <font size=-1>draw a circle around a point</font></li> |
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242 <li><a href="draw.html#pygame.draw.ellipse">pygame.draw.ellipse</a> — <font size=-1>draw a round shape inside a rectangle</font></li> |
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243 <li><a href="draw.html#pygame.draw.line">pygame.draw.line</a> — <font size=-1>draw a straight line segment</font></li> |
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244 <li><a href="draw.html#pygame.draw.lines">pygame.draw.lines</a> — <font size=-1>draw multiple contiguous line segments</font></li> |
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245 <li><a href="draw.html#pygame.draw.polygon">pygame.draw.polygon</a> — <font size=-1>draw a shape with any number of sides</font></li> |
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246 <li><a href="draw.html#pygame.draw.rect">pygame.draw.rect</a> — <font size=-1>draw a rectangle shape</font></li> |
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248 <li><a href="pygame.html#pygame.encode_file_path">pygame.encode_file_path</a> — <font size=-1>Encode a unicode or bytes object as a file system path</font></li> |
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249 <li><a href="pygame.html#pygame.encode_string">pygame.encode_string</a> — <font size=-1>Encode a unicode or bytes object</font></li> |
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250 <li><a href="pygame.html#pygame.error">pygame.error</a> — <font size=-1>standard pygame exception</font></li> |
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251 <li><a href="event.html#pygame.event">pygame.event</a> — <font size=-1>pygame module for interacting with events and queues</font></li> |
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253 <li><a href="event.html#pygame.event.Event">pygame.event.Event</a> — <font size=-1>create a new event object</font></li> |
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254 <li><a href="event.html#pygame.event.clear">pygame.event.clear</a> — <font size=-1>remove all events from the queue</font></li> |
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255 <li><a href="event.html#pygame.event.event_name">pygame.event.event_name</a> — <font size=-1>get the string name from and event id</font></li> |
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256 <li><a href="event.html#pygame.event.get">pygame.event.get</a> — <font size=-1>get events from the queue</font></li> |
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257 <li><a href="event.html#pygame.event.get_blocked">pygame.event.get_blocked</a> — <font size=-1>test if a type of event is blocked from the queue</font></li> |
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258 <li><a href="event.html#pygame.event.get_grab">pygame.event.get_grab</a> — <font size=-1>test if the program is sharing input devices</font></li> |
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259 <li><a href="event.html#pygame.event.peek">pygame.event.peek</a> — <font size=-1>test if event types are waiting on the queue</font></li> |
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260 <li><a href="event.html#pygame.event.poll">pygame.event.poll</a> — <font size=-1>get a single event from the queue</font></li> |
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261 <li><a href="event.html#pygame.event.post">pygame.event.post</a> — <font size=-1>place a new event on the queue</font></li> |
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262 <li><a href="event.html#pygame.event.pump">pygame.event.pump</a> — <font size=-1>internally process pygame event handlers</font></li> |
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263 <li><a href="event.html#pygame.event.set_allowed">pygame.event.set_allowed</a> — <font size=-1>control which events are allowed on the queue</font></li> |
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264 <li><a href="event.html#pygame.event.set_blocked">pygame.event.set_blocked</a> — <font size=-1>control which events are allowed on the queue</font></li> |
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265 <li><a href="event.html#pygame.event.set_grab">pygame.event.set_grab</a> — <font size=-1>control the sharing of input devices with other applications</font></li> |
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266 <li><a href="event.html#pygame.event.wait">pygame.event.wait</a> — <font size=-1>wait for a single event from the queue</font></li> |
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268 <li><a href="examples.html#pygame.examples">pygame.examples</a> — <font size=-1>module of example programs</font></li> |
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269 <ul> |
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270 <li><a href="examples.html#pygame.examples.aliens.main">pygame.examples.aliens.main</a> — <font size=-1>play the full aliens example</font></li> |
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271 <li><a href="examples.html#pygame.examples.arraydemo.main">pygame.examples.arraydemo.main</a> — <font size=-1>show various surfarray effects</font></li> |
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272 <li><a href="examples.html#pygame.examples.blend_fill.main">pygame.examples.blend_fill.main</a> — <font size=-1>demonstrate the various surface.fill method blend options</font></li> |
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273 <li><a href="examples.html#pygame.examples.blit_blends.main">pygame.examples.blit_blends.main</a> — <font size=-1>uses alternative additive fill to that of surface.fill</font></li> |
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274 <li><a href="examples.html#pygame.examples.camera.main">pygame.examples.camera.main</a> — <font size=-1>display video captured live from an attached camera</font></li> |
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275 <li><a href="examples.html#pygame.examples.chimp.main">pygame.examples.chimp.main</a> — <font size=-1>hit the moving chimp</font></li> |
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276 <li><a href="examples.html#pygame.examples.cursors.main">pygame.examples.cursors.main</a> — <font size=-1>display two different custom cursors</font></li> |
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277 <li><a href="examples.html#pygame.examples.eventlist.main">pygame.examples.eventlist.main</a> — <font size=-1>display pygame events</font></li> |
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278 <li><a href="examples.html#pygame.examples.fastevents.main">pygame.examples.fastevents.main</a> — <font size=-1>stress test the fastevents module</font></li> |
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279 <li><a href="examples.html#pygame.examples.fonty.main">pygame.examples.fonty.main</a> — <font size=-1>run a font rendering example</font></li> |
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280 <li><a href="examples.html#pygame.examples.glcube.main">pygame.examples.glcube.main</a> — <font size=-1>display an animated 3D cube using OpenGL</font></li> |
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281 <li><a href="examples.html#pygame.examples.headless_no_windows_needed.main">pygame.examples.headless_no_windows_needed.main</a> — <font size=-1>write an image file that is smoothscaled copy of an input file</font></li> |
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282 <li><a href="examples.html#pygame.examples.liquid.main">pygame.examples.liquid.main</a> — <font size=-1>display an animated liquid effect</font></li> |
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283 <li><a href="examples.html#pygame.examples.mask.main">pygame.examples.mask.main</a> — <font size=-1>display multiple images bounce off each other using collision detection</font></li> |
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284 <li><a href="examples.html#pygame.examples.midi.main">pygame.examples.midi.main</a> — <font size=-1>run a midi example</font></li> |
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285 <li><a href="examples.html#pygame.examples.moveit.main">pygame.examples.moveit.main</a> — <font size=-1>display animated objects on the screen</font></li> |
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286 <li><a href="examples.html#pygame.examples.movieplayer.main">pygame.examples.movieplayer.main</a> — <font size=-1>play an MPEG movie</font></li> |
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287 <li><a href="examples.html#pygame.examples.oldalien.main">pygame.examples.oldalien.main</a> — <font size=-1>play the original aliens example</font></li> |
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288 <li><a href="examples.html#pygame.examples.overlay.main">pygame.examples.overlay.main</a> — <font size=-1>play a .pgm video using overlays</font></li> |
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289 <li><a href="examples.html#pygame.examples.pixelarray.main">pygame.examples.pixelarray.main</a> — <font size=-1>display various pixelarray generated effects</font></li> |
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290 <li><a href="examples.html#pygame.examples.scaletest.main">pygame.examples.scaletest.main</a> — <font size=-1>interactively scale an image using smoothscale</font></li> |
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291 <li><a href="examples.html#pygame.examples.scrap_clipboard.main">pygame.examples.scrap_clipboard.main</a> — <font size=-1>access the clipboard</font></li> |
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292 <li><a href="examples.html#pygame.examples.scroll.main">pygame.examples.scroll.main</a> — <font size=-1>run a Surface.scroll example that shows a magnified image</font></li> |
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293 <li><a href="examples.html#pygame.examples.sound.main">pygame.examples.sound.main</a> — <font size=-1>load and play a sound</font></li> |
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294 <li><a href="examples.html#pygame.examples.sound_array_demos.main">pygame.examples.sound_array_demos.main</a> — <font size=-1>play various sndarray effects</font></li> |
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295 <li><a href="examples.html#pygame.examples.stars.main">pygame.examples.stars.main</a> — <font size=-1>run a simple starfield example</font></li> |
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296 <li><a href="examples.html#pygame.examples.testsprite.main">pygame.examples.testsprite.main</a> — <font size=-1>show lots of sprites moving around</font></li> |
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297 <li><a href="examples.html#pygame.examples.vgrade.main">pygame.examples.vgrade.main</a> — <font size=-1>display a vertical gradient</font></li> |
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298 </ul> |
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299 <li><a href="font.html#pygame.font">pygame.font</a> — <font size=-1>pygame module for loading and rendering fonts</font></li> |
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301 <li><a href="font.html#pygame.font.Font">pygame.font.Font</a> — <font size=-1>create a new Font object from a file</font></li> |
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303 <li><a href="font.html#Font.get_ascent">Font.get_ascent</a> — <font size=-1>get the ascent of the font</font></li> |
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304 <li><a href="font.html#Font.get_bold">Font.get_bold</a> — <font size=-1>check if text will be rendered bold</font></li> |
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305 <li><a href="font.html#Font.get_descent">Font.get_descent</a> — <font size=-1>get the descent of the font</font></li> |
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306 <li><a href="font.html#Font.get_height">Font.get_height</a> — <font size=-1>get the height of the font</font></li> |
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307 <li><a href="font.html#Font.get_italic">Font.get_italic</a> — <font size=-1>check if the text will be rendered italic</font></li> |
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308 <li><a href="font.html#Font.get_linesize">Font.get_linesize</a> — <font size=-1>get the line space of the font text</font></li> |
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309 <li><a href="font.html#Font.get_underline">Font.get_underline</a> — <font size=-1>check if text will be rendered with an underline</font></li> |
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310 <li><a href="font.html#Font.metrics">Font.metrics</a> — <font size=-1>Gets the metrics for each character in the pased string.</font></li> |
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311 <li><a href="freetype.html#Font.render">Font.render</a> — <font size=-1>Renders text on a surface</font></li> |
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312 <li><a href="font.html#Font.set_bold">Font.set_bold</a> — <font size=-1>enable fake rendering of bold text</font></li> |
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313 <li><a href="font.html#Font.set_italic">Font.set_italic</a> — <font size=-1>enable fake rendering of italic text</font></li> |
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314 <li><a href="font.html#Font.set_underline">Font.set_underline</a> — <font size=-1>control if text is rendered with an underline</font></li> |
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315 <li><a href="font.html#Font.size">Font.size</a> — <font size=-1>determine the amount of space needed to render text</font></li> |
| 627 | 316 </ul> |
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317 <li><a href="font.html#pygame.font.SysFont">pygame.font.SysFont</a> — <font size=-1>create a Font object from the system fonts</font></li> |
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318 <li><a href="font.html#pygame.font.get_default_font">pygame.font.get_default_font</a> — <font size=-1>get the filename of the default font</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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319 <li><a href="font.html#pygame.font.get_fonts">pygame.font.get_fonts</a> — <font size=-1>get all available fonts</font></li> |
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320 <li><a href="font.html#pygame.font.get_init">pygame.font.get_init</a> — <font size=-1>true if the font module is initialized</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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321 <li><a href="font.html#pygame.font.init">pygame.font.init</a> — <font size=-1>initialize the font module</font></li> |
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322 <li><a href="font.html#pygame.font.match_font">pygame.font.match_font</a> — <font size=-1>find a specific font on the system</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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323 <li><a href="font.html#pygame.font.quit">pygame.font.quit</a> — <font size=-1>uninitialize the font module</font></li> |
| 627 | 324 </ul> |
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325 <li><a href="freetype.html#pygame.freetype">pygame.freetype</a> — <font size=-1>Enhanced Pygame module for loading and rendering fonts</font></li> |
| 1937 | 326 <ul> |
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327 <li><a href="freetype.html#pygame.freetype.Font">pygame.freetype.Font</a> — <font size=-1>Creates a new Font from a supported font file.</font></li> |
| 1937 | 328 <ul> |
| 329 <li></li> | |
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330 <li><a href="freetype.html#Font.antialiased">Font.antialiased</a> — <font size=-1>Font antialiasing mode</font></li> |
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331 <li><a href="freetype.html#Font.bold">Font.bold</a> — <font size=-1>Gets or sets the font's bold style</font></li> |
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332 <li><a href="freetype.html#Font.fixed_width">Font.fixed_width</a> — <font size=-1>Gets whether the font is fixed-width</font></li> |
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333 <li><a href="freetype.html#Font.get_metrics">Font.get_metrics</a> — <font size=-1>Gets glyph metrics for the font's characters</font></li> |
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334 <li><a href="freetype.html#Font.get_size">Font.get_size</a> — <font size=-1>Gets the size of rendered text</font></li> |
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335 <li><a href="freetype.html#Font.height">Font.height</a> — <font size=-1>Gets the height of the Font</font></li> |
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336 <li><a href="freetype.html#Font.italic">Font.italic</a> — <font size=-1>Gets or sets the font's italic style</font></li> |
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337 <li><a href="freetype.html#Font.name">Font.name</a> — <font size=-1>Gets the name of the font face.</font></li> |
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338 <li><a href="freetype.html#Font.render">Font.render</a> — <font size=-1>Renders text on a surface</font></li> |
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339 <li><a href="freetype.html#Font.render_raw">Font.render_raw</a> — <font size=-1>Renders text as a string of bytes</font></li> |
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340 <li><a href="freetype.html#Font.style">Font.style</a> — <font size=-1>Gets or sets the font's style</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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341 <li><a href="freetype.html#Font.underline">Font.underline</a> — <font size=-1>Gets or sets the font's underline style</font></li> |
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342 <li><a href="freetype.html#Font.vertical">Font.vertical</a> — <font size=-1>Font vertical mode</font></li> |
| 1937 | 343 </ul> |
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344 <li><a href="freetype.html#pygame.freetype.get_error">pygame.freetype.get_error</a> — <font size=-1>Get the latest error</font></li> |
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345 <li><a href="freetype.html#pygame.freetype.get_version">pygame.freetype.get_version</a> — <font size=-1>Get the FreeType version</font></li> |
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346 <li><a href="freetype.html#pygame.freetype.init">pygame.freetype.init</a> — <font size=-1>Initialize the underlying FreeType 2 library.</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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347 <li><a href="freetype.html#pygame.freetype.quit">pygame.freetype.quit</a> — <font size=-1>Shuts down the underlying FreeType 2 library.</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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348 <li><a href="freetype.html#pygame.freetype.was_init">pygame.freetype.was_init</a> — <font size=-1>Returns whether the the FreeType 2 library is initialized.</font></li> |
| 1937 | 349 </ul> |
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350 <li><a href="pygame.html#pygame.get_error">pygame.get_error</a> — <font size=-1>get the current error message</font></li> |
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351 <li><a href="pygame.html#pygame.get_sdl_byteorder">pygame.get_sdl_byteorder</a> — <font size=-1>get the byte order of SDL</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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352 <li><a href="pygame.html#pygame.get_sdl_version">pygame.get_sdl_version</a> — <font size=-1>get the version number of SDL</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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353 <li><a href="gfxdraw.html#pygame.gfxdraw">pygame.gfxdraw</a> — <font size=-1>pygame module for drawing shapes</font></li> |
| 1781 | 354 <ul> |
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355 <li><a href="gfxdraw.html#pygame.gfxdraw.aacircle">pygame.gfxdraw.aacircle</a> — <font size=-1>draw an anti-aliased circle</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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356 <li><a href="gfxdraw.html#pygame.gfxdraw.aaellipse">pygame.gfxdraw.aaellipse</a> — <font size=-1>draw an anti-aliased ellipse</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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357 <li><a href="gfxdraw.html#pygame.gfxdraw.aapolygon">pygame.gfxdraw.aapolygon</a> — <font size=-1>draw an anti-aliased polygon</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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358 <li><a href="gfxdraw.html#pygame.gfxdraw.aatrigon">pygame.gfxdraw.aatrigon</a> — <font size=-1>draw an anti-aliased triangle</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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359 <li><a href="gfxdraw.html#pygame.gfxdraw.arc">pygame.gfxdraw.arc</a> — <font size=-1>draw an arc</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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360 <li><a href="gfxdraw.html#pygame.gfxdraw.bezier">pygame.gfxdraw.bezier</a> — <font size=-1>draw a bezier curve</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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361 <li><a href="gfxdraw.html#pygame.gfxdraw.box">pygame.gfxdraw.box</a> — <font size=-1>draw a box</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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362 <li><a href="gfxdraw.html#pygame.gfxdraw.circle">pygame.gfxdraw.circle</a> — <font size=-1>draw a circle</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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363 <li><a href="gfxdraw.html#pygame.gfxdraw.ellipse">pygame.gfxdraw.ellipse</a> — <font size=-1>draw an ellipse</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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364 <li><a href="gfxdraw.html#pygame.gfxdraw.filled_circle">pygame.gfxdraw.filled_circle</a> — <font size=-1>draw a filled circle</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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365 <li><a href="gfxdraw.html#pygame.gfxdraw.filled_ellipse">pygame.gfxdraw.filled_ellipse</a> — <font size=-1>draw a filled ellipse</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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366 <li><a href="gfxdraw.html#pygame.gfxdraw.filled_polygon">pygame.gfxdraw.filled_polygon</a> — <font size=-1>draw a filled polygon</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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367 <li><a href="gfxdraw.html#pygame.gfxdraw.filled_trigon">pygame.gfxdraw.filled_trigon</a> — <font size=-1>draw a filled trigon</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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368 <li><a href="gfxdraw.html#pygame.gfxdraw.hline">pygame.gfxdraw.hline</a> — <font size=-1>draw a horizontal line</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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369 <li><a href="gfxdraw.html#pygame.gfxdraw.line">pygame.gfxdraw.line</a> — <font size=-1>draw a line</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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370 <li><a href="gfxdraw.html#pygame.gfxdraw.pie">pygame.gfxdraw.pie</a> — <font size=-1>draw a pie</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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371 <li><a href="gfxdraw.html#pygame.gfxdraw.pixel">pygame.gfxdraw.pixel</a> — <font size=-1>place a pixel</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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372 <li><a href="gfxdraw.html#pygame.gfxdraw.polygon">pygame.gfxdraw.polygon</a> — <font size=-1>draw a polygon</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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373 <li><a href="gfxdraw.html#pygame.gfxdraw.rectangle">pygame.gfxdraw.rectangle</a> — <font size=-1>draw a rectangle</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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374 <li><a href="gfxdraw.html#pygame.gfxdraw.textured_polygon">pygame.gfxdraw.textured_polygon</a> — <font size=-1>draw a textured polygon</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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375 <li><a href="gfxdraw.html#pygame.gfxdraw.trigon">pygame.gfxdraw.trigon</a> — <font size=-1>draw a triangle</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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376 <li><a href="gfxdraw.html#pygame.gfxdraw.vline">pygame.gfxdraw.vline</a> — <font size=-1>draw a vertical line</font></li> |
| 1781 | 377 </ul> |
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378 <li><a href="image.html#pygame.image">pygame.image</a> — <font size=-1>pygame module for image transfer</font></li> |
| 627 | 379 <ul> |
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380 <li><a href="image.html#pygame.image.frombuffer">pygame.image.frombuffer</a> — <font size=-1>create a new Surface that shares data inside a string buffer</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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381 <li><a href="image.html#pygame.image.fromstring">pygame.image.fromstring</a> — <font size=-1>create new Surface from a string buffer</font></li> |
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382 <li><a href="image.html#pygame.image.get_extended">pygame.image.get_extended</a> — <font size=-1>test if extended image formats can be loaded</font></li> |
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383 <li><a href="image.html#pygame.image.load">pygame.image.load</a> — <font size=-1>load new image from a file</font></li> |
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384 <li><a href="image.html#pygame.image.save">pygame.image.save</a> — <font size=-1>save an image to disk</font></li> |
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385 <li><a href="image.html#pygame.image.tostring">pygame.image.tostring</a> — <font size=-1>transfer image to string buffer</font></li> |
| 627 | 386 </ul> |
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387 <li><a href="pygame.html#pygame.init">pygame.init</a> — <font size=-1>initialize all imported pygame modules</font></li> |
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388 <li><a href="joystick.html#pygame.joystick">pygame.joystick</a> — <font size=-1>pygame module for interacting with joystick devices</font></li> |
| 627 | 389 <ul> |
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390 <li><a href="joystick.html#pygame.joystick.Joystick">pygame.joystick.Joystick</a> — <font size=-1>create a new Joystick object</font></li> |
| 627 | 391 <ul> |
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392 <li><a href="joystick.html#Joystick.get_axis">Joystick.get_axis</a> — <font size=-1>get the current position of an axis</font></li> |
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393 <li><a href="joystick.html#Joystick.get_ball">Joystick.get_ball</a> — <font size=-1>get the relative position of a trackball</font></li> |
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394 <li><a href="joystick.html#Joystick.get_button">Joystick.get_button</a> — <font size=-1>get the current button state</font></li> |
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395 <li><a href="joystick.html#Joystick.get_hat">Joystick.get_hat</a> — <font size=-1>get the position of a joystick hat</font></li> |
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396 <li><a href="joystick.html#Joystick.get_id">Joystick.get_id</a> — <font size=-1>get the Joystick ID</font></li> |
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397 <li><a href="joystick.html#Joystick.get_init">Joystick.get_init</a> — <font size=-1>check if the Joystick is initialized</font></li> |
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398 <li><a href="joystick.html#Joystick.get_name">Joystick.get_name</a> — <font size=-1>get the Joystick system name</font></li> |
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399 <li><a href="joystick.html#Joystick.get_numaxes">Joystick.get_numaxes</a> — <font size=-1>get the number of axes on a Joystick</font></li> |
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400 <li><a href="joystick.html#Joystick.get_numballs">Joystick.get_numballs</a> — <font size=-1>get the number of trackballs on a Joystick</font></li> |
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401 <li><a href="joystick.html#Joystick.get_numbuttons">Joystick.get_numbuttons</a> — <font size=-1>get the number of buttons on a Joystick</font></li> |
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402 <li><a href="joystick.html#Joystick.get_numhats">Joystick.get_numhats</a> — <font size=-1>get the number of hat controls on a Joystick</font></li> |
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403 <li><a href="joystick.html#Joystick.init">Joystick.init</a> — <font size=-1>initialize the Joystick</font></li> |
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404 <li><a href="joystick.html#Joystick.quit">Joystick.quit</a> — <font size=-1>uninitialize the Joystick</font></li> |
| 627 | 405 </ul> |
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406 <li><a href="joystick.html#pygame.joystick.get_count">pygame.joystick.get_count</a> — <font size=-1>number of joysticks on the system</font></li> |
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407 <li><a href="joystick.html#pygame.joystick.get_init">pygame.joystick.get_init</a> — <font size=-1>true if the joystick module is initialized</font></li> |
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408 <li><a href="joystick.html#pygame.joystick.init">pygame.joystick.init</a> — <font size=-1>initialize the joystick module</font></li> |
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409 <li><a href="joystick.html#pygame.joystick.quit">pygame.joystick.quit</a> — <font size=-1>uninitialize the joystick module</font></li> |
| 627 | 410 </ul> |
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411 <li><a href="key.html#pygame.key">pygame.key</a> — <font size=-1>pygame module to work with the keyboard</font></li> |
| 627 | 412 <ul> |
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413 <li><a href="key.html#pygame.key.get_focused">pygame.key.get_focused</a> — <font size=-1>true if the display is receiving keyboard input from the system</font></li> |
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414 <li><a href="key.html#pygame.key.get_mods">pygame.key.get_mods</a> — <font size=-1>determine which modifier keys are being held</font></li> |
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415 <li><a href="key.html#pygame.key.get_pressed">pygame.key.get_pressed</a> — <font size=-1>get the state of all keyboard buttons</font></li> |
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416 <li><a href="key.html#pygame.key.get_repeat">pygame.key.get_repeat</a> — <font size=-1>see how held keys are repeated</font></li> |
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417 <li><a href="key.html#pygame.key.name">pygame.key.name</a> — <font size=-1>get the name of a key identifier</font></li> |
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418 <li><a href="key.html#pygame.key.set_mods">pygame.key.set_mods</a> — <font size=-1>temporarily set which modifier keys are pressed</font></li> |
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419 <li><a href="key.html#pygame.key.set_repeat">pygame.key.set_repeat</a> — <font size=-1>control how held keys are repeated</font></li> |
| 627 | 420 </ul> |
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421 <li><a href="locals.html#pygame.locals">pygame.locals</a> — <font size=-1>pygame constants</font></li> |
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422 <li><a href="mask.html#pygame.mask">pygame.mask</a> — <font size=-1>pygame module for image masks.</font></li> |
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423 <ul> |
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424 <li><a href="mask.html#pygame.mask.Mask">pygame.mask.Mask</a> — <font size=-1>pygame object for representing 2d bitmasks</font></li> |
| 983 | 425 <ul> |
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426 <li><a href="mask.html#Mask.angle">Mask.angle</a> — <font size=-1>Returns the orientation of the pixels</font></li> |
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427 <li><a href="mask.html#Mask.centroid">Mask.centroid</a> — <font size=-1>Returns the centroid of the pixels in a Mask</font></li> |
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428 <li><a href="mask.html#Mask.clear">Mask.clear</a> — <font size=-1>Sets all bits to 0</font></li> |
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429 <li><a href="mask.html#Mask.connected_component">Mask.connected_component</a> — <font size=-1>Returns a mask of a connected region of pixels.</font></li> |
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430 <li><a href="mask.html#Mask.connected_components">Mask.connected_components</a> — <font size=-1>Returns a list of masks of connected regions of pixels.</font></li> |
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431 <li><a href="mask.html#Mask.convolve">Mask.convolve</a> — <font size=-1>Return the convolution of self with another mask.</font></li> |
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432 <li><a href="mask.html#Mask.count">Mask.count</a> — <font size=-1>Returns the number of set pixels</font></li> |
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433 <li><a href="mask.html#Mask.draw">Mask.draw</a> — <font size=-1>Draws a mask onto another</font></li> |
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434 <li><a href="mask.html#Mask.erase">Mask.erase</a> — <font size=-1>Erases a mask from another</font></li> |
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435 <li><a href="mask.html#Mask.fill">Mask.fill</a> — <font size=-1>Sets all bits to 1</font></li> |
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436 <li><a href="mask.html#Mask.get_at">Mask.get_at</a> — <font size=-1>Returns nonzero if the bit at (x,y) is set.</font></li> |
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437 <li><a href="mask.html#Mask.get_bounding_rects">Mask.get_bounding_rects</a> — <font size=-1>Returns a list of bounding rects of regions of set pixels.</font></li> |
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438 <li><a href="mask.html#Mask.get_size">Mask.get_size</a> — <font size=-1>Returns the size of the mask.</font></li> |
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439 <li><a href="mask.html#Mask.invert">Mask.invert</a> — <font size=-1>Flips the bits in a Mask</font></li> |
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440 <li><a href="mask.html#Mask.outline">Mask.outline</a> — <font size=-1>list of points outlining an object</font></li> |
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441 <li><a href="mask.html#Mask.overlap">Mask.overlap</a> — <font size=-1>Returns the point of intersection if the masks overlap with the given offset - or None if it does not overlap.</font></li> |
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442 <li><a href="mask.html#Mask.overlap_area">Mask.overlap_area</a> — <font size=-1>Returns the number of overlapping 'pixels'.</font></li> |
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443 <li><a href="mask.html#Mask.overlap_mask">Mask.overlap_mask</a> — <font size=-1>Returns a mask of the overlapping pixels</font></li> |
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444 <li><a href="mask.html#Mask.scale">Mask.scale</a> — <font size=-1>Resizes a mask</font></li> |
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445 <li><a href="mask.html#Mask.set_at">Mask.set_at</a> — <font size=-1>Sets the position in the mask given by x and y.</font></li> |
| 983 | 446 </ul> |
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447 <li><a href="mask.html#pygame.mask.from_surface">pygame.mask.from_surface</a> — <font size=-1>Returns a Mask from the given surface.</font></li> |
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448 <li><a href="mask.html#pygame.mask.from_threshold">pygame.mask.from_threshold</a> — <font size=-1>Creates a mask by thresholding Surfaces</font></li> |
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449 </ul> |
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450 <li><a href="math.html#pygame.math">pygame.math</a> — <font size=-1>pygame module for vector classes</font></li> |
| 1994 | 451 <ul> |
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452 <li><a href="math.html#pygame.math.Vector2">pygame.math.Vector2</a> — <font size=-1>a 2-Dimensional Vector</font></li> |
| 1994 | 453 <ul> |
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454 <li><a href="math.html#Vector2.angle_to">Vector2.angle_to</a> — <font size=-1>calculates the angle to a given vector in degrees.</font></li> |
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455 <li><a href="math.html#Vector2.as_polar">Vector2.as_polar</a> — <font size=-1>returns a tuple with radial distance and azimuthal angle.</font></li> |
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456 <li><a href="math.html#Vector2.cross">Vector2.cross</a> — <font size=-1>calculates the cross- or vector-product</font></li> |
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457 <li><a href="math.html#Vector2.distance_squared_to">Vector2.distance_squared_to</a> — <font size=-1>calculates the squared euclidic distance to a given vector.</font></li> |
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458 <li><a href="math.html#Vector2.distance_to">Vector2.distance_to</a> — <font size=-1>calculates the euclidic distance to a given vector.</font></li> |
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459 <li><a href="math.html#Vector2.dot">Vector2.dot</a> — <font size=-1>calculates the dot- or scalar-product with the other vector</font></li> |
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460 <li><a href="math.html#Vector2.elementwise">Vector2.elementwise</a> — <font size=-1>The next operation will be performed elementwize.</font></li> |
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461 <li><a href="math.html#Vector2.from_polar">Vector2.from_polar</a> — <font size=-1>Sets x and y from a polar coordinates tuple.</font></li> |
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462 <li><a href="math.html#Vector2.is_normalized">Vector2.is_normalized</a> — <font size=-1>tests if the vector is normalized i.e. has length == 1.</font></li> |
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463 <li><a href="math.html#Vector2.length">Vector2.length</a> — <font size=-1>returns the euclidic length of the vector.</font></li> |
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464 <li><a href="math.html#Vector2.length_squared">Vector2.length_squared</a> — <font size=-1>returns the squared euclidic length of the vector.</font></li> |
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465 <li><a href="math.html#Vector2.lerp">Vector2.lerp</a> — <font size=-1>returns a linear interpolation to the given vector.</font></li> |
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466 <li><a href="math.html#Vector2.normalize">Vector2.normalize</a> — <font size=-1>returns a vector with the same direction but length 1.</font></li> |
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467 <li><a href="math.html#Vector2.normalize_ip">Vector2.normalize_ip</a> — <font size=-1>normalizes the vector in place so that its length is 1.</font></li> |
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468 <li><a href="math.html#Vector2.reflect">Vector2.reflect</a> — <font size=-1>returns a vector reflected of a given normal.</font></li> |
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469 <li><a href="math.html#Vector2.reflect_ip">Vector2.reflect_ip</a> — <font size=-1>reflect the vector of a given normal in place.</font></li> |
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470 <li><a href="math.html#Vector2.rotate">Vector2.rotate</a> — <font size=-1>rotates a vector by a given angle in degrees.</font></li> |
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471 <li><a href="math.html#Vector2.rotate_ip">Vector2.rotate_ip</a> — <font size=-1>rotates the vector by a given angle in degrees in place.</font></li> |
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472 <li><a href="math.html#Vector2.scale_to_length">Vector2.scale_to_length</a> — <font size=-1>scales the vector to a given length.</font></li> |
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473 <li><a href="math.html#Vector2.slerp">Vector2.slerp</a> — <font size=-1>returns a spherical interpolation to the given vector.</font></li> |
| 1994 | 474 </ul> |
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475 <li><a href="math.html#pygame.math.Vector3">pygame.math.Vector3</a> — <font size=-1>a 3-Dimensional Vector</font></li> |
| 1994 | 476 <ul> |
| 477 <li></li> | |
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478 <li><a href="math.html#Vector3.angle_to">Vector3.angle_to</a> — <font size=-1>calculates the angle to a given vector in degrees.</font></li> |
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479 <li><a href="math.html#Vector3.as_spherical">Vector3.as_spherical</a> — <font size=-1>returns a tuple with radial distance, inclination and azimuthal angle.</font></li> |
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480 <li><a href="math.html#Vector3.cross">Vector3.cross</a> — <font size=-1>calculates the cross- or vector-product</font></li> |
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481 <li><a href="math.html#Vector3.distance_squared_to">Vector3.distance_squared_to</a> — <font size=-1>calculates the squared euclidic distance to a given vector.</font></li> |
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482 <li><a href="math.html#Vector3.distance_to">Vector3.distance_to</a> — <font size=-1>calculates the euclidic distance to a given vector.</font></li> |
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483 <li><a href="math.html#Vector3.dot">Vector3.dot</a> — <font size=-1>calculates the dot- or scalar-product with the other vector</font></li> |
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484 <li><a href="math.html#Vector3.elementwise">Vector3.elementwise</a> — <font size=-1>The next operation will be performed elementwize.</font></li> |
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485 <li><a href="math.html#Vector3.from_spherical">Vector3.from_spherical</a> — <font size=-1>Sets x, y and z from a spherical coordinates 3-tuple.</font></li> |
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486 <li><a href="math.html#Vector3.is_normalized">Vector3.is_normalized</a> — <font size=-1>tests if the vector is normalized i.e. has length == 1.</font></li> |
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487 <li><a href="math.html#Vector3.length">Vector3.length</a> — <font size=-1>returns the euclidic length of the vector.</font></li> |
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488 <li><a href="math.html#Vector3.length_squared">Vector3.length_squared</a> — <font size=-1>returns the squared euclidic length of the vector.</font></li> |
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489 <li><a href="math.html#Vector3.lerp">Vector3.lerp</a> — <font size=-1>returns a linear interpolation to the given vector.</font></li> |
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490 <li><a href="math.html#Vector3.normalize">Vector3.normalize</a> — <font size=-1>returns a vector with the same direction but length 1.</font></li> |
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491 <li><a href="math.html#Vector3.normalize_ip">Vector3.normalize_ip</a> — <font size=-1>normalizes the vector in place so that its length is 1.</font></li> |
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492 <li><a href="math.html#Vector3.reflect">Vector3.reflect</a> — <font size=-1>returns a vector reflected of a given normal.</font></li> |
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493 <li><a href="math.html#Vector3.reflect_ip">Vector3.reflect_ip</a> — <font size=-1>reflect the vector of a given normal in place.</font></li> |
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494 <li><a href="math.html#Vector3.rotate">Vector3.rotate</a> — <font size=-1>rotates a vector by a given angle in degrees.</font></li> |
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495 <li><a href="math.html#Vector3.rotate_ip">Vector3.rotate_ip</a> — <font size=-1>rotates the vector by a given angle in degrees in place.</font></li> |
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496 <li><a href="math.html#Vector3.rotate_x">Vector3.rotate_x</a> — <font size=-1>rotates a vector around the x-axis by the angle in degrees.</font></li> |
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497 <li><a href="math.html#Vector3.rotate_x_ip">Vector3.rotate_x_ip</a> — <font size=-1>rotates the vector around the x-axis by the angle in degrees in place.</font></li> |
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498 <li><a href="math.html#Vector3.rotate_y">Vector3.rotate_y</a> — <font size=-1>rotates a vector around the y-axis by the angle in degrees.</font></li> |
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499 <li><a href="math.html#Vector3.rotate_y_ip">Vector3.rotate_y_ip</a> — <font size=-1>rotates the vector around the y-axis by the angle in degrees in place.</font></li> |
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500 <li><a href="math.html#Vector3.rotate_z">Vector3.rotate_z</a> — <font size=-1>rotates a vector around the z-axis by the angle in degrees.</font></li> |
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501 <li><a href="math.html#Vector3.rotate_z_ip">Vector3.rotate_z_ip</a> — <font size=-1>rotates the vector around the z-axis by the angle in degrees in place.</font></li> |
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502 <li><a href="math.html#Vector3.scale_to_length">Vector3.scale_to_length</a> — <font size=-1>scales the vector to a given length.</font></li> |
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503 <li><a href="math.html#Vector3.slerp">Vector3.slerp</a> — <font size=-1>returns a spherical interpolation to the given vector.</font></li> |
| 1994 | 504 </ul> |
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505 <li><a href="math.html#pygame.math.disable_swizzling">pygame.math.disable_swizzling</a> — <font size=-1>globally disables swizzling for vectors.</font></li> |
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506 <li><a href="math.html#pygame.math.enable_swizzling">pygame.math.enable_swizzling</a> — <font size=-1>globally enables swizzling for vectors.</font></li> |
| 1994 | 507 </ul> |
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508 <li><a href="midi.html#pygame.midi">pygame.midi</a> — <font size=-1>pygame module for interacting with midi input and output.</font></li> |
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509 <ul> |
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510 <li><a href="midi.html#pygame.midi.Input">pygame.midi.Input</a> — <font size=-1>Input is used to get midi input from midi devices.</font></li> |
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511 <ul> |
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512 <li><a href="midi.html#Input.close">Input.close</a> — <font size=-1>closes a midi stream, flushing any pending buffers.</font></li> |
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513 <li><a href="midi.html#Input.poll">Input.poll</a> — <font size=-1>returns true if there's data, or false if not.</font></li> |
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514 <li><a href="midi.html#Input.read">Input.read</a> — <font size=-1>reads num_events midi events from the buffer.</font></li> |
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515 </ul> |
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516 <li><a href="midi.html#pygame.midi.MidiException">pygame.midi.MidiException</a> — <font size=-1>exception that pygame.midi functions and classes can raise</font></li> |
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517 <li><a href="midi.html#pygame.midi.Output">pygame.midi.Output</a> — <font size=-1>Output is used to send midi to an output device</font></li> |
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518 <ul> |
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519 <li><a href="midi.html#Output.abort">Output.abort</a> — <font size=-1>terminates outgoing messages immediately</font></li> |
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520 <li><a href="midi.html#Output.close">Output.close</a> — <font size=-1>closes a midi stream, flushing any pending buffers.</font></li> |
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521 <li><a href="midi.html#Output.note_off">Output.note_off</a> — <font size=-1>turns a midi note off. Note must be on.</font></li> |
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522 <li><a href="midi.html#Output.note_on">Output.note_on</a> — <font size=-1>turns a midi note on. Note must be off.</font></li> |
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523 <li><a href="midi.html#Output.set_instrument">Output.set_instrument</a> — <font size=-1>select an instrument, with a value between 0 and 127</font></li> |
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524 <li><a href="midi.html#Output.write">Output.write</a> — <font size=-1>writes a list of midi data to the Output</font></li> |
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525 <li><a href="midi.html#Output.write_short">Output.write_short</a> — <font size=-1>write_short(status <, data1><, data2>)</font></li> |
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526 <li><a href="midi.html#Output.write_sys_ex">Output.write_sys_ex</a> — <font size=-1>writes a timestamped system-exclusive midi message.</font></li> |
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527 </ul> |
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528 <li><a href="midi.html#pygame.midi.get_count">pygame.midi.get_count</a> — <font size=-1>gets the number of devices.</font></li> |
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529 <li><a href="midi.html#pygame.midi.get_default_input_id">pygame.midi.get_default_input_id</a> — <font size=-1>gets default input device number</font></li> |
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530 <li><a href="midi.html#pygame.midi.get_default_output_id">pygame.midi.get_default_output_id</a> — <font size=-1>gets default output device number</font></li> |
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531 <li><a href="midi.html#pygame.midi.get_device_info">pygame.midi.get_device_info</a> — <font size=-1>returns information about a midi device</font></li> |
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532 <li><a href="midi.html#pygame.midi.init">pygame.midi.init</a> — <font size=-1>initialize the midi module</font></li> |
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533 <li><a href="midi.html#pygame.midi.midis2events">pygame.midi.midis2events</a> — <font size=-1>converts midi events to pygame events</font></li> |
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534 <li><a href="midi.html#pygame.midi.quit">pygame.midi.quit</a> — <font size=-1>uninitialize the midi module</font></li> |
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535 <li><a href="midi.html#pygame.midi.time">pygame.midi.time</a> — <font size=-1>returns the current time in ms of the PortMidi timer</font></li> |
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536 </ul> |
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537 <li><a href="mixer.html#pygame.mixer">pygame.mixer</a> — <font size=-1>pygame module for loading and playing sounds</font></li> |
| 627 | 538 <ul> |
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539 <li><a href="mixer.html#pygame.mixer.Channel">pygame.mixer.Channel</a> — <font size=-1>Create a Channel object for controlling playback</font></li> |
| 627 | 540 <ul> |
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541 <li><a href="mixer.html#Channel.fadeout">Channel.fadeout</a> — <font size=-1>stop playback after fading channel out</font></li> |
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542 <li><a href="mixer.html#Channel.get_busy">Channel.get_busy</a> — <font size=-1>check if the channel is active</font></li> |
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543 <li><a href="mixer.html#Channel.get_endevent">Channel.get_endevent</a> — <font size=-1>get the event a channel sends when playback stops</font></li> |
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544 <li><a href="mixer.html#Channel.get_queue">Channel.get_queue</a> — <font size=-1>return any Sound that is queued</font></li> |
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545 <li><a href="mixer.html#Channel.get_sound">Channel.get_sound</a> — <font size=-1>get the currently playing Sound</font></li> |
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546 <li><a href="mixer.html#Channel.get_volume">Channel.get_volume</a> — <font size=-1>get the volume of the playing channel</font></li> |
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547 <li><a href="mixer.html#Channel.pause">Channel.pause</a> — <font size=-1>temporarily stop playback of a channel</font></li> |
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548 <li><a href="mixer.html#Channel.play">Channel.play</a> — <font size=-1>play a Sound on a specific Channel</font></li> |
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549 <li><a href="mixer.html#Channel.queue">Channel.queue</a> — <font size=-1>queue a Sound object to follow the current</font></li> |
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550 <li><a href="mixer.html#Channel.set_endevent">Channel.set_endevent</a> — <font size=-1>have the channel send an event when playback stops</font></li> |
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551 <li><a href="mixer.html#Channel.set_volume">Channel.set_volume</a> — <font size=-1>set the volume of a playing channel</font></li> |
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552 <li><a href="mixer.html#Channel.stop">Channel.stop</a> — <font size=-1>stop playback on a Channel</font></li> |
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553 <li><a href="mixer.html#Channel.unpause">Channel.unpause</a> — <font size=-1>resume pause playback of a channel</font></li> |
| 627 | 554 </ul> |
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555 <li><a href="mixer.html#pygame.mixer.Sound">pygame.mixer.Sound</a> — <font size=-1>Create a new Sound object from a file or buffer object</font></li> |
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556 <ul> |
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557 <li><a href="mixer.html#Sound.fadeout">Sound.fadeout</a> — <font size=-1>stop sound playback after fading out</font></li> |
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558 <li><a href="mixer.html#Sound.get_buffer">Sound.get_buffer</a> — <font size=-1>acquires a buffer object for the samples of the Sound.</font></li> |
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559 <li><a href="mixer.html#Sound.get_length">Sound.get_length</a> — <font size=-1>get the length of the Sound</font></li> |
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560 <li><a href="mixer.html#Sound.get_num_channels">Sound.get_num_channels</a> — <font size=-1>count how many times this Sound is playing</font></li> |
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561 <li><a href="mixer.html#Sound.get_volume">Sound.get_volume</a> — <font size=-1>get the playback volume</font></li> |
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562 <li><a href="mixer.html#Sound.play">Sound.play</a> — <font size=-1>begin sound playback</font></li> |
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563 <li><a href="mixer.html#Sound.set_volume">Sound.set_volume</a> — <font size=-1>set the playback volume for this Sound</font></li> |
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564 <li><a href="mixer.html#Sound.stop">Sound.stop</a> — <font size=-1>stop sound playback</font></li> |
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565 </ul> |
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566 <li><a href="mixer.html#pygame.mixer.fadeout">pygame.mixer.fadeout</a> — <font size=-1>fade out the volume on all sounds before stopping</font></li> |
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567 <li><a href="mixer.html#pygame.mixer.find_channel">pygame.mixer.find_channel</a> — <font size=-1>find an unused channel</font></li> |
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568 <li><a href="mixer.html#pygame.mixer.get_busy">pygame.mixer.get_busy</a> — <font size=-1>test if any sound is being mixed</font></li> |
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569 <li><a href="mixer.html#pygame.mixer.get_init">pygame.mixer.get_init</a> — <font size=-1>test if the mixer is initialized</font></li> |
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570 <li><a href="mixer.html#pygame.mixer.get_num_channels">pygame.mixer.get_num_channels</a> — <font size=-1>get the total number of playback channels</font></li> |
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571 <li><a href="mixer.html#pygame.mixer.init">pygame.mixer.init</a> — <font size=-1>initialize the mixer module</font></li> |
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572 <li><a href="music.html#pygame.mixer.music">pygame.mixer.music</a> — <font size=-1>pygame module for controlling streamed audio</font></li> |
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574 <li><a href="music.html#pygame.mixer.music.fadeout">pygame.mixer.music.fadeout</a> — <font size=-1>stop music playback after fading out</font></li> |
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575 <li><a href="music.html#pygame.mixer.music.get_busy">pygame.mixer.music.get_busy</a> — <font size=-1>check if the music stream is playing</font></li> |
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576 <li><a href="music.html#pygame.mixer.music.get_endevent">pygame.mixer.music.get_endevent</a> — <font size=-1>get the event a channel sends when playback stops</font></li> |
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577 <li><a href="music.html#pygame.mixer.music.get_pos">pygame.mixer.music.get_pos</a> — <font size=-1>get the music play time</font></li> |
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578 <li><a href="music.html#pygame.mixer.music.get_volume">pygame.mixer.music.get_volume</a> — <font size=-1>get the music volume</font></li> |
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579 <li><a href="music.html#pygame.mixer.music.load">pygame.mixer.music.load</a> — <font size=-1>Load a music file for playback</font></li> |
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580 <li><a href="music.html#pygame.mixer.music.pause">pygame.mixer.music.pause</a> — <font size=-1>temporarily stop music playback</font></li> |
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581 <li><a href="music.html#pygame.mixer.music.play">pygame.mixer.music.play</a> — <font size=-1>Start the playback of the music stream</font></li> |
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582 <li><a href="music.html#pygame.mixer.music.queue">pygame.mixer.music.queue</a> — <font size=-1>queue a music file to follow the current</font></li> |
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583 <li><a href="music.html#pygame.mixer.music.rewind">pygame.mixer.music.rewind</a> — <font size=-1>restart music</font></li> |
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584 <li><a href="music.html#pygame.mixer.music.set_endevent">pygame.mixer.music.set_endevent</a> — <font size=-1>have the music send an event when playback stops</font></li> |
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585 <li><a href="music.html#pygame.mixer.music.set_pos">pygame.mixer.music.set_pos</a> — <font size=-1>set position to play from</font></li> |
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586 <li><a href="music.html#pygame.mixer.music.set_volume">pygame.mixer.music.set_volume</a> — <font size=-1>set the music volume</font></li> |
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587 <li><a href="music.html#pygame.mixer.music.stop">pygame.mixer.music.stop</a> — <font size=-1>stop the music playback</font></li> |
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588 <li><a href="music.html#pygame.mixer.music.unpause">pygame.mixer.music.unpause</a> — <font size=-1>resume paused music</font></li> |
| 627 | 589 </ul> |
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590 <li><a href="mixer.html#pygame.mixer.pause">pygame.mixer.pause</a> — <font size=-1>temporarily stop playback of all sound channels</font></li> |
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591 <li><a href="mixer.html#pygame.mixer.pre_init">pygame.mixer.pre_init</a> — <font size=-1>preset the mixer init arguments</font></li> |
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592 <li><a href="mixer.html#pygame.mixer.quit">pygame.mixer.quit</a> — <font size=-1>uninitialize the mixer</font></li> |
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593 <li><a href="mixer.html#pygame.mixer.set_num_channels">pygame.mixer.set_num_channels</a> — <font size=-1>set the total number of playback channels</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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594 <li><a href="mixer.html#pygame.mixer.set_reserved">pygame.mixer.set_reserved</a> — <font size=-1>reserve channels from being automatically used</font></li> |
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595 <li><a href="mixer.html#pygame.mixer.stop">pygame.mixer.stop</a> — <font size=-1>stop playback of all sound channels</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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596 <li><a href="mixer.html#pygame.mixer.unpause">pygame.mixer.unpause</a> — <font size=-1>resume paused playback of sound channels</font></li> |
| 627 | 597 </ul> |
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598 <li><a href="mouse.html#pygame.mouse">pygame.mouse</a> — <font size=-1>pygame module to work with the mouse</font></li> |
| 627 | 599 <ul> |
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600 <li><a href="mouse.html#pygame.mouse.get_cursor">pygame.mouse.get_cursor</a> — <font size=-1>get the image for the system mouse cursor</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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601 <li><a href="mouse.html#pygame.mouse.get_focused">pygame.mouse.get_focused</a> — <font size=-1>check if the display is receiving mouse input</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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602 <li><a href="mouse.html#pygame.mouse.get_pos">pygame.mouse.get_pos</a> — <font size=-1>get the mouse cursor position</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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603 <li><a href="mouse.html#pygame.mouse.get_pressed">pygame.mouse.get_pressed</a> — <font size=-1>get the state of the mouse buttons</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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604 <li><a href="mouse.html#pygame.mouse.get_rel">pygame.mouse.get_rel</a> — <font size=-1>get the amount of mouse movement</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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605 <li><a href="mouse.html#pygame.mouse.set_cursor">pygame.mouse.set_cursor</a> — <font size=-1>set the image for the system mouse cursor</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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606 <li><a href="mouse.html#pygame.mouse.set_pos">pygame.mouse.set_pos</a> — <font size=-1>set the mouse cursor position</font></li> |
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607 <li><a href="mouse.html#pygame.mouse.set_visible">pygame.mouse.set_visible</a> — <font size=-1>hide or show the mouse cursor</font></li> |
| 627 | 608 </ul> |
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609 <li><a href="movie.html#pygame.movie">pygame.movie</a> — <font size=-1>pygame module for playback of mpeg video</font></li> |
| 627 | 610 <ul> |
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611 <li><a href="movie.html#pygame.movie.Movie">pygame.movie.Movie</a> — <font size=-1>load an mpeg movie file</font></li> |
| 627 | 612 <ul> |
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613 <li><a href="movie.html#Movie.get_busy">Movie.get_busy</a> — <font size=-1>check if the movie is currently playing</font></li> |
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614 <li><a href="movie.html#Movie.get_frame">Movie.get_frame</a> — <font size=-1>get the current video frame</font></li> |
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615 <li><a href="movie.html#Movie.get_length">Movie.get_length</a> — <font size=-1>the total length of the movie in seconds</font></li> |
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616 <li><a href="movie.html#Movie.get_size">Movie.get_size</a> — <font size=-1>get the resolution of the video</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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617 <li><a href="movie.html#Movie.get_time">Movie.get_time</a> — <font size=-1>get the current vide playback time</font></li> |
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618 <li><a href="movie.html#Movie.has_audio">Movie.has_audio</a> — <font size=-1>check if the movie file contains audio</font></li> |
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619 <li><a href="movie.html#Movie.has_video">Movie.has_video</a> — <font size=-1>check if the movie file contains video</font></li> |
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620 <li><a href="movie.html#Movie.pause">Movie.pause</a> — <font size=-1>temporarily stop and resume playback</font></li> |
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621 <li><a href="movie.html#Movie.play">Movie.play</a> — <font size=-1>start playback of a movie</font></li> |
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622 <li><a href="movie.html#Movie.render_frame">Movie.render_frame</a> — <font size=-1>set the current video frame</font></li> |
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623 <li><a href="movie.html#Movie.rewind">Movie.rewind</a> — <font size=-1>restart the movie playback</font></li> |
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624 <li><a href="movie.html#Movie.set_display">Movie.set_display</a> — <font size=-1>set the video target Surface</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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625 <li><a href="movie.html#Movie.set_volume">Movie.set_volume</a> — <font size=-1>set the audio playback volume</font></li> |
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626 <li><a href="movie.html#Movie.skip">Movie.skip</a> — <font size=-1>advance the movie playback position</font></li> |
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627 <li><a href="movie.html#Movie.stop">Movie.stop</a> — <font size=-1>stop movie playback</font></li> |
| 627 | 628 </ul> |
| 629 </ul> | |
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630 <li><a href="pixelcopy.html#pygame.pixelcopy">pygame.pixelcopy</a> — <font size=-1>pygame module for general pixel array copying</font></li> |
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631 <ul> |
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632 <li><a href="pixelcopy.html#pygame.pixelcopy.array_to_surface">pygame.pixelcopy.array_to_surface</a> — <font size=-1>copy an array object to a surface</font></li> |
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633 <li><a href="pixelcopy.html#pygame.pixelcopy.map_array">pygame.pixelcopy.map_array</a> — <font size=-1>copy an array to another array, using surface format</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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634 <li><a href="pixelcopy.html#pygame.pixelcopy.surface_to_array">pygame.pixelcopy.surface_to_array</a> — <font size=-1>copy surface pixels to an array object</font></li> |
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635 </ul> |
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636 <li><a href="pygame.html#pygame.quit">pygame.quit</a> — <font size=-1>uninitialize all pygame modules</font></li> |
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637 <li><a href="pygame.html#pygame.register_quit">pygame.register_quit</a> — <font size=-1>register a function to be called when pygame quits</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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638 <li><a href="scrap.html#pygame.scrap">pygame.scrap</a> — <font size=-1>pygame module for clipboard support.</font></li> |
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678
bccb34d34139
new docs because of scrap.
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639 <ul> |
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640 <li><a href="scrap.html#pygame.scrap.contains">pygame.scrap.contains</a> — <font size=-1>Checks, whether a certain type is available in the clipboard.</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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641 <li><a href="scrap.html#pygame.scrap.get">pygame.scrap.get</a> — <font size=-1>Gets the data for the specified type from the clipboard.</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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642 <li><a href="scrap.html#pygame.scrap.get_types">pygame.scrap.get_types</a> — <font size=-1>Gets a list of the available clipboard types.</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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643 <li><a href="scrap.html#pygame.scrap.init">pygame.scrap.init</a> — <font size=-1>Initializes the scrap module.</font></li> |
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644 <li><a href="scrap.html#pygame.scrap.lost">pygame.scrap.lost</a> — <font size=-1>Checks whether the clipboard is currently owned by the application.</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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645 <li><a href="scrap.html#pygame.scrap.put">pygame.scrap.put</a> — <font size=-1>Places data into the clipboard.</font></li> |
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646 <li><a href="scrap.html#pygame.scrap.set_mode">pygame.scrap.set_mode</a> — <font size=-1>Sets the clipboard access mode.</font></li> |
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647 </ul> |
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648 <li><a href="pygame.html#pygame.set_error">pygame.set_error</a> — <font size=-1>set the current error message</font></li> |
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649 <li><a href="sndarray.html#pygame.sndarray">pygame.sndarray</a> — <font size=-1>pygame module for accessing sound sample data</font></li> |
| 627 | 650 <ul> |
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651 <li><a href="sndarray.html#pygame.sndarray.array">pygame.sndarray.array</a> — <font size=-1>copy Sound samples into an array</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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652 <li><a href="sndarray.html#pygame.sndarray.get_arraytype">pygame.sndarray.get_arraytype</a> — <font size=-1>Gets the currently active array type.</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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653 <li><a href="sndarray.html#pygame.sndarray.get_arraytypes">pygame.sndarray.get_arraytypes</a> — <font size=-1>Gets the array system types currently supported.</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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654 <li><a href="sndarray.html#pygame.sndarray.make_sound">pygame.sndarray.make_sound</a> — <font size=-1>convert an array into a Sound object</font></li> |
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655 <li><a href="sndarray.html#pygame.sndarray.samples">pygame.sndarray.samples</a> — <font size=-1>reference Sound samples into an array</font></li> |
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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656 <li><a href="sndarray.html#pygame.sndarray.use_arraytype">pygame.sndarray.use_arraytype</a> — <font size=-1>Sets the array system to be used for sound arrays</font></li> |
| 627 | 657 </ul> |
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658 <li><a href="sprite.html#pygame.sprite">pygame.sprite</a> — <font size=-1>pygame module with basic game object classes</font></li> |
| 627 | 659 <ul> |
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e0f8354aa687
Some documentation updates... mainly updating sprite docs. More to do...
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660 <li></li> |
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661 <li><a href="sprite.html#pygame.sprite.DirtySprite">pygame.sprite.DirtySprite</a> — <font size=-1>a more featureful subclass of Sprite with more attributes</font></li> |
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662 <ul> |
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663 <li></li> |
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664 </ul> |
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665 <li><a href="sprite.html#pygame.sprite.Group">pygame.sprite.Group</a> — <font size=-1>container class for many Sprites</font></li> |
| 627 | 666 <ul> |
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667 <li><a href="sprite.html#Group.add">Group.add</a> — <font size=-1>add Sprites to this Group</font></li> |
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668 <li><a href="sprite.html#Group.clear">Group.clear</a> — <font size=-1>draw a background over the Sprites</font></li> |
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669 <li><a href="sprite.html#Group.copy">Group.copy</a> — <font size=-1>duplicate the Group</font></li> |
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670 <li><a href="sprite.html#Group.draw">Group.draw</a> — <font size=-1>blit the Sprite images</font></li> |
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671 <li><a href="sprite.html#Group.empty">Group.empty</a> — <font size=-1>remove all Sprites</font></li> |
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672 <li><a href="sprite.html#Group.has">Group.has</a> — <font size=-1>test if a Group contains Sprites</font></li> |
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673 <li><a href="sprite.html#Group.remove">Group.remove</a> — <font size=-1>remove Sprites from the Group</font></li> |
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674 <li><a href="sprite.html#Group.sprites">Group.sprites</a> — <font size=-1>list of the Sprites this Group contains</font></li> |
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675 <li><a href="sprite.html#Group.update">Group.update</a> — <font size=-1>call the update method on contained Sprites</font></li> |
| 627 | 676 </ul> |
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677 <li><a href="sprite.html#pygame.sprite.GroupSingle">pygame.sprite.GroupSingle</a> — <font size=-1>Group container that holds a single Sprite</font></li> |
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678 <li><a href="sprite.html#pygame.sprite.LayeredDirty">pygame.sprite.LayeredDirty</a> — <font size=-1>LayeredDirty Group is for DirtySprites. Subclasses LayeredUpdates.</font></li> |
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679 <ul> |
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680 <li><a href="sprite.html#LayeredDirty.change_layer">LayeredDirty.change_layer</a> — <font size=-1>changes the layer of the sprite</font></li> |
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681 <li><a href="sprite.html#LayeredDirty.clear">LayeredDirty.clear</a> — <font size=-1>used to set background</font></li> |
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682 <li><a href="sprite.html#LayeredDirty.draw">LayeredDirty.draw</a> — <font size=-1>draw all sprites in the right order onto the passed surface.</font></li> |
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683 <li><a href="sprite.html#LayeredDirty.get_clip">LayeredDirty.get_clip</a> — <font size=-1>clip the area where to draw. Just pass None (default) to reset the clip</font></li> |
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684 <li><a href="sprite.html#LayeredDirty.repaint_rect">LayeredDirty.repaint_rect</a> — <font size=-1>repaints the given area</font></li> |
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685 <li><a href="sprite.html#LayeredDirty.set_clip">LayeredDirty.set_clip</a> — <font size=-1>clip the area where to draw. Just pass None (default) to reset the clip</font></li> |
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686 <li><a href="sprite.html#LayeredDirty.set_timing_treshold">LayeredDirty.set_timing_treshold</a> — <font size=-1>sets the treshold in milliseconds</font></li> |
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687 </ul> |
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688 <li><a href="sprite.html#pygame.sprite.LayeredUpdates">pygame.sprite.LayeredUpdates</a> — <font size=-1>LayeredUpdates Group handles layers, that draws like OrderedUpdates.</font></li> |
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689 <ul> |
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690 <li><a href="sprite.html#LayeredUpdates.add">LayeredUpdates.add</a> — <font size=-1>add a sprite or sequence of sprites to a group</font></li> |
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691 <li><a href="sprite.html#LayeredUpdates.change_layer">LayeredUpdates.change_layer</a> — <font size=-1>changes the layer of the sprite</font></li> |
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692 <li><a href="sprite.html#LayeredUpdates.draw">LayeredUpdates.draw</a> — <font size=-1>draw all sprites in the right order onto the passed surface.</font></li> |
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693 <li><a href="sprite.html#LayeredUpdates.get_bottom_layer">LayeredUpdates.get_bottom_layer</a> — <font size=-1>returns the bottom layer</font></li> |
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694 <li><a href="sprite.html#LayeredUpdates.get_layer_of_sprite">LayeredUpdates.get_layer_of_sprite</a> — <font size=-1>returns the layer that sprite is currently in.</font></li> |
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695 <li><a href="sprite.html#LayeredUpdates.get_sprite">LayeredUpdates.get_sprite</a> — <font size=-1>returns the sprite at the index idx from the groups sprites</font></li> |
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696 <li><a href="sprite.html#LayeredUpdates.get_sprites_at">LayeredUpdates.get_sprites_at</a> — <font size=-1>returns a list with all sprites at that position.</font></li> |
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697 <li><a href="sprite.html#LayeredUpdates.get_sprites_from_layer">LayeredUpdates.get_sprites_from_layer</a> — <font size=-1>returns all sprites from a layer, ordered by how they where added</font></li> |
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698 <li><a href="sprite.html#LayeredUpdates.get_top_layer">LayeredUpdates.get_top_layer</a> — <font size=-1>returns the top layer</font></li> |
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699 <li><a href="sprite.html#LayeredUpdates.get_top_sprite">LayeredUpdates.get_top_sprite</a> — <font size=-1>returns the topmost sprite</font></li> |
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700 <li><a href="sprite.html#LayeredUpdates.layers">LayeredUpdates.layers</a> — <font size=-1>returns a list of layers defined (unique), sorted from botton up.</font></li> |
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701 <li><a href="sprite.html#LayeredUpdates.move_to_back">LayeredUpdates.move_to_back</a> — <font size=-1>moves the sprite to the bottom layer</font></li> |
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702 <li><a href="sprite.html#LayeredUpdates.move_to_front">LayeredUpdates.move_to_front</a> — <font size=-1>brings the sprite to front layer</font></li> |
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703 <li><a href="sprite.html#LayeredUpdates.remove_sprites_of_layer">LayeredUpdates.remove_sprites_of_layer</a> — <font size=-1>removes all sprites from a layer and returns them as a list.</font></li> |
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704 <li><a href="sprite.html#LayeredUpdates.sprites">LayeredUpdates.sprites</a> — <font size=-1>returns a ordered list of sprites (first back, last top).</font></li> |
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705 <li><a href="sprite.html#LayeredUpdates.switch_layer">LayeredUpdates.switch_layer</a> — <font size=-1>switches the sprites from layer1 to layer2</font></li> |
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706 </ul> |
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707 <li><a href="sprite.html#pygame.sprite.OrderedUpdates">pygame.sprite.OrderedUpdates</a> — <font size=-1>RenderUpdates class that draws Sprites in order of addition</font></li> |
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708 <li><a href="sprite.html#pygame.sprite.RenderUpdates">pygame.sprite.RenderUpdates</a> — <font size=-1>Group class that tracks dirty updates</font></li> |
| 627 | 709 <ul> |
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710 <li><a href="sprite.html#RenderUpdates.draw">RenderUpdates.draw</a> — <font size=-1>blit the Sprite images and track changed areas</font></li> |
| 627 | 711 </ul> |
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712 <li><a href="sprite.html#pygame.sprite.Sprite">pygame.sprite.Sprite</a> — <font size=-1>simple base class for visible game objects</font></li> |
| 627 | 713 <ul> |
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714 <li><a href="sprite.html#Sprite.add">Sprite.add</a> — <font size=-1>add the sprite to groups</font></li> |
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715 <li><a href="sprite.html#Sprite.alive">Sprite.alive</a> — <font size=-1>does the sprite belong to any groups</font></li> |
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716 <li><a href="sprite.html#Sprite.groups">Sprite.groups</a> — <font size=-1>list of Groups that contain this Sprite</font></li> |
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717 <li><a href="sprite.html#Sprite.kill">Sprite.kill</a> — <font size=-1>remove the Sprite from all Groups</font></li> |
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718 <li><a href="sprite.html#Sprite.remove">Sprite.remove</a> — <font size=-1>remove the sprite from groups</font></li> |
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719 <li><a href="sprite.html#Sprite.update">Sprite.update</a> — <font size=-1>method to control sprite behavior</font></li> |
| 627 | 720 </ul> |
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721 <li><a href="sprite.html#pygame.sprite.collide_circle">pygame.sprite.collide_circle</a> — <font size=-1>collision detection between two sprites, using circles.</font></li> |
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722 <li><a href="sprite.html#pygame.sprite.collide_circle_ratio">pygame.sprite.collide_circle_ratio</a> — <font size=-1>collision detection between two sprites, using circles scaled to a ratio.</font></li> |
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723 <li><a href="sprite.html#pygame.sprite.collide_mask">pygame.sprite.collide_mask</a> — <font size=-1>collision detection between two sprites, using masks.</font></li> |
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724 <li><a href="sprite.html#pygame.sprite.collide_rect">pygame.sprite.collide_rect</a> — <font size=-1>collision detection between two sprites, using rects.</font></li> |
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725 <li><a href="sprite.html#pygame.sprite.collide_rect_ratio">pygame.sprite.collide_rect_ratio</a> — <font size=-1>collision detection between two sprites, using rects scaled to a ratio.</font></li> |
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726 <li><a href="sprite.html#pygame.sprite.groupcollide">pygame.sprite.groupcollide</a> — <font size=-1>find all Sprites that collide between two Groups</font></li> |
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727 <li><a href="sprite.html#pygame.sprite.spritecollide">pygame.sprite.spritecollide</a> — <font size=-1>find Sprites in a Group that intersect another Sprite</font></li> |
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728 <li><a href="sprite.html#pygame.sprite.spritecollideany">pygame.sprite.spritecollideany</a> — <font size=-1>simple test if a Sprite intersects anything in a Group</font></li> |
| 627 | 729 </ul> |
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730 <li><a href="surfarray.html#pygame.surfarray">pygame.surfarray</a> — <font size=-1>pygame module for accessing surface pixel data using array interfaces</font></li> |
| 627 | 731 <ul> |
|
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732 <li><a href="surfarray.html#pygame.surfarray.array2d">pygame.surfarray.array2d</a> — <font size=-1>Copy pixels into a 2d array</font></li> |
|
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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733 <li><a href="surfarray.html#pygame.surfarray.array3d">pygame.surfarray.array3d</a> — <font size=-1>Copy pixels into a 3d array</font></li> |
|
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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734 <li><a href="surfarray.html#pygame.surfarray.array_alpha">pygame.surfarray.array_alpha</a> — <font size=-1>Copy pixel alphas into a 2d array</font></li> |
|
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735 <li><a href="surfarray.html#pygame.surfarray.array_colorkey">pygame.surfarray.array_colorkey</a> — <font size=-1>Copy the colorkey values into a 2d array</font></li> |
|
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736 <li><a href="surfarray.html#pygame.surfarray.blit_array">pygame.surfarray.blit_array</a> — <font size=-1>Blit directly from a array values</font></li> |
|
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737 <li><a href="surfarray.html#pygame.surfarray.get_arraytype">pygame.surfarray.get_arraytype</a> — <font size=-1>Gets the currently active array type.</font></li> |
|
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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738 <li><a href="surfarray.html#pygame.surfarray.get_arraytypes">pygame.surfarray.get_arraytypes</a> — <font size=-1>Gets the array system types currently supported.</font></li> |
|
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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739 <li><a href="surfarray.html#pygame.surfarray.make_surface">pygame.surfarray.make_surface</a> — <font size=-1>Copy an array to a new surface</font></li> |
|
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740 <li><a href="surfarray.html#pygame.surfarray.map_array">pygame.surfarray.map_array</a> — <font size=-1>Map a 3d array into a 2d array</font></li> |
|
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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741 <li><a href="surfarray.html#pygame.surfarray.pixels2d">pygame.surfarray.pixels2d</a> — <font size=-1>Reference pixels into a 2d array</font></li> |
|
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742 <li><a href="surfarray.html#pygame.surfarray.pixels3d">pygame.surfarray.pixels3d</a> — <font size=-1>Reference pixels into a 3d array</font></li> |
|
c777771e11f1
Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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743 <li><a href="surfarray.html#pygame.surfarray.pixels_alpha">pygame.surfarray.pixels_alpha</a> — <font size=-1>Reference pixel alphas into a 2d array</font></li> |
|
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744 <li><a href="surfarray.html#pygame.surfarray.pixels_blue">pygame.surfarray.pixels_blue</a> — <font size=-1>Reference pixel blue into a 2d array.</font></li> |
|
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745 <li><a href="surfarray.html#pygame.surfarray.pixels_green">pygame.surfarray.pixels_green</a> — <font size=-1>Reference pixel green into a 2d array.</font></li> |
|
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746 <li><a href="surfarray.html#pygame.surfarray.pixels_red">pygame.surfarray.pixels_red</a> — <font size=-1>Reference pixel red into a 2d array.</font></li> |
|
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747 <li><a href="surfarray.html#pygame.surfarray.use_arraytype">pygame.surfarray.use_arraytype</a> — <font size=-1>Sets the array system to be used for surface arrays</font></li> |
| 627 | 748 </ul> |
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749 <li><a href="tests.html#pygame.tests">pygame.tests</a> — <font size=-1>Pygame unit test suite package</font></li> |
|
1419
5f26c8759fa7
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750 <ul> |
|
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751 <li><a href="tests.html#pygame.tests.run">pygame.tests.run</a> — <font size=-1>Run the Pygame unit test suite</font></li> |
|
1419
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752 </ul> |
|
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753 <li><a href="time.html#pygame.time">pygame.time</a> — <font size=-1>pygame module for monitoring time</font></li> |
| 627 | 754 <ul> |
|
2148
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755 <li><a href="time.html#pygame.time.Clock">pygame.time.Clock</a> — <font size=-1>create an object to help track time</font></li> |
| 627 | 756 <ul> |
|
2148
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757 <li><a href="time.html#Clock.get_fps">Clock.get_fps</a> — <font size=-1>compute the clock framerate</font></li> |
|
c777771e11f1
Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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758 <li><a href="time.html#Clock.get_rawtime">Clock.get_rawtime</a> — <font size=-1>actual time used in the previous tick</font></li> |
|
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759 <li><a href="time.html#Clock.get_time">Clock.get_time</a> — <font size=-1>time used in the previous tick</font></li> |
|
c777771e11f1
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760 <li><a href="time.html#Clock.tick">Clock.tick</a> — <font size=-1>update the clock</font></li> |
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761 <li><a href="time.html#Clock.tick_busy_loop">Clock.tick_busy_loop</a> — <font size=-1>update the clock</font></li> |
| 627 | 762 </ul> |
|
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763 <li><a href="time.html#pygame.time.delay">pygame.time.delay</a> — <font size=-1>pause the program for an amount of time</font></li> |
|
c777771e11f1
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764 <li><a href="time.html#pygame.time.get_ticks">pygame.time.get_ticks</a> — <font size=-1>get the time in milliseconds</font></li> |
|
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765 <li><a href="time.html#pygame.time.set_timer">pygame.time.set_timer</a> — <font size=-1>repeatedly create an event on the event queue</font></li> |
|
c777771e11f1
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766 <li><a href="time.html#pygame.time.wait">pygame.time.wait</a> — <font size=-1>pause the program for an amount of time</font></li> |
| 627 | 767 </ul> |
|
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768 <li><a href="transform.html#pygame.transform">pygame.transform</a> — <font size=-1>pygame module to transform surfaces</font></li> |
| 627 | 769 <ul> |
|
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770 <li><a href="transform.html#pygame.transform.average_color">pygame.transform.average_color</a> — <font size=-1>finds the average color of a surface</font></li> |
|
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771 <li><a href="transform.html#pygame.transform.average_surfaces">pygame.transform.average_surfaces</a> — <font size=-1>find the average surface from many surfaces.</font></li> |
|
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772 <li><a href="transform.html#pygame.transform.chop">pygame.transform.chop</a> — <font size=-1>gets a copy of an image with an interior area removed</font></li> |
|
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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773 <li><a href="transform.html#pygame.transform.flip">pygame.transform.flip</a> — <font size=-1>flip vertically and horizontally</font></li> |
|
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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774 <li><a href="transform.html#pygame.transform.get_smoothscale_backend">pygame.transform.get_smoothscale_backend</a> — <font size=-1>return smoothscale filter version in use: 'GENERIC', 'MMX', or 'SSE'</font></li> |
|
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775 <li><a href="transform.html#pygame.transform.laplacian">pygame.transform.laplacian</a> — <font size=-1>find edges in a surface</font></li> |
|
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776 <li><a href="transform.html#pygame.transform.rotate">pygame.transform.rotate</a> — <font size=-1>rotate an image</font></li> |
|
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
Lenard Lindstrom <len-l@telus.net>
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|
777 <li><a href="transform.html#pygame.transform.rotozoom">pygame.transform.rotozoom</a> — <font size=-1>filtered scale and rotation</font></li> |
|
c777771e11f1
Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
Lenard Lindstrom <len-l@telus.net>
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778 <li><a href="transform.html#pygame.transform.scale">pygame.transform.scale</a> — <font size=-1>resize to new resolution</font></li> |
|
c777771e11f1
Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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2147
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|
779 <li><a href="transform.html#pygame.transform.scale2x">pygame.transform.scale2x</a> — <font size=-1>specialized image doubler</font></li> |
|
c777771e11f1
Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
Lenard Lindstrom <len-l@telus.net>
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|
780 <li><a href="transform.html#pygame.transform.set_smoothscale_backend">pygame.transform.set_smoothscale_backend</a> — <font size=-1>set smoothscale filter version to one of: 'GENERIC', 'MMX', or 'SSE'</font></li> |
|
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
Lenard Lindstrom <len-l@telus.net>
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2147
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|
781 <li><a href="transform.html#pygame.transform.smoothscale">pygame.transform.smoothscale</a> — <font size=-1>scale a surface to an arbitrary size smoothly</font></li> |
|
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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2147
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782 <li><a href="transform.html#pygame.transform.threshold">pygame.transform.threshold</a> — <font size=-1>finds which, and how many pixels in a surface are within a threshold of a color.</font></li> |
| 627 | 783 </ul> |
|
2148
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784 <li><a href="pygame.html#pygame.version">pygame.version</a> — <font size=-1>small module containing version information</font></li> |
| 627 | 785 <ul> |
|
2148
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Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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|
786 <li><a href="pygame.html#pygame.version.ver">pygame.version.ver</a> — <font size=-1>version number as a string</font></li> |
|
c777771e11f1
Improve tokenizer in makeref.py so markup is more correctly applied. Remove descr descriptions from index links. Improve look of indexes and link descriptions.
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2147
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787 <li><a href="pygame.html#pygame.version.vernum">pygame.version.vernum</a> — <font size=-1>tupled integers of the version</font></li> |
| 627 | 788 </ul> |
| 789 </ul> | |
| 790 | |
| 791 | |
| 792 </ul> | |
| 793 | |
| 794 </body></html> |
