Mercurial > pygame
annotate docs/ref/pixelcopy.html @ 3172:d1b367fc08bc tests-returncode
Use a return code of 1 when the tests fail.
| author | Thomas Kluyver <takowl@gmail.com> |
|---|---|
| date | Wed, 09 Jan 2013 10:13:57 +0000 |
| parents | 0a3be7313aa4 |
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| rev | line source |
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1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" |
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2 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> |
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3 |
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4 <html xmlns="http://www.w3.org/1999/xhtml"> |
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5 <head> |
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6 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> |
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7 |
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8 <title>pygame.pixelcopy — Pygame v1.9.2 documentation</title> |
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9 <link rel="stylesheet" href="../_static/pygame.css" type="text/css" /> |
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10 <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> |
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11 <script type="text/javascript"> |
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12 var DOCUMENTATION_OPTIONS = { |
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13 URL_ROOT: '../', |
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14 VERSION: '1.9.2', |
| 2225 | 15 COLLAPSE_INDEX: false, |
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16 FILE_SUFFIX: '.html', |
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17 HAS_SOURCE: true |
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18 }; |
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19 </script> |
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20 <script type="text/javascript" src="../_static/jquery.js"></script> |
| 2225 | 21 <script type="text/javascript" src="../_static/underscore.js"></script> |
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22 <script type="text/javascript" src="../_static/doctools.js"></script> |
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23 <link rel="shortcut icon" href="../_static/pygame.ico"/> |
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24 <link rel="top" title="Pygame v1.9.2 documentation" href="../index.html" /> |
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25 <link rel="next" title="pygame" href="pygame.html" /> |
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26 <link rel="prev" title="pygame.PixelArray" href="pixelarray.html" /> |
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27 </head> |
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28 <body> |
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29 |
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30 <div class="document"> |
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32 <div class="header"> |
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33 <table> |
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34 <tr> |
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35 <td class="logo"> |
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36 <a href="http://www.pygame.org/"> |
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37 <img src="../_static/pygame_tiny.png"/> |
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38 </a> |
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39 <h5>pygame documentation</h5> |
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40 </td> |
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41 <td class="pagelinks"> |
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42 <p class="top"> |
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43 || |
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44 <a href="http://www.pygame.org/">Pygame Home</a> || |
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45 <a href="../index.html">Help Contents</a> || |
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46 <a href="../genindex.html">Reference Index</a> || |
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47 </p> |
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48 <p class="bottom"> |
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49 <a href="camera.html">camera</a> || |
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50 <a href="cdrom.html">cdrom</a> || |
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51 <a href="color.html">Color</a> || |
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52 <a href="cursors.html">cursors</a> || |
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53 <a href="display.html">display</a> || |
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54 <a href="draw.html">draw</a> || |
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55 <a href="event.html">event</a> || |
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56 <a href="examples.html">examples</a> || |
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57 <a href="font.html">font</a> || |
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58 <a href="freetype.html">freetype</a> || |
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59 <a href="gfxdraw.html">gfxdraw</a> || |
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60 <a href="image.html">image</a> || |
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61 <a href="joystick.html">joystick</a> || |
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62 <a href="key.html">key</a> || |
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63 <a href="locals.html">locals</a> || |
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64 <a href="mask.html">mask</a> || |
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65 <a href="math.html">math</a> || |
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66 <a href="midi.html">midi</a> || |
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67 <a href="mixer.html">mixer</a> || |
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68 <a href="mouse.html">mouse</a> || |
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69 <a href="movie.html">movie</a> || |
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70 <a href="music.html">music</a> || |
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71 <a href="overlay.html">Overlay</a> || |
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72 <a href="pixelarray.html">PixelArray</a> || |
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73 <a href="pixelcopy.html">pixelcopy</a> || |
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74 <a href="pygame.html">pygame</a> || |
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75 <a href="rect.html">Rect</a> || |
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76 <a href="scrap.html">scrap</a> || |
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77 <a href="sndarray.html">sndarray</a> || |
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78 <a href="sprite.html">sprite</a> || |
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79 <a href="surface.html">Surface</a> || |
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80 <a href="surfarray.html">surfarray</a> || |
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81 <a href="tests.html">tests</a> || |
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82 <a href="time.html">time</a> || |
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83 <a href="transform.html">transform</a> || |
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84 <a href="pygame.html#module-pygame.version">version</a> |
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85 </p> |
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86 </td> |
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87 </tr> |
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88 </table> |
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89 </div> |
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90 |
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91 <div class="documentwrapper"> |
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92 <div class="body"> |
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93 |
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94 <div class="sectionwrapper"> |
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95 <div class="section" id="module-pygame.pixelcopy"> |
| 2225 | 96 <span id="pygame-pixelcopy"></span><dl class="definition module"> |
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97 <dt class="title module"> |
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98 <tt class="docutils literal"><span class="pre">pygame.pixelcopy</span></tt></dt> |
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99 <dd><div class="line-block"> |
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100 <div class="line"><span class="summaryline">pygame module for general pixel array copying</span></div> |
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101 </div> |
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102 <table border="1" class="toc docutils"> |
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103 <colgroup> |
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104 <col width="36%" /> |
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105 <col width="1%" /> |
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106 <col width="63%" /> |
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107 </colgroup> |
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108 <tbody valign="top"> |
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109 <tr><td><a class="toc reference external" href="pixelcopy.html#pygame.pixelcopy.surface_to_array">pygame.pixelcopy.surface_to_array</a></td> |
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110 <td>—</td> |
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111 <td>copy surface pixels to an array object</td> |
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112 </tr> |
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113 <tr><td><a class="toc reference external" href="pixelcopy.html#pygame.pixelcopy.array_to_surface">pygame.pixelcopy.array_to_surface</a></td> |
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114 <td>—</td> |
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115 <td>copy an array object to a surface</td> |
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116 </tr> |
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117 <tr><td><a class="toc reference external" href="pixelcopy.html#pygame.pixelcopy.map_array">pygame.pixelcopy.map_array</a></td> |
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118 <td>—</td> |
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119 <td>copy an array to another array, using surface format</td> |
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120 </tr> |
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121 <tr><td><a class="toc reference external" href="pixelcopy.html#pygame.pixelcopy.make_surface">pygame.pixelcopy.make_surface</a></td> |
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122 <td>—</td> |
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123 <td>Copy an array to a new surface</td> |
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124 </tr> |
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125 </tbody> |
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126 </table> |
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127 <p>EXPERIMENTAL, though any future changes are likely to be backward-compatible.</p> |
| 2225 | 128 <p>The <a class="tooltip reference internal" href="#module-pygame.pixelcopy" title=""><tt class="xref py py-mod docutils literal"><span class="pre">pygame.pixelcopy</span></tt><span class="tooltip-content">pygame module for general pixel array copying</span></a> module contains methods for copying between |
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129 surfaces and objects exporting an array structure interface. It is a backend |
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130 for <a class="tooltip reference internal" href="surfarray.html#module-pygame.surfarray" title=""><tt class="xref py py-mod docutils literal"><span class="pre">pygame.surfarray</span></tt><span class="tooltip-content">pygame module for accessing surface pixel data using array interfaces</span></a>, adding NumPy support. But pixelcopy is more, |
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131 general, and intended for direct use (see the |
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132 <tt class="xref py py-func docutils literal"><span class="pre">pygame.examples.pixelcopy.main()</span></tt> example.</p> |
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133 <p>The array struct interface exposes an array’s data in a standard way. |
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134 It was introduced in NumPy. In Python 2.7 and above it is replaced by the |
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135 new buffer protocol, though the buffer protocol is still a work in progress. |
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136 The array struct interface, on the other hand, is stable and works with earlier |
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137 Python versions. So for now the array struct interface is the predominate way |
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138 Pygame handles array introspection.</p> |
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139 <p>New in pygame 1.9.2.</p> |
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140 <dl class="definition function"> |
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141 <dt class="title" id="pygame.pixelcopy.surface_to_array"> |
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142 <tt class="descclassname">pygame.pixelcopy.</tt><tt class="descname">surface_to_array</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.pixelcopy.surface_to_array" title="Permalink to this definition">¶</a></dt> |
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143 <dd><div class="line-block"> |
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144 <div class="line"><span class="summaryline">copy surface pixels to an array object</span></div> |
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145 <div class="line"><span class="signature">surface_to_array(array, surface, kind=’P’, opaque=255, clear=0) -> None</span></div> |
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146 </div> |
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147 <p>The surface_to_array function copies pixels from a Surface object |
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148 to a 2D or 3D array. Depending on argument <tt class="docutils literal"><span class="pre">kind</span></tt> and the target array |
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149 dimension, a copy may be raw pixel value, RGB, a color component slice, |
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150 or colorkey alpha transparency value. Recognized <tt class="docutils literal"><span class="pre">kind</span></tt> values are the |
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151 single character codes ‘P’, ‘R’, ‘G’, ‘B’, ‘A’, and ‘C’. Kind codes are case |
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152 insensitive, so ‘p’ is equivalent to ‘P’. The first two dimensions |
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153 of the target must be the surface size (w, h).</p> |
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154 <p>The default ‘P’ kind code does a direct raw integer pixel (mapped) value |
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155 copy to a 2D array and a ‘RGB’ pixel component (unmapped) copy to a 3D array |
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156 having shape (w, h, 3). For an 8 bit colormap surface this means the |
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157 table index is copied to a 2D array, not the table value itself. A 2D |
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158 array’s item size must be at least as large as the surface’s pixel |
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159 byte size. The item size of a 3D array must be at least one byte.</p> |
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160 <p>For the ‘R’, ‘G’, ‘B’, and ‘A’ copy kinds a single color component |
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161 of the unmapped surface pixels are copied to the target 2D array. |
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162 For kind ‘A’ and surfaces with source alpha (the surface was created with |
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163 the SRCALPHA flag), has a colorkey (set with <tt class="xref py py-meth docutils literal"><span class="pre">Surface.set_colorkey()</span></tt>), |
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164 or has a blanket alpha (set with <tt class="xref py py-meth docutils literal"><span class="pre">Surface.set_alpha()</span></tt>) then the |
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165 alpha values are those expected for a SDL surface. If a surface has |
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166 no explicit alpha value, then the target array is filled with the |
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167 value of the optional <tt class="docutils literal"><span class="pre">opaque</span></tt> surface_to_array argument (default |
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168 255: not transparent).</p> |
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169 <p>Copy kind ‘C’ is a special case for alpha copy of a source surface |
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170 with colorkey. Unlike the ‘A’ color component copy, the <tt class="docutils literal"><span class="pre">clear</span></tt> |
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171 argument value is used for colorkey matches, <tt class="docutils literal"><span class="pre">opaque</span></tt> otherwise. |
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172 By default, a match has alpha 0 (totally transparent), while everything |
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173 else is alpha 255 (totally opaque). It is a more general implementation |
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174 of <a class="tooltip reference internal" href="surfarray.html#pygame.surfarray.array_colorkey" title=""><tt class="xref py py-meth docutils literal"><span class="pre">pygame.surfarray.array_colorkey()</span></tt><span class="tooltip-content">Copy the colorkey values into a 2d array</span></a>.</p> |
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175 <p>Specific to surface_to_array, a ValueError is raised for target arrays |
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176 with incorrect shape or item size. A TypeError is raised for an incorrect |
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177 kind code. Surface specific problems, such as locking, raise a pygame.error.</p> |
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178 </dd></dl> |
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179 |
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180 <dl class="definition function"> |
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181 <dt class="title" id="pygame.pixelcopy.array_to_surface"> |
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182 <tt class="descclassname">pygame.pixelcopy.</tt><tt class="descname">array_to_surface</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.pixelcopy.array_to_surface" title="Permalink to this definition">¶</a></dt> |
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183 <dd><div class="line-block"> |
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184 <div class="line"><span class="summaryline">copy an array object to a surface</span></div> |
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185 <div class="line"><span class="signature">array_to_surface(<surface>, <array>) -> None</span></div> |
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186 </div> |
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187 <p>See <a class="tooltip reference internal" href="surfarray.html#pygame.surfarray.blit_array" title=""><tt class="xref py py-func docutils literal"><span class="pre">pygame.surfarray.blit_array()</span></tt><span class="tooltip-content">Blit directly from a array values</span></a>.</p> |
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188 </dd></dl> |
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189 |
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190 <dl class="definition function"> |
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191 <dt class="title" id="pygame.pixelcopy.map_array"> |
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192 <tt class="descclassname">pygame.pixelcopy.</tt><tt class="descname">map_array</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.pixelcopy.map_array" title="Permalink to this definition">¶</a></dt> |
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193 <dd><div class="line-block"> |
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194 <div class="line"><span class="summaryline">copy an array to another array, using surface format</span></div> |
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195 <div class="line"><span class="signature">map_array(<array>, <array>, <surface>) -> None</span></div> |
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196 </div> |
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197 <p>Map an array of color element values - (w, h, ..., 3) - to an array of |
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198 pixels - (w, h) according to the format of <<urface>.</p> |
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199 </dd></dl> |
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200 |
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201 <dl class="definition function"> |
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202 <dt class="title" id="pygame.pixelcopy.make_surface"> |
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203 <tt class="descclassname">pygame.pixelcopy.</tt><tt class="descname">make_surface</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.pixelcopy.make_surface" title="Permalink to this definition">¶</a></dt> |
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204 <dd><div class="line-block"> |
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205 <div class="line"><span class="summaryline">Copy an array to a new surface</span></div> |
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206 <div class="line"><span class="signature">pygame.pixelcopy.make_surface(array) -> Surface</span></div> |
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207 </div> |
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208 <p>Create a new Surface that best resembles the data and format of the array. |
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209 The array can be 2D or 3D with any sized integer values.</p> |
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210 </dd></dl> |
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211 |
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212 </dd></dl> |
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213 |
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214 </div> |
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215 |
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216 </div> |
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217 </div> |
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218 </div> |
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219 <div class="clearer"></div> |
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220 </div> |
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221 <div class="related"> |
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222 <h3>Navigation</h3> |
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223 <ul> |
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224 <li class="right" style="margin-right: 10px"> |
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225 <a href="../genindex.html" title="General Index" |
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226 accesskey="I">index</a></li> |
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227 <li class="right" > |
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228 <a href="pygame.html" title="pygame" |
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229 accesskey="N">next</a> |</li> |
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230 <li class="right" > |
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231 <a href="pixelarray.html" title="pygame.PixelArray" |
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232 accesskey="P">previous</a> |</li> |
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233 <li><a href="../index.html">Pygame v1.9.2 documentation</a> »</li> |
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234 <script type="text/javascript" src="jquery.plugin.docscomments.js"></script> |
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235 |
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236 </ul> |
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237 </div> |
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238 <div class="footer"> |
| 2225 | 239 © Copyright 2011, Pygame Developers. |
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240 </div> |
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241 </body> |
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242 </html> |
