Mercurial > pygame
annotate docs/ref/surface.html @ 3172:d1b367fc08bc tests-returncode
Use a return code of 1 when the tests fail.
| author | Thomas Kluyver <takowl@gmail.com> |
|---|---|
| date | Wed, 09 Jan 2013 10:13:57 +0000 |
| parents | 0a3be7313aa4 |
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| rev | line source |
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1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" |
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2 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> |
| 627 | 3 |
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4 <html xmlns="http://www.w3.org/1999/xhtml"> |
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5 <head> |
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6 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> |
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7 |
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8 <title>pygame.Surface — Pygame v1.9.2 documentation</title> |
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9 <link rel="stylesheet" href="../_static/pygame.css" type="text/css" /> |
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10 <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> |
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11 <script type="text/javascript"> |
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12 var DOCUMENTATION_OPTIONS = { |
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13 URL_ROOT: '../', |
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14 VERSION: '1.9.2', |
| 2225 | 15 COLLAPSE_INDEX: false, |
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16 FILE_SUFFIX: '.html', |
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17 HAS_SOURCE: true |
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18 }; |
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19 </script> |
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20 <script type="text/javascript" src="../_static/jquery.js"></script> |
| 2225 | 21 <script type="text/javascript" src="../_static/underscore.js"></script> |
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22 <script type="text/javascript" src="../_static/doctools.js"></script> |
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23 <link rel="shortcut icon" href="../_static/pygame.ico"/> |
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24 <link rel="top" title="Pygame v1.9.2 documentation" href="../index.html" /> |
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25 <link rel="next" title="pygame.surfarray" href="surfarray.html" /> |
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26 <link rel="prev" title="pygame.sprite" href="sprite.html" /> |
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27 </head> |
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28 <body> |
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30 <div class="document"> |
| 627 | 31 |
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32 <div class="header"> |
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33 <table> |
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34 <tr> |
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35 <td class="logo"> |
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36 <a href="http://www.pygame.org/"> |
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37 <img src="../_static/pygame_tiny.png"/> |
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38 </a> |
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39 <h5>pygame documentation</h5> |
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40 </td> |
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41 <td class="pagelinks"> |
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42 <p class="top"> |
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43 || |
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44 <a href="http://www.pygame.org/">Pygame Home</a> || |
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45 <a href="../index.html">Help Contents</a> || |
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46 <a href="../genindex.html">Reference Index</a> || |
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47 </p> |
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48 <p class="bottom"> |
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49 <a href="camera.html">camera</a> || |
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50 <a href="cdrom.html">cdrom</a> || |
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51 <a href="color.html">Color</a> || |
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52 <a href="cursors.html">cursors</a> || |
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53 <a href="display.html">display</a> || |
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54 <a href="draw.html">draw</a> || |
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55 <a href="event.html">event</a> || |
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56 <a href="examples.html">examples</a> || |
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57 <a href="font.html">font</a> || |
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58 <a href="freetype.html">freetype</a> || |
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59 <a href="gfxdraw.html">gfxdraw</a> || |
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60 <a href="image.html">image</a> || |
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61 <a href="joystick.html">joystick</a> || |
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62 <a href="key.html">key</a> || |
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63 <a href="locals.html">locals</a> || |
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64 <a href="mask.html">mask</a> || |
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65 <a href="math.html">math</a> || |
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66 <a href="midi.html">midi</a> || |
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67 <a href="mixer.html">mixer</a> || |
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68 <a href="mouse.html">mouse</a> || |
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69 <a href="movie.html">movie</a> || |
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70 <a href="music.html">music</a> || |
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71 <a href="overlay.html">Overlay</a> || |
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72 <a href="pixelarray.html">PixelArray</a> || |
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73 <a href="pixelcopy.html">pixelcopy</a> || |
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74 <a href="pygame.html">pygame</a> || |
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75 <a href="rect.html">Rect</a> || |
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76 <a href="scrap.html">scrap</a> || |
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77 <a href="sndarray.html">sndarray</a> || |
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78 <a href="sprite.html">sprite</a> || |
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79 <a href="surface.html">Surface</a> || |
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80 <a href="surfarray.html">surfarray</a> || |
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81 <a href="tests.html">tests</a> || |
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82 <a href="time.html">time</a> || |
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83 <a href="transform.html">transform</a> || |
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84 <a href="pygame.html#module-pygame.version">version</a> |
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85 </p> |
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86 </td> |
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87 </tr> |
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88 </table> |
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89 </div> |
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91 <div class="documentwrapper"> |
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92 <div class="body"> |
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93 |
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94 <div class="sectionwrapper"> |
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95 <div class="section" id="pygame-surface"> |
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96 <dl class="definition class"> |
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97 <dt class="title" id="pygame.Surface"> |
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98 <em class="property">class </em><tt class="descclassname">pygame.</tt><tt class="descname">Surface</tt><a class="headerlink" href="#pygame.Surface" title="Permalink to this definition">¶</a></dt> |
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99 <dd><div class="line-block"> |
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100 <div class="line"><span class="summaryline">pygame object for representing images</span></div> |
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101 <div class="line"><span class="signature">Surface((width, height), flags=0, depth=0, masks=None) -> Surface</span></div> |
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102 <div class="line"><span class="signature">Surface((width, height), flags=0, Surface) -> Surface</span></div> |
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103 </div> |
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104 <table border="1" class="toc docutils"> |
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105 <colgroup> |
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106 <col width="28%" /> |
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107 <col width="1%" /> |
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108 <col width="71%" /> |
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109 </colgroup> |
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110 <tbody valign="top"> |
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111 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.blit">pygame.Surface.blit</a></td> |
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112 <td>—</td> |
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113 <td>draw one image onto another</td> |
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114 </tr> |
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115 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.convert">pygame.Surface.convert</a></td> |
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116 <td>—</td> |
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117 <td>change the pixel format of an image</td> |
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118 </tr> |
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119 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.convert_alpha">pygame.Surface.convert_alpha</a></td> |
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120 <td>—</td> |
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121 <td>change the pixel format of an image including per pixel alphas</td> |
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122 </tr> |
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123 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.copy">pygame.Surface.copy</a></td> |
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124 <td>—</td> |
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125 <td>create a new copy of a Surface</td> |
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126 </tr> |
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127 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.fill">pygame.Surface.fill</a></td> |
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128 <td>—</td> |
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129 <td>fill Surface with a solid color</td> |
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130 </tr> |
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131 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.scroll">pygame.Surface.scroll</a></td> |
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132 <td>—</td> |
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133 <td>Shift the surface image in place</td> |
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134 </tr> |
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135 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.set_colorkey">pygame.Surface.set_colorkey</a></td> |
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136 <td>—</td> |
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137 <td>Set the transparent colorkey</td> |
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138 </tr> |
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139 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_colorkey">pygame.Surface.get_colorkey</a></td> |
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140 <td>—</td> |
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141 <td>Get the current transparent colorkey</td> |
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142 </tr> |
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143 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.set_alpha">pygame.Surface.set_alpha</a></td> |
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144 <td>—</td> |
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145 <td>set the alpha value for the full Surface image</td> |
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146 </tr> |
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147 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_alpha">pygame.Surface.get_alpha</a></td> |
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148 <td>—</td> |
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149 <td>get the current Surface transparency value</td> |
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150 </tr> |
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151 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.lock">pygame.Surface.lock</a></td> |
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152 <td>—</td> |
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153 <td>lock the Surface memory for pixel access</td> |
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154 </tr> |
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155 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.unlock">pygame.Surface.unlock</a></td> |
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156 <td>—</td> |
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157 <td>unlock the Surface memory from pixel access</td> |
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158 </tr> |
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159 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.mustlock">pygame.Surface.mustlock</a></td> |
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160 <td>—</td> |
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161 <td>test if the Surface requires locking</td> |
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162 </tr> |
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163 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_locked">pygame.Surface.get_locked</a></td> |
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164 <td>—</td> |
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165 <td>test if the Surface is current locked</td> |
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166 </tr> |
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167 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_locks">pygame.Surface.get_locks</a></td> |
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168 <td>—</td> |
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169 <td>Gets the locks for the Surface</td> |
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170 </tr> |
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171 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_at">pygame.Surface.get_at</a></td> |
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172 <td>—</td> |
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173 <td>get the color value at a single pixel</td> |
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174 </tr> |
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175 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.set_at">pygame.Surface.set_at</a></td> |
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176 <td>—</td> |
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177 <td>set the color value for a single pixel</td> |
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178 </tr> |
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179 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_at_mapped">pygame.Surface.get_at_mapped</a></td> |
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180 <td>—</td> |
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181 <td>get the mapped color value at a single pixel</td> |
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182 </tr> |
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183 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_palette">pygame.Surface.get_palette</a></td> |
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184 <td>—</td> |
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185 <td>get the color index palette for an 8bit Surface</td> |
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186 </tr> |
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187 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_palette_at">pygame.Surface.get_palette_at</a></td> |
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188 <td>—</td> |
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189 <td>get the color for a single entry in a palette</td> |
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190 </tr> |
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191 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.set_palette">pygame.Surface.set_palette</a></td> |
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192 <td>—</td> |
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193 <td>set the color palette for an 8bit Surface</td> |
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194 </tr> |
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195 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.set_palette_at">pygame.Surface.set_palette_at</a></td> |
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196 <td>—</td> |
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197 <td>set the color for a single index in an 8bit Surface palette</td> |
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198 </tr> |
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199 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.map_rgb">pygame.Surface.map_rgb</a></td> |
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200 <td>—</td> |
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201 <td>convert a color into a mapped color value</td> |
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202 </tr> |
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203 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.unmap_rgb">pygame.Surface.unmap_rgb</a></td> |
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204 <td>—</td> |
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205 <td>convert a mapped integer color value into a Color</td> |
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206 </tr> |
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207 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.set_clip">pygame.Surface.set_clip</a></td> |
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208 <td>—</td> |
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209 <td>set the current clipping area of the Surface</td> |
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210 </tr> |
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211 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_clip">pygame.Surface.get_clip</a></td> |
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212 <td>—</td> |
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213 <td>get the current clipping area of the Surface</td> |
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214 </tr> |
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215 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.subsurface">pygame.Surface.subsurface</a></td> |
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216 <td>—</td> |
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217 <td>create a new surface that references its parent</td> |
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218 </tr> |
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219 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_parent">pygame.Surface.get_parent</a></td> |
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220 <td>—</td> |
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221 <td>find the parent of a subsurface</td> |
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222 </tr> |
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223 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_abs_parent">pygame.Surface.get_abs_parent</a></td> |
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224 <td>—</td> |
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225 <td>find the top level parent of a subsurface</td> |
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226 </tr> |
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227 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_offset">pygame.Surface.get_offset</a></td> |
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228 <td>—</td> |
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229 <td>find the position of a child subsurface inside a parent</td> |
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230 </tr> |
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231 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_abs_offset">pygame.Surface.get_abs_offset</a></td> |
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232 <td>—</td> |
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233 <td>find the absolute position of a child subsurface inside its top level parent</td> |
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234 </tr> |
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235 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_size">pygame.Surface.get_size</a></td> |
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236 <td>—</td> |
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237 <td>get the dimensions of the Surface</td> |
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238 </tr> |
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239 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_width">pygame.Surface.get_width</a></td> |
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240 <td>—</td> |
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241 <td>get the width of the Surface</td> |
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242 </tr> |
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243 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_height">pygame.Surface.get_height</a></td> |
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244 <td>—</td> |
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245 <td>get the height of the Surface</td> |
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246 </tr> |
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247 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_rect">pygame.Surface.get_rect</a></td> |
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248 <td>—</td> |
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249 <td>get the rectangular area of the Surface</td> |
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250 </tr> |
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251 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_bitsize">pygame.Surface.get_bitsize</a></td> |
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252 <td>—</td> |
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253 <td>get the bit depth of the Surface pixel format</td> |
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254 </tr> |
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255 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_bytesize">pygame.Surface.get_bytesize</a></td> |
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256 <td>—</td> |
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257 <td>get the bytes used per Surface pixel</td> |
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258 </tr> |
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259 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_flags">pygame.Surface.get_flags</a></td> |
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260 <td>—</td> |
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261 <td>get the additional flags used for the Surface</td> |
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262 </tr> |
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263 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_pitch">pygame.Surface.get_pitch</a></td> |
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264 <td>—</td> |
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265 <td>get the number of bytes used per Surface row</td> |
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266 </tr> |
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267 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_masks">pygame.Surface.get_masks</a></td> |
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268 <td>—</td> |
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269 <td>the bitmasks needed to convert between a color and a mapped integer</td> |
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270 </tr> |
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271 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.set_masks">pygame.Surface.set_masks</a></td> |
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272 <td>—</td> |
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273 <td>set the bitmasks needed to convert between a color and a mapped integer</td> |
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274 </tr> |
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275 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_shifts">pygame.Surface.get_shifts</a></td> |
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276 <td>—</td> |
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277 <td>the bit shifts needed to convert between a color and a mapped integer</td> |
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278 </tr> |
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279 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.set_shifts">pygame.Surface.set_shifts</a></td> |
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280 <td>—</td> |
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281 <td>sets the bit shifts needed to convert between a color and a mapped integer</td> |
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282 </tr> |
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283 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_losses">pygame.Surface.get_losses</a></td> |
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284 <td>—</td> |
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285 <td>the significant bits used to convert between a color and a mapped integer</td> |
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286 </tr> |
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287 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_bounding_rect">pygame.Surface.get_bounding_rect</a></td> |
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288 <td>—</td> |
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289 <td>find the smallest rect containing data</td> |
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290 </tr> |
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291 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_view">pygame.Surface.get_view</a></td> |
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292 <td>—</td> |
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293 <td>return a view of a surface’s pixel data.</td> |
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294 </tr> |
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295 <tr><td><a class="toc reference external" href="surface.html#pygame.Surface.get_buffer">pygame.Surface.get_buffer</a></td> |
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296 <td>—</td> |
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297 <td>acquires a buffer object for the pixels of the Surface.</td> |
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298 </tr> |
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299 </tbody> |
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300 </table> |
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301 <p>A pygame Surface is used to represent any image. The Surface has a fixed |
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302 resolution and pixel format. Surfaces with 8bit pixels use a color palette |
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303 to map to 24bit color.</p> |
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304 <p>Call <tt class="docutils literal"><span class="pre">pygame.Surface()</span></tt> to create a new image object. The Surface will be |
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305 cleared to all black. The only required arguments are the sizes. With no |
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306 additional arguments, the Surface will be created in a format that best |
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307 matches the display Surface.</p> |
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308 <p>The pixel format can be controlled by passing the bit depth or an existing |
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309 Surface. The flags argument is a bitmask of additional features for the |
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310 surface. You can pass any combination of these flags:</p> |
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311 <div class="highlight-python"><pre>HWSURFACE, creates the image in video memory |
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312 SRCALPHA, the pixel format will include a per-pixel alpha</pre> |
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313 </div> |
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314 <p>Both flags are only a request, and may not be possible for all displays and |
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315 formats.</p> |
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316 <p>Advance users can combine a set of bitmasks with a depth value. The masks |
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317 are a set of 4 integers representing which bits in a pixel will represent |
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318 each color. Normal Surfaces should not require the masks argument.</p> |
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319 <p>Surfaces can have many extra attributes like alpha planes, colorkeys, source |
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320 rectangle clipping. These functions mainly effect how the Surface is blitted |
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321 to other Surfaces. The blit routines will attempt to use hardware |
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322 acceleration when possible, otherwise they will use highly optimized |
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323 software blitting methods.</p> |
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324 <p>There are three types of transparency supported in Pygame: colorkeys, |
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325 surface alphas, and pixel alphas. Surface alphas can be mixed with |
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326 colorkeys, but an image with per pixel alphas cannot use the other modes. |
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327 Colorkey transparency makes a single color value transparent. Any pixels |
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328 matching the colorkey will not be drawn. The surface alpha value is a single |
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329 value that changes the transparency for the entire image. A surface alpha of |
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330 255 is opaque, and a value of 0 is completely transparent.</p> |
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331 <p>Per pixel alphas are different because they store a transparency value for |
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332 every pixel. This allows for the most precise transparency effects, but it |
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333 also the slowest. Per pixel alphas cannot be mixed with surface alpha and |
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334 colorkeys.</p> |
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335 <p>There is support for pixel access for the Surfaces. Pixel access on hardware |
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336 surfaces is slow and not recommended. Pixels can be accessed using the |
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337 <tt class="docutils literal"><span class="pre">get_at()</span></tt> and <tt class="docutils literal"><span class="pre">set_at()</span></tt> functions. These methods are fine for simple |
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338 access, but will be considerably slow when doing of pixel work with them. If |
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339 you plan on doing a lot of pixel level work, it is recommended to use a |
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340 <a class="tooltip reference internal" href="pixelarray.html#pygame.PixelArray" title=""><tt class="xref py py-class docutils literal"><span class="pre">pygame.PixelArray</span></tt><span class="tooltip-content">pygame object for direct pixel access of surfaces</span></a>, which gives an array like view of the surface. |
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341 For involved mathematical manipulations try the <a class="tooltip reference internal" href="surfarray.html#module-pygame.surfarray" title=""><tt class="xref py py-mod docutils literal"><span class="pre">pygame.surfarray</span></tt><span class="tooltip-content">pygame module for accessing surface pixel data using array interfaces</span></a> |
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342 module (It’s quite quick, but requires NumPy.)</p> |
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343 <p>Any functions that directly access a surface’s pixel data will need that |
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344 surface to be lock()’ed. These functions can <tt class="docutils literal"><span class="pre">lock()</span></tt> and <tt class="docutils literal"><span class="pre">unlock()</span></tt> the |
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345 surfaces themselves without assistance. But, if a function will be called |
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346 many times, there will be a lot of overhead for multiple locking and |
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347 unlocking of the surface. It is best to lock the surface manually before |
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348 making the function call many times, and then unlocking when you are |
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349 finished. All functions that need a locked surface will say so in their |
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350 docs. Remember to leave the Surface locked only while necessary.</p> |
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351 <p>Surface pixels are stored internally as a single number that has all the |
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352 colors encoded into it. Use the <tt class="docutils literal"><span class="pre">Surface.map_rgb()</span></tt> and |
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353 <tt class="docutils literal"><span class="pre">Surface.unmap_rgb()</span></tt> to convert between individual red, green, and blue |
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354 values into a packed integer for that Surface.</p> |
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355 <p>Surfaces can also reference sections of other Surfaces. These are created |
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356 with the <tt class="docutils literal"><span class="pre">Surface.subsurface()</span></tt> method. Any change to either Surface will |
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357 effect the other.</p> |
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358 <p>Each Surface contains a clipping area. By default the clip area covers the |
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359 entire Surface. If it is changed, all drawing operations will only effect |
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360 the smaller area.</p> |
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361 <dl class="definition method"> |
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362 <dt class="title" id="pygame.Surface.blit"> |
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363 <tt class="descname">blit</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.blit" title="Permalink to this definition">¶</a></dt> |
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364 <dd><div class="line-block"> |
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365 <div class="line"><span class="summaryline">draw one image onto another</span></div> |
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366 <div class="line"><span class="signature">blit(source, dest, area=None, special_flags = 0) -> Rect</span></div> |
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367 </div> |
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368 <p>Draws a source Surface onto this Surface. The draw can be positioned with |
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369 the dest argument. Dest can either be pair of coordinates representing |
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370 the upper left corner of the source. A Rect can also be passed as the |
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371 destination and the topleft corner of the rectangle will be used as the |
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372 position for the blit. The size of the destination rectangle does not |
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373 effect the blit.</p> |
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374 <p>An optional area rectangle can be passed as well. This represents a |
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375 smaller portion of the source Surface to draw.</p> |
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376 <p>An optional special flags is for passing in new in 1.8.0: <tt class="docutils literal"><span class="pre">BLEND_ADD</span></tt>, |
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377 <tt class="docutils literal"><span class="pre">BLEND_SUB</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_MULT</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_MIN</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_MAX</span></tt> new in 1.8.1: |
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378 <tt class="docutils literal"><span class="pre">BLEND_RGBA_ADD</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_RGBA_SUB</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_RGBA_MULT</span></tt>, |
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379 <tt class="docutils literal"><span class="pre">BLEND_RGBA_MIN</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_RGBA_MAX</span></tt> <tt class="docutils literal"><span class="pre">BLEND_RGB_ADD</span></tt>, |
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380 <tt class="docutils literal"><span class="pre">BLEND_RGB_SUB</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_RGB_MULT</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_RGB_MIN</span></tt>, |
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381 <tt class="docutils literal"><span class="pre">BLEND_RGB_MAX</span></tt> With other special blitting flags perhaps added in the |
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382 future.</p> |
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383 <p>The return rectangle is the area of the affected pixels, excluding any |
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384 pixels outside the destination Surface, or outside the clipping area.</p> |
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385 <p>Pixel alphas will be ignored when blitting to an 8 bit Surface.</p> |
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386 <p>special_flags new in pygame 1.8.</p> |
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387 <p>For a surface with colorkey or blanket alpha, a blit to self may give |
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388 slightly different colors than a non self-blit.</p> |
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389 </dd></dl> |
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391 <dl class="definition method"> |
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392 <dt class="title" id="pygame.Surface.convert"> |
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393 <tt class="descname">convert</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.convert" title="Permalink to this definition">¶</a></dt> |
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394 <dd><div class="line-block"> |
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395 <div class="line"><span class="summaryline">change the pixel format of an image</span></div> |
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396 <div class="line"><span class="signature">convert(Surface) -> Surface</span></div> |
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397 <div class="line"><span class="signature">convert(depth, flags=0) -> Surface</span></div> |
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398 <div class="line"><span class="signature">convert(masks, flags=0) -> Surface</span></div> |
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399 <div class="line"><span class="signature">convert() -> Surface</span></div> |
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400 </div> |
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401 <p>Creates a new copy of the Surface with the pixel format changed. The new |
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402 pixel format can be determined from another existing Surface. Otherwise |
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403 depth, flags, and masks arguments can be used, similar to the |
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404 <tt class="docutils literal"><span class="pre">pygame.Surface()</span></tt> call.</p> |
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405 <p>If no arguments are passed the new Surface will have the same pixel |
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406 format as the display Surface. This is always the fastest format for |
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407 blitting. It is a good idea to convert all Surfaces before they are |
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408 blitted many times.</p> |
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409 <p>The converted Surface will have no pixel alphas. They will be stripped if |
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410 the original had them. See <tt class="docutils literal"><span class="pre">Surface.convert_alpha()</span></tt> for preserving or |
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411 creating per-pixel alphas.</p> |
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412 </dd></dl> |
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414 <dl class="definition method"> |
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415 <dt class="title" id="pygame.Surface.convert_alpha"> |
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416 <tt class="descname">convert_alpha</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.convert_alpha" title="Permalink to this definition">¶</a></dt> |
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417 <dd><div class="line-block"> |
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418 <div class="line"><span class="summaryline">change the pixel format of an image including per pixel alphas</span></div> |
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419 <div class="line"><span class="signature">convert_alpha(Surface) -> Surface</span></div> |
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420 <div class="line"><span class="signature">convert_alpha() -> Surface</span></div> |
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421 </div> |
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422 <p>Creates a new copy of the surface with the desired pixel format. The new |
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423 surface will be in a format suited for quick blitting to the given format |
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424 with per pixel alpha. If no surface is given, the new surface will be |
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425 optimized for blitting to the current display.</p> |
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426 <p>Unlike the <tt class="docutils literal"><span class="pre">Surface.convert()</span></tt> method, the pixel format for the new |
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427 image will not be exactly the same as the requested source, but it will |
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428 be optimized for fast alpha blitting to the destination.</p> |
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429 </dd></dl> |
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431 <dl class="definition method"> |
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432 <dt class="title" id="pygame.Surface.copy"> |
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433 <tt class="descname">copy</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.copy" title="Permalink to this definition">¶</a></dt> |
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434 <dd><div class="line-block"> |
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435 <div class="line"><span class="summaryline">create a new copy of a Surface</span></div> |
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436 <div class="line"><span class="signature">copy() -> Surface</span></div> |
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437 </div> |
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438 <p>Makes a duplicate copy of a Surface. The new Surface will have the same |
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439 pixel formats, color palettes, and transparency settings as the original.</p> |
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440 </dd></dl> |
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442 <dl class="definition method"> |
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443 <dt class="title" id="pygame.Surface.fill"> |
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444 <tt class="descname">fill</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.fill" title="Permalink to this definition">¶</a></dt> |
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445 <dd><div class="line-block"> |
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446 <div class="line"><span class="summaryline">fill Surface with a solid color</span></div> |
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447 <div class="line"><span class="signature">fill(color, rect=None, special_flags=0) -> Rect</span></div> |
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448 </div> |
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449 <p>Fill the Surface with a solid color. If no rect argument is given the |
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450 entire Surface will be filled. The rect argument will limit the fill to a |
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451 specific area. The fill will also be contained by the Surface clip area.</p> |
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452 <p>The color argument can be either a <tt class="docutils literal"><span class="pre">RGB</span></tt> sequence, a <tt class="docutils literal"><span class="pre">RGBA</span></tt> sequence |
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453 or a mapped color index. If using <tt class="docutils literal"><span class="pre">RGBA</span></tt>, the Alpha (A part of |
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454 <tt class="docutils literal"><span class="pre">RGBA</span></tt>) is ignored unless the surface uses per pixel alpha (Surface has |
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455 the <tt class="docutils literal"><span class="pre">SRCALPHA</span></tt> flag).</p> |
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456 <p>An optional special_flags is for passing in new in 1.8.0: <tt class="docutils literal"><span class="pre">BLEND_ADD</span></tt>, |
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457 <tt class="docutils literal"><span class="pre">BLEND_SUB</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_MULT</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_MIN</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_MAX</span></tt> new in 1.8.1: |
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458 <tt class="docutils literal"><span class="pre">BLEND_RGBA_ADD</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_RGBA_SUB</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_RGBA_MULT</span></tt>, |
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459 <tt class="docutils literal"><span class="pre">BLEND_RGBA_MIN</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_RGBA_MAX</span></tt> <tt class="docutils literal"><span class="pre">BLEND_RGB_ADD</span></tt>, |
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460 <tt class="docutils literal"><span class="pre">BLEND_RGB_SUB</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_RGB_MULT</span></tt>, <tt class="docutils literal"><span class="pre">BLEND_RGB_MIN</span></tt>, |
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461 <tt class="docutils literal"><span class="pre">BLEND_RGB_MAX</span></tt> With other special blitting flags perhaps added in the |
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462 future.</p> |
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463 <p>This will return the affected Surface area.</p> |
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464 </dd></dl> |
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466 <dl class="definition method"> |
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467 <dt class="title" id="pygame.Surface.scroll"> |
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468 <tt class="descname">scroll</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.scroll" title="Permalink to this definition">¶</a></dt> |
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469 <dd><div class="line-block"> |
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470 <div class="line"><span class="summaryline">Shift the surface image in place</span></div> |
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471 <div class="line"><span class="signature">scroll(dx=0, dy=0) -> None</span></div> |
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472 </div> |
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473 <p>Move the image by dx pixels right and dy pixels down. dx and dy may be |
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474 negative for left and up scrolls respectively. Areas of the surface that |
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475 are not overwritten retain their original pixel values. Scrolling is |
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476 contained by the Surface clip area. It is safe to have dx and dy values |
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477 that exceed the surface size.</p> |
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478 <p>New in Pygame 1.9</p> |
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479 </dd></dl> |
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481 <dl class="definition method"> |
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482 <dt class="title" id="pygame.Surface.set_colorkey"> |
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483 <tt class="descname">set_colorkey</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.set_colorkey" title="Permalink to this definition">¶</a></dt> |
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484 <dd><div class="line-block"> |
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485 <div class="line"><span class="summaryline">Set the transparent colorkey</span></div> |
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486 <div class="line"><span class="signature">set_colorkey(Color, flags=0) -> None</span></div> |
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487 <div class="line"><span class="signature">set_colorkey(None) -> None</span></div> |
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488 </div> |
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489 <p>Set the current color key for the Surface. When blitting this Surface |
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490 onto a destination, and pixels that have the same color as the colorkey |
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491 will be transparent. The color can be an <tt class="docutils literal"><span class="pre">RGB</span></tt> color or a mapped color |
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492 integer. If None is passed, the colorkey will be unset.</p> |
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493 <p>The colorkey will be ignored if the Surface is formatted to use per pixel |
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494 alpha values. The colorkey can be mixed with the full Surface alpha |
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495 value.</p> |
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496 <p>The optional flags argument can be set to <tt class="docutils literal"><span class="pre">pygame.RLEACCEL</span></tt> to provide |
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497 better performance on non accelerated displays. An <tt class="docutils literal"><span class="pre">RLEACCEL</span></tt> Surface |
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498 will be slower to modify, but quicker to blit as a source.</p> |
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499 </dd></dl> |
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500 |
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501 <dl class="definition method"> |
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502 <dt class="title" id="pygame.Surface.get_colorkey"> |
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503 <tt class="descname">get_colorkey</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_colorkey" title="Permalink to this definition">¶</a></dt> |
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504 <dd><div class="line-block"> |
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505 <div class="line"><span class="summaryline">Get the current transparent colorkey</span></div> |
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506 <div class="line"><span class="signature">get_colorkey() -> RGB or None</span></div> |
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507 </div> |
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508 <p>Return the current colorkey value for the Surface. If the colorkey is not |
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509 set then None is returned.</p> |
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510 </dd></dl> |
| 627 | 511 |
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512 <dl class="definition method"> |
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513 <dt class="title" id="pygame.Surface.set_alpha"> |
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514 <tt class="descname">set_alpha</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.set_alpha" title="Permalink to this definition">¶</a></dt> |
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515 <dd><div class="line-block"> |
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516 <div class="line"><span class="summaryline">set the alpha value for the full Surface image</span></div> |
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517 <div class="line"><span class="signature">set_alpha(value, flags=0) -> None</span></div> |
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518 <div class="line"><span class="signature">set_alpha(None) -> None</span></div> |
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519 </div> |
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520 <p>Set the current alpha value fo r the Surface. When blitting this Surface |
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521 onto a destination, the pixels will be drawn slightly transparent. The |
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522 alpha value is an integer from 0 to 255, 0 is fully transparent and 255 |
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523 is fully opaque. If None is passed for the alpha value, then the Surface |
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524 alpha will be disabled.</p> |
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525 <p>This value is different than the per pixel Surface alpha. If the Surface |
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526 format contains per pixel alphas, then this alpha value will be ignored. |
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527 If the Surface contains per pixel alphas, setting the alpha value to None |
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528 will disable the per pixel transparency.</p> |
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529 <p>The optional flags argument can be set to <tt class="docutils literal"><span class="pre">pygame.RLEACCEL</span></tt> to provide |
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530 better performance on non accelerated displays. An <tt class="docutils literal"><span class="pre">RLEACCEL</span></tt> Surface |
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531 will be slower to modify, but quicker to blit as a source.</p> |
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532 </dd></dl> |
| 627 | 533 |
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534 <dl class="definition method"> |
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535 <dt class="title" id="pygame.Surface.get_alpha"> |
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536 <tt class="descname">get_alpha</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_alpha" title="Permalink to this definition">¶</a></dt> |
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537 <dd><div class="line-block"> |
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538 <div class="line"><span class="summaryline">get the current Surface transparency value</span></div> |
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539 <div class="line"><span class="signature">get_alpha() -> int_value or None</span></div> |
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540 </div> |
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541 <p>Return the current alpha value for the Surface. If the alpha value is not |
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542 set then None is returned.</p> |
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543 </dd></dl> |
| 627 | 544 |
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545 <dl class="definition method"> |
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546 <dt class="title" id="pygame.Surface.lock"> |
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547 <tt class="descname">lock</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.lock" title="Permalink to this definition">¶</a></dt> |
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548 <dd><div class="line-block"> |
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549 <div class="line"><span class="summaryline">lock the Surface memory for pixel access</span></div> |
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550 <div class="line"><span class="signature">lock() -> None</span></div> |
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551 </div> |
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552 <p>Lock the pixel data of a Surface for access. On accelerated Surfaces, the |
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553 pixel data may be stored in volatile video memory or nonlinear compressed |
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554 forms. When a Surface is locked the pixel memory becomes available to |
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555 access by regular software. Code that reads or writes pixel values will |
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556 need the Surface to be locked.</p> |
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557 <p>Surfaces should not remain locked for more than necessary. A locked |
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558 Surface can often not be displayed or managed by Pygame.</p> |
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559 <p>Not all Surfaces require locking. The <tt class="docutils literal"><span class="pre">Surface.mustlock()</span></tt> method can |
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560 determine if it is actually required. There is no performance penalty for |
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561 locking and unlocking a Surface that does not need it.</p> |
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562 <p>All pygame functions will automatically lock and unlock the Surface data |
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563 as needed. If a section of code is going to make calls that will |
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564 repeatedly lock and unlock the Surface many times, it can be helpful to |
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565 wrap the block inside a lock and unlock pair.</p> |
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566 <p>It is safe to nest locking and unlocking calls. The surface will only be |
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567 unlocked after the final lock is released.</p> |
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568 </dd></dl> |
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569 |
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570 <dl class="definition method"> |
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571 <dt class="title" id="pygame.Surface.unlock"> |
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572 <tt class="descname">unlock</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.unlock" title="Permalink to this definition">¶</a></dt> |
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573 <dd><div class="line-block"> |
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574 <div class="line"><span class="summaryline">unlock the Surface memory from pixel access</span></div> |
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575 <div class="line"><span class="signature">unlock() -> None</span></div> |
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576 </div> |
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577 <p>Unlock the Surface pixel data after it has been locked. The unlocked |
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578 Surface can once again be drawn and managed by Pygame. See the |
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579 <tt class="docutils literal"><span class="pre">Surface.lock()</span></tt> documentation for more details.</p> |
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580 <p>All pygame functions will automatically lock and unlock the Surface data |
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581 as needed. If a section of code is going to make calls that will |
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582 repeatedly lock and unlock the Surface many times, it can be helpful to |
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583 wrap the block inside a lock and unlock pair.</p> |
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584 <p>It is safe to nest locking and unlocking calls. The surface will only be |
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585 unlocked after the final lock is released.</p> |
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586 </dd></dl> |
| 627 | 587 |
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588 <dl class="definition method"> |
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589 <dt class="title" id="pygame.Surface.mustlock"> |
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590 <tt class="descname">mustlock</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.mustlock" title="Permalink to this definition">¶</a></dt> |
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591 <dd><div class="line-block"> |
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592 <div class="line"><span class="summaryline">test if the Surface requires locking</span></div> |
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593 <div class="line"><span class="signature">mustlock() -> bool</span></div> |
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594 </div> |
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595 <p>Returns True if the Surface is required to be locked to access pixel |
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596 data. Usually pure software Surfaces do not require locking. This method |
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597 is rarely needed, since it is safe and quickest to just lock all Surfaces |
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598 as needed.</p> |
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599 <p>All pygame functions will automatically lock and unlock the Surface data |
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600 as needed. If a section of code is going to make calls that will |
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601 repeatedly lock and unlock the Surface many times, it can be helpful to |
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602 wrap the block inside a lock and unlock pair.</p> |
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603 </dd></dl> |
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605 <dl class="definition method"> |
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606 <dt class="title" id="pygame.Surface.get_locked"> |
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607 <tt class="descname">get_locked</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_locked" title="Permalink to this definition">¶</a></dt> |
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608 <dd><div class="line-block"> |
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609 <div class="line"><span class="summaryline">test if the Surface is current locked</span></div> |
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610 <div class="line"><span class="signature">get_locked() -> bool</span></div> |
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611 </div> |
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612 <p>Returns True when the Surface is locked. It doesn’t matter how many times |
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613 the Surface is locked.</p> |
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614 </dd></dl> |
| 627 | 615 |
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616 <dl class="definition method"> |
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617 <dt class="title" id="pygame.Surface.get_locks"> |
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618 <tt class="descname">get_locks</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_locks" title="Permalink to this definition">¶</a></dt> |
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619 <dd><div class="line-block"> |
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620 <div class="line"><span class="summaryline">Gets the locks for the Surface</span></div> |
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621 <div class="line"><span class="signature">get_locks() -> tuple</span></div> |
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622 </div> |
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623 <p>Returns the currently existing locks for the Surface.</p> |
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624 </dd></dl> |
| 627 | 625 |
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626 <dl class="definition method"> |
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627 <dt class="title" id="pygame.Surface.get_at"> |
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628 <tt class="descname">get_at</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_at" title="Permalink to this definition">¶</a></dt> |
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629 <dd><div class="line-block"> |
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630 <div class="line"><span class="summaryline">get the color value at a single pixel</span></div> |
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631 <div class="line"><span class="signature">get_at((x, y)) -> Color</span></div> |
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632 </div> |
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633 <p>Return a copy of the <tt class="docutils literal"><span class="pre">RGBA</span></tt> Color value at the given pixel. If the |
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634 Surface has no per pixel alpha, then the alpha value will always be 255 |
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635 (opaque). If the pixel position is outside the area of the Surface an |
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636 IndexError exception will be raised.</p> |
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637 <p>Getting and setting pixels one at a time is generally too slow to be used |
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638 in a game or realtime situation. It is better to use methods which |
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639 operate on many pixels at a time like with the blit, fill and draw |
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640 methods - or by using surfarray/PixelArray.</p> |
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641 <p>This function will temporarily lock and unlock the Surface as needed.</p> |
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642 <p>Returning a Color instead of tuple, New in pygame 1.9.0. Use |
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643 <tt class="docutils literal"><span class="pre">tuple(surf.get_at((x,y)))</span></tt> if you want a tuple, and not a Color. This |
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644 should only matter if you want to use the color as a key in a dict.</p> |
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645 </dd></dl> |
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647 <dl class="definition method"> |
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648 <dt class="title" id="pygame.Surface.set_at"> |
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649 <tt class="descname">set_at</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.set_at" title="Permalink to this definition">¶</a></dt> |
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650 <dd><div class="line-block"> |
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651 <div class="line"><span class="summaryline">set the color value for a single pixel</span></div> |
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652 <div class="line"><span class="signature">set_at((x, y), Color) -> None</span></div> |
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653 </div> |
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654 <p>Set the <tt class="docutils literal"><span class="pre">RGBA</span></tt> or mapped integer color value for a single pixel. If the |
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655 Surface does not have per pixel alphas, the alpha value is ignored. |
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656 Settting pixels outside the Surface area or outside the Surface clipping |
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657 will have no effect.</p> |
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658 <p>Getting and setting pixels one at a time is generally too slow to be used |
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659 in a game or realtime situation.</p> |
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660 <p>This function will temporarily lock and unlock the Surface as needed.</p> |
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661 </dd></dl> |
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663 <dl class="definition method"> |
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664 <dt class="title" id="pygame.Surface.get_at_mapped"> |
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665 <tt class="descname">get_at_mapped</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_at_mapped" title="Permalink to this definition">¶</a></dt> |
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666 <dd><div class="line-block"> |
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667 <div class="line"><span class="summaryline">get the mapped color value at a single pixel</span></div> |
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668 <div class="line"><span class="signature">get_at_mapped((x, y)) -> Color</span></div> |
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669 </div> |
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670 <p>Return the integer value of the given pixel. If the pixel position is |
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671 outside the area of the Surface an IndexError exception will be raised.</p> |
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672 <p>This method is intended for Pygame unit testing. It unlikely has any use |
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673 in an application.</p> |
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674 <p>This function will temporarily lock and unlock the Surface as needed.</p> |
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675 <p>New in pygame. 1.9.2.</p> |
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676 </dd></dl> |
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678 <dl class="definition method"> |
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679 <dt class="title" id="pygame.Surface.get_palette"> |
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680 <tt class="descname">get_palette</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_palette" title="Permalink to this definition">¶</a></dt> |
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681 <dd><div class="line-block"> |
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682 <div class="line"><span class="summaryline">get the color index palette for an 8bit Surface</span></div> |
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683 <div class="line"><span class="signature">get_palette() -> [RGB, RGB, RGB, ...]</span></div> |
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684 </div> |
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685 <p>Return a list of up to 256 color elements that represent the indexed |
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686 colors used in an 8bit Surface. The returned list is a copy of the |
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687 palette, and changes will have no effect on the Surface.</p> |
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688 <p>Returning a list of <tt class="docutils literal"><span class="pre">Color(with</span> <span class="pre">length</span> <span class="pre">3)</span></tt> instances instead of tuples, |
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689 New in pygame 1.9.0</p> |
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690 </dd></dl> |
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692 <dl class="definition method"> |
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693 <dt class="title" id="pygame.Surface.get_palette_at"> |
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694 <tt class="descname">get_palette_at</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_palette_at" title="Permalink to this definition">¶</a></dt> |
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695 <dd><div class="line-block"> |
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696 <div class="line"><span class="summaryline">get the color for a single entry in a palette</span></div> |
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697 <div class="line"><span class="signature">get_palette_at(index) -> RGB</span></div> |
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698 </div> |
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699 <p>Returns the red, green, and blue color values for a single index in a |
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700 Surface palette. The index should be a value from 0 to 255.</p> |
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701 <p>Returning <tt class="docutils literal"><span class="pre">Color(with</span> <span class="pre">length</span> <span class="pre">3)</span></tt> instance instead of a tuple, New in |
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702 pygame 1.9.0</p> |
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703 </dd></dl> |
| 627 | 704 |
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705 <dl class="definition method"> |
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706 <dt class="title" id="pygame.Surface.set_palette"> |
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707 <tt class="descname">set_palette</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.set_palette" title="Permalink to this definition">¶</a></dt> |
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708 <dd><div class="line-block"> |
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709 <div class="line"><span class="summaryline">set the color palette for an 8bit Surface</span></div> |
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710 <div class="line"><span class="signature">set_palette([RGB, RGB, RGB, ...]) -> None</span></div> |
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711 </div> |
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712 <p>Set the full palette for an 8bit Surface. This will replace the colors in |
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713 the existing palette. A partial palette can be passed and only the first |
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714 colors in the original palette will be changed.</p> |
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715 <p>This function has no effect on a Surface with more than 8bits per pixel.</p> |
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716 </dd></dl> |
| 627 | 717 |
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718 <dl class="definition method"> |
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719 <dt class="title" id="pygame.Surface.set_palette_at"> |
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720 <tt class="descname">set_palette_at</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.set_palette_at" title="Permalink to this definition">¶</a></dt> |
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721 <dd><div class="line-block"> |
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722 <div class="line"><span class="summaryline">set the color for a single index in an 8bit Surface palette</span></div> |
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723 <div class="line"><span class="signature">set_palette_at(index, RGB) -> None</span></div> |
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724 </div> |
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725 <p>Set the palette value for a single entry in a Surface palette. The index |
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726 should be a value from 0 to 255.</p> |
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727 <p>This function has no effect on a Surface with more than 8bits per pixel.</p> |
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728 </dd></dl> |
| 627 | 729 |
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730 <dl class="definition method"> |
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731 <dt class="title" id="pygame.Surface.map_rgb"> |
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732 <tt class="descname">map_rgb</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.map_rgb" title="Permalink to this definition">¶</a></dt> |
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733 <dd><div class="line-block"> |
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734 <div class="line"><span class="summaryline">convert a color into a mapped color value</span></div> |
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735 <div class="line"><span class="signature">map_rgb(Color) -> mapped_int</span></div> |
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736 </div> |
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737 <p>Convert an <tt class="docutils literal"><span class="pre">RGBA</span></tt> color into the mapped integer value for this Surface. |
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738 The returned integer will contain no more bits than the bit depth of the |
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739 Surface. Mapped color values are not often used inside Pygame, but can be |
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740 passed to most functions that require a Surface and a color.</p> |
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741 <p>See the Surface object documentation for more information about colors |
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742 and pixel formats.</p> |
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743 </dd></dl> |
| 627 | 744 |
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745 <dl class="definition method"> |
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746 <dt class="title" id="pygame.Surface.unmap_rgb"> |
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747 <tt class="descname">unmap_rgb</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.unmap_rgb" title="Permalink to this definition">¶</a></dt> |
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748 <dd><div class="line-block"> |
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749 <div class="line"><span class="summaryline">convert a mapped integer color value into a Color</span></div> |
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750 <div class="line"><span class="signature">unmap_rgb(mapped_int) -> Color</span></div> |
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751 </div> |
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752 <p>Convert an mapped integer color into the <tt class="docutils literal"><span class="pre">RGB</span></tt> color components for |
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753 this Surface. Mapped color values are not often used inside Pygame, but |
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754 can be passed to most functions that require a Surface and a color.</p> |
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755 <p>See the Surface object documentation for more information about colors |
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756 and pixel formats.</p> |
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757 </dd></dl> |
| 627 | 758 |
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759 <dl class="definition method"> |
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760 <dt class="title" id="pygame.Surface.set_clip"> |
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761 <tt class="descname">set_clip</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.set_clip" title="Permalink to this definition">¶</a></dt> |
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762 <dd><div class="line-block"> |
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763 <div class="line"><span class="summaryline">set the current clipping area of the Surface</span></div> |
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764 <div class="line"><span class="signature">set_clip(rect) -> None</span></div> |
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765 <div class="line"><span class="signature">set_clip(None) -> None</span></div> |
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766 </div> |
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767 <p>Each Surface has an active clipping area. This is a rectangle that |
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768 represents the only pixels on the Surface that can be modified. If None |
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769 is passed for the rectangle the full Surface will be available for |
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770 changes.</p> |
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771 <p>The clipping area is always restricted to the area of the Surface itself. |
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772 If the clip rectangle is too large it will be shrunk to fit inside the |
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773 Surface.</p> |
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774 </dd></dl> |
| 627 | 775 |
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776 <dl class="definition method"> |
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777 <dt class="title" id="pygame.Surface.get_clip"> |
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778 <tt class="descname">get_clip</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_clip" title="Permalink to this definition">¶</a></dt> |
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779 <dd><div class="line-block"> |
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780 <div class="line"><span class="summaryline">get the current clipping area of the Surface</span></div> |
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781 <div class="line"><span class="signature">get_clip() -> Rect</span></div> |
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782 </div> |
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783 <p>Return a rectangle of the current clipping area. The Surface will always |
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784 return a valid rectangle that will never be outside the bounds of the |
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785 image. If the Surface has had None set for the clipping area, the Surface |
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786 will return a rectangle with the full area of the Surface.</p> |
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787 </dd></dl> |
| 627 | 788 |
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789 <dl class="definition method"> |
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790 <dt class="title" id="pygame.Surface.subsurface"> |
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791 <tt class="descname">subsurface</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.subsurface" title="Permalink to this definition">¶</a></dt> |
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792 <dd><div class="line-block"> |
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793 <div class="line"><span class="summaryline">create a new surface that references its parent</span></div> |
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794 <div class="line"><span class="signature">subsurface(Rect) -> Surface</span></div> |
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795 </div> |
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796 <p>Returns a new Surface that shares its pixels with its new parent. The new |
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797 Surface is considered a child of the original. Modifications to either |
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798 Surface pixels will effect each other. Surface information like clipping |
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799 area and color keys are unique to each Surface.</p> |
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800 <p>The new Surface will inherit the palette, color key, and alpha settings |
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801 from its parent.</p> |
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802 <p>It is possible to have any number of subsurfaces and subsubsurfaces on |
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803 the parent. It is also possible to subsurface the display Surface if the |
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804 display mode is not hardware accelerated.</p> |
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805 <p>See the <tt class="docutils literal"><span class="pre">Surface.get_offset()</span></tt>, <tt class="docutils literal"><span class="pre">Surface.get_parent()</span></tt> to learn more |
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806 about the state of a subsurface.</p> |
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807 </dd></dl> |
| 627 | 808 |
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809 <dl class="definition method"> |
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810 <dt class="title" id="pygame.Surface.get_parent"> |
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811 <tt class="descname">get_parent</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_parent" title="Permalink to this definition">¶</a></dt> |
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812 <dd><div class="line-block"> |
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813 <div class="line"><span class="summaryline">find the parent of a subsurface</span></div> |
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814 <div class="line"><span class="signature">get_parent() -> Surface</span></div> |
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815 </div> |
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816 <p>Returns the parent Surface of a subsurface. If this is not a subsurface |
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817 then None will be returned.</p> |
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818 </dd></dl> |
| 627 | 819 |
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820 <dl class="definition method"> |
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821 <dt class="title" id="pygame.Surface.get_abs_parent"> |
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822 <tt class="descname">get_abs_parent</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_abs_parent" title="Permalink to this definition">¶</a></dt> |
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823 <dd><div class="line-block"> |
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824 <div class="line"><span class="summaryline">find the top level parent of a subsurface</span></div> |
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825 <div class="line"><span class="signature">get_abs_parent() -> Surface</span></div> |
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826 </div> |
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827 <p>Returns the parent Surface of a subsurface. If this is not a subsurface |
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828 then this surface will be returned.</p> |
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829 </dd></dl> |
| 627 | 830 |
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831 <dl class="definition method"> |
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832 <dt class="title" id="pygame.Surface.get_offset"> |
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833 <tt class="descname">get_offset</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_offset" title="Permalink to this definition">¶</a></dt> |
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834 <dd><div class="line-block"> |
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835 <div class="line"><span class="summaryline">find the position of a child subsurface inside a parent</span></div> |
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836 <div class="line"><span class="signature">get_offset() -> (x, y)</span></div> |
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837 </div> |
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838 <p>Get the offset position of a child subsurface inside of a parent. If the |
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839 Surface is not a subsurface this will return (0, 0).</p> |
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840 </dd></dl> |
| 627 | 841 |
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842 <dl class="definition method"> |
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843 <dt class="title" id="pygame.Surface.get_abs_offset"> |
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844 <tt class="descname">get_abs_offset</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_abs_offset" title="Permalink to this definition">¶</a></dt> |
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845 <dd><div class="line-block"> |
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846 <div class="line"><span class="summaryline">find the absolute position of a child subsurface inside its top level parent</span></div> |
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847 <div class="line"><span class="signature">get_abs_offset() -> (x, y)</span></div> |
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848 </div> |
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849 <p>Get the offset position of a child subsurface inside of its top level |
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850 parent Surface. If the Surface is not a subsurface this will return (0, |
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851 0).</p> |
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852 </dd></dl> |
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853 |
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854 <dl class="definition method"> |
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855 <dt class="title" id="pygame.Surface.get_size"> |
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856 <tt class="descname">get_size</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_size" title="Permalink to this definition">¶</a></dt> |
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857 <dd><div class="line-block"> |
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858 <div class="line"><span class="summaryline">get the dimensions of the Surface</span></div> |
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859 <div class="line"><span class="signature">get_size() -> (width, height)</span></div> |
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860 </div> |
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861 <p>Return the width and height of the Surface in pixels.</p> |
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862 </dd></dl> |
| 627 | 863 |
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864 <dl class="definition method"> |
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865 <dt class="title" id="pygame.Surface.get_width"> |
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866 <tt class="descname">get_width</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_width" title="Permalink to this definition">¶</a></dt> |
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867 <dd><div class="line-block"> |
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868 <div class="line"><span class="summaryline">get the width of the Surface</span></div> |
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869 <div class="line"><span class="signature">get_width() -> width</span></div> |
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870 </div> |
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871 <p>Return the width of the Surface in pixels.</p> |
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872 </dd></dl> |
| 627 | 873 |
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874 <dl class="definition method"> |
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875 <dt class="title" id="pygame.Surface.get_height"> |
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876 <tt class="descname">get_height</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_height" title="Permalink to this definition">¶</a></dt> |
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877 <dd><div class="line-block"> |
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878 <div class="line"><span class="summaryline">get the height of the Surface</span></div> |
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879 <div class="line"><span class="signature">get_height() -> height</span></div> |
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880 </div> |
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881 <p>Return the height of the Surface in pixels.</p> |
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882 </dd></dl> |
| 627 | 883 |
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884 <dl class="definition method"> |
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885 <dt class="title" id="pygame.Surface.get_rect"> |
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886 <tt class="descname">get_rect</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_rect" title="Permalink to this definition">¶</a></dt> |
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887 <dd><div class="line-block"> |
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888 <div class="line"><span class="summaryline">get the rectangular area of the Surface</span></div> |
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889 <div class="line"><span class="signature">get_rect(**kwargs) -> Rect</span></div> |
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890 </div> |
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891 <p>Returns a new rectangle covering the entire surface. This rectangle will |
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892 always start at 0, 0 with a width. and height the same size as the image.</p> |
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893 <p>You can pass keyword argument values to this function. These named values |
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894 will be applied to the attributes of the Rect before it is returned. An |
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895 example would be ‘mysurf.get_rect(center=(100,100))’ to create a |
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896 rectangle for the Surface centered at a given position.</p> |
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897 </dd></dl> |
| 627 | 898 |
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899 <dl class="definition method"> |
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900 <dt class="title" id="pygame.Surface.get_bitsize"> |
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901 <tt class="descname">get_bitsize</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_bitsize" title="Permalink to this definition">¶</a></dt> |
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902 <dd><div class="line-block"> |
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903 <div class="line"><span class="summaryline">get the bit depth of the Surface pixel format</span></div> |
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904 <div class="line"><span class="signature">get_bitsize() -> int</span></div> |
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905 </div> |
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906 <p>Returns the number of bits used to represent each pixel. This value may |
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907 not exactly fill the number of bytes used per pixel. For example a 15 bit |
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908 Surface still requires a full 2 bytes.</p> |
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909 </dd></dl> |
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910 |
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911 <dl class="definition method"> |
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912 <dt class="title" id="pygame.Surface.get_bytesize"> |
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913 <tt class="descname">get_bytesize</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_bytesize" title="Permalink to this definition">¶</a></dt> |
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914 <dd><div class="line-block"> |
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915 <div class="line"><span class="summaryline">get the bytes used per Surface pixel</span></div> |
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916 <div class="line"><span class="signature">get_bytesize() -> int</span></div> |
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917 </div> |
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918 <p>Return the number of bytes used per pixel.</p> |
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919 </dd></dl> |
| 627 | 920 |
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921 <dl class="definition method"> |
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922 <dt class="title" id="pygame.Surface.get_flags"> |
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923 <tt class="descname">get_flags</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_flags" title="Permalink to this definition">¶</a></dt> |
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924 <dd><div class="line-block"> |
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925 <div class="line"><span class="summaryline">get the additional flags used for the Surface</span></div> |
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926 <div class="line"><span class="signature">get_flags() -> int</span></div> |
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927 </div> |
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928 <p>Returns a set of current Surface features. Each feature is a bit in the |
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929 flags bitmask. Typical flags are <tt class="docutils literal"><span class="pre">HWSURFACE</span></tt>, <tt class="docutils literal"><span class="pre">RLEACCEL</span></tt>, |
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930 <tt class="docutils literal"><span class="pre">SRCALPHA</span></tt>, and <tt class="docutils literal"><span class="pre">SRCCOLORKEY</span></tt>.</p> |
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931 <p>Here is a more complete list of flags. A full list can be found in |
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932 <tt class="docutils literal"><span class="pre">SDL_video.h</span></tt></p> |
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933 <div class="highlight-python"><pre>SWSURFACE 0x00000000 # Surface is in system memory |
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934 HWSURFACE 0x00000001 # Surface is in video memory |
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935 ASYNCBLIT 0x00000004 # Use asynchronous blits if possible</pre> |
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936 </div> |
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937 <p>Available for <tt class="docutils literal"><span class="pre">pygame.display.set_mode()</span></tt></p> |
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938 <div class="highlight-python"><pre>ANYFORMAT 0x10000000 # Allow any video depth/pixel-format |
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939 HWPALETTE 0x20000000 # Surface has exclusive palette |
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940 DOUBLEBUF 0x40000000 # Set up double-buffered video mode |
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941 FULLSCREEN 0x80000000 # Surface is a full screen display |
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942 OPENGL 0x00000002 # Create an OpenGL rendering context |
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943 OPENGLBLIT 0x0000000A # Create an OpenGL rendering context |
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944 # and use it for blitting. Obsolete. |
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945 RESIZABLE 0x00000010 # This video mode may be resized |
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946 NOFRAME 0x00000020 # No window caption or edge frame</pre> |
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947 </div> |
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948 <p>Used internally (read-only)</p> |
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949 <div class="highlight-python"><pre>HWACCEL 0x00000100 # Blit uses hardware acceleration |
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950 SRCCOLORKEY 0x00001000 # Blit uses a source color key |
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951 RLEACCELOK 0x00002000 # Private flag |
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952 RLEACCEL 0x00004000 # Surface is RLE encoded |
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953 SRCALPHA 0x00010000 # Blit uses source alpha blending |
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954 PREALLOC 0x01000000 # Surface uses preallocated memory</pre> |
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955 </div> |
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956 </dd></dl> |
| 627 | 957 |
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958 <dl class="definition method"> |
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959 <dt class="title" id="pygame.Surface.get_pitch"> |
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960 <tt class="descname">get_pitch</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_pitch" title="Permalink to this definition">¶</a></dt> |
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961 <dd><div class="line-block"> |
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962 <div class="line"><span class="summaryline">get the number of bytes used per Surface row</span></div> |
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963 <div class="line"><span class="signature">get_pitch() -> int</span></div> |
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964 </div> |
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965 <p>Return the number of bytes separating each row in the Surface. Surfaces |
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966 in video memory are not always linearly packed. Subsurfaces will also |
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967 have a larger pitch than their real width.</p> |
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968 <p>This value is not needed for normal Pygame usage.</p> |
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969 </dd></dl> |
| 627 | 970 |
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971 <dl class="definition method"> |
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972 <dt class="title" id="pygame.Surface.get_masks"> |
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973 <tt class="descname">get_masks</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_masks" title="Permalink to this definition">¶</a></dt> |
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974 <dd><div class="line-block"> |
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975 <div class="line"><span class="summaryline">the bitmasks needed to convert between a color and a mapped integer</span></div> |
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976 <div class="line"><span class="signature">get_masks() -> (R, G, B, A)</span></div> |
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977 </div> |
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978 <p>Returns the bitmasks used to isolate each color in a mapped integer.</p> |
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979 <p>This value is not needed for normal Pygame usage.</p> |
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980 </dd></dl> |
| 627 | 981 |
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982 <dl class="definition method"> |
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983 <dt class="title" id="pygame.Surface.set_masks"> |
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984 <tt class="descname">set_masks</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.set_masks" title="Permalink to this definition">¶</a></dt> |
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985 <dd><div class="line-block"> |
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986 <div class="line"><span class="summaryline">set the bitmasks needed to convert between a color and a mapped integer</span></div> |
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987 <div class="line"><span class="signature">set_masks((r,g,b,a)) -> None</span></div> |
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988 </div> |
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989 <p>This is not needed for normal Pygame usage. New in pygame 1.8.1</p> |
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990 </dd></dl> |
| 627 | 991 |
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992 <dl class="definition method"> |
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993 <dt class="title" id="pygame.Surface.get_shifts"> |
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994 <tt class="descname">get_shifts</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_shifts" title="Permalink to this definition">¶</a></dt> |
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995 <dd><div class="line-block"> |
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996 <div class="line"><span class="summaryline">the bit shifts needed to convert between a color and a mapped integer</span></div> |
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997 <div class="line"><span class="signature">get_shifts() -> (R, G, B, A)</span></div> |
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998 </div> |
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999 <p>Returns the pixel shifts need to convert between each color and a mapped |
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1000 integer.</p> |
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1001 <p>This value is not needed for normal Pygame usage.</p> |
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1002 </dd></dl> |
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1234
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1003 |
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1004 <dl class="definition method"> |
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1005 <dt class="title" id="pygame.Surface.set_shifts"> |
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1006 <tt class="descname">set_shifts</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.set_shifts" title="Permalink to this definition">¶</a></dt> |
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1007 <dd><div class="line-block"> |
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1008 <div class="line"><span class="summaryline">sets the bit shifts needed to convert between a color and a mapped integer</span></div> |
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1009 <div class="line"><span class="signature">set_shifts((r,g,b,a)) -> None</span></div> |
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1010 </div> |
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1011 <p>This is not needed for normal Pygame usage. New in pygame 1.8.1</p> |
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1012 </dd></dl> |
| 627 | 1013 |
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1014 <dl class="definition method"> |
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1015 <dt class="title" id="pygame.Surface.get_losses"> |
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1016 <tt class="descname">get_losses</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_losses" title="Permalink to this definition">¶</a></dt> |
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1017 <dd><div class="line-block"> |
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1018 <div class="line"><span class="summaryline">the significant bits used to convert between a color and a mapped integer</span></div> |
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1019 <div class="line"><span class="signature">get_losses() -> (R, G, B, A)</span></div> |
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1020 </div> |
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1021 <p>Return the least significant number of bits stripped from each color in a |
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1022 mapped integer.</p> |
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1023 <p>This value is not needed for normal Pygame usage.</p> |
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1024 </dd></dl> |
| 627 | 1025 |
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1026 <dl class="definition method"> |
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1027 <dt class="title" id="pygame.Surface.get_bounding_rect"> |
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1028 <tt class="descname">get_bounding_rect</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_bounding_rect" title="Permalink to this definition">¶</a></dt> |
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1029 <dd><div class="line-block"> |
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1030 <div class="line"><span class="summaryline">find the smallest rect containing data</span></div> |
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1031 <div class="line"><span class="signature">get_bounding_rect(min_alpha = 1) -> Rect</span></div> |
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1032 </div> |
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1033 <p>Returns the smallest rectangular region that contains all the pixels in |
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1034 the surface that have an alpha value greater than or equal to the minimum |
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1035 alpha value.</p> |
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1036 <p>This function will temporarily lock and unlock the Surface as needed.</p> |
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1037 <p>New in pygame 1.8.</p> |
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1038 </dd></dl> |
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1039 |
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1040 <dl class="definition method"> |
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1041 <dt class="title" id="pygame.Surface.get_view"> |
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1042 <tt class="descname">get_view</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_view" title="Permalink to this definition">¶</a></dt> |
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1043 <dd><div class="line-block"> |
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1044 <div class="line"><span class="summaryline">return a view of a surface’s pixel data.</span></div> |
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1045 <div class="line"><span class="signature">get_view(kind=‘2’) -> <view></span></div> |
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1046 </div> |
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1047 <p>Return an object which exposes a surface’s internal pixel buffer to a |
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1048 NumPy array. For now a custom object with an array struct interface is |
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1049 returned. A Python memoryview may be returned in the future. The buffer |
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1050 is writeable.</p> |
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1051 <p>The kind argument is the length 1 string ‘2’, ‘3’, ‘r’, ‘g’, ‘b’, or ‘a’. |
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1052 The letters are case insensitive; ‘A’ will work as well. The argument can |
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1053 be either a Unicode or byte (char) string. The default is ‘2’.</p> |
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1054 <p>A kind ‘2’ view is a (surface-width, surface-height) array of raw pixels. |
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1055 The pixels are surface bytesized unsigned integers. The pixel format is |
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1056 surface specific. The 3 byte unsigned integers of 24 bit surfaces are |
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1057 unlikely accepted by anything other than other Pygame functions.</p> |
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1058 <p>‘3’ returns a (surface-width, surface-height, 3) view of <tt class="docutils literal"><span class="pre">RGB</span></tt> color |
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1059 components. Each of the red, green, and blue components are unsigned |
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1060 bytes. Only 24-bit and 32-bit surfaces are supported. The color |
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1061 components must be in either <tt class="docutils literal"><span class="pre">RGB</span></tt> or <tt class="docutils literal"><span class="pre">BGR</span></tt> order within the pixel.</p> |
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1062 <p>‘r’ for red, ‘g’ for green, ‘b’ for blue, and ‘a’ for alpha return a |
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1063 (surface-width, surface-height) view of a single color component within a |
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1064 surface: a color plane. Color components are unsigned bytes. Both 24-bit |
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1065 and 32-bit surfaces support ‘r’, ‘g’, and ‘b’. Only 32-bit surfaces with |
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1066 <tt class="docutils literal"><span class="pre">SRCALPHA</span></tt> support ‘a’.</p> |
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1067 <p>This method implicitly locks the Surface. The lock will be released, once |
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1068 the returned view object is deleted.</p> |
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1069 <p>New in pygame 1.9.2.</p> |
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1070 </dd></dl> |
|
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1071 |
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1072 <dl class="definition method"> |
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1073 <dt class="title" id="pygame.Surface.get_buffer"> |
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1074 <tt class="descname">get_buffer</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Surface.get_buffer" title="Permalink to this definition">¶</a></dt> |
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1075 <dd><div class="line-block"> |
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1076 <div class="line"><span class="summaryline">acquires a buffer object for the pixels of the Surface.</span></div> |
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1077 <div class="line"><span class="signature">get_buffer() -> BufferProxy</span></div> |
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1078 </div> |
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1079 <p>Return a buffer object for the pixels of the Surface. The buffer can be |
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1080 used for direct pixel access and manipulation.</p> |
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1081 <p>This method implicitly locks the Surface. The lock will be released, once |
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1082 the returned BufferProxy object is deleted.</p> |
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1083 <p>New in pygame 1.8.</p> |
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1084 </dd></dl> |
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1085 |
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1086 </dd></dl> |
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1087 |
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1088 </div> |
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1089 |
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1090 </div> |
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1091 </div> |
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1092 </div> |
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1093 <div class="clearer"></div> |
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1094 </div> |
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1095 <div class="related"> |
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1096 <h3>Navigation</h3> |
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1097 <ul> |
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1098 <li class="right" style="margin-right: 10px"> |
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1099 <a href="../genindex.html" title="General Index" |
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1100 accesskey="I">index</a></li> |
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1101 <li class="right" > |
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1102 <a href="surfarray.html" title="pygame.surfarray" |
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1103 accesskey="N">next</a> |</li> |
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1104 <li class="right" > |
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1105 <a href="sprite.html" title="pygame.sprite" |
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1106 accesskey="P">previous</a> |</li> |
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1107 <li><a href="../index.html">Pygame v1.9.2 documentation</a> »</li> |
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1108 <script type="text/javascript" src="jquery.plugin.docscomments.js"></script> |
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1109 |
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1110 </ul> |
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1111 </div> |
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1112 <div class="footer"> |
| 2225 | 1113 © Copyright 2011, Pygame Developers. |
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da4302429d3b
replace makeref.py generated documents with makeref2.py documents
Lenard Lindstrom <len-l@telus.net>
parents:
2166
diff
changeset
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1114 </div> |
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da4302429d3b
replace makeref.py generated documents with makeref2.py documents
Lenard Lindstrom <len-l@telus.net>
parents:
2166
diff
changeset
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1115 </body> |
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da4302429d3b
replace makeref.py generated documents with makeref2.py documents
Lenard Lindstrom <len-l@telus.net>
parents:
2166
diff
changeset
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1116 </html> |
