Mercurial > pygame
view examples/arraydemo.py @ 1849:301bc61643a9 math_module
merged changes from trunk
| author | lorenz |
|---|---|
| date | Mon, 16 Nov 2009 18:31:40 +0000 |
| parents | 6c5040262b53 |
| children | 27991588198b |
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#!/usr/bin/env python import sys import os try: import pygame from pygame import surfarray from pygame.locals import * except ImportError: raise ImportError('Error Importing Pygame/surfarray') main_dir = os.path.split(os.path.abspath(__file__))[0] def main(arraytype=None): """show various surfarray effects If arraytype is provided then use that array package. Valid values are 'numeric' or 'numpy'. Otherwise default to NumPy, or fall back on Numeric if NumPy is not installed. """ if arraytype is None: if 'numpy' in surfarray.get_arraytypes(): surfarray.use_arraytype('numpy') elif 'numeric' in surfarray.get_arraytype(): surfarray.use_arraytype('numeric') else: raise ImportError('No array package is installed') else: surfarray.use_arraytype(arraytype) if surfarray.get_arraytype() == 'numpy': import numpy as N from numpy import int32 else: import Numeric as N from Numeric import Int32 as int32 pygame.init() print ('Using %s' % surfarray.get_arraytype().capitalize()) print ('Press the mouse button to advance image.') print ('Press the "s" key to save the current image.') def surfdemo_show(array_img, name): "displays a surface, waits for user to continue" screen = pygame.display.set_mode(array_img.shape[:2], 0, 32) surfarray.blit_array(screen, array_img) pygame.display.flip() pygame.display.set_caption(name) while 1: e = pygame.event.wait() if e.type == MOUSEBUTTONDOWN: break elif e.type == KEYDOWN and e.key == K_s: #pygame.image.save(screen, name+'.bmp') #s = pygame.Surface(screen.get_size(), 0, 32) #s = s.convert_alpha() #s.fill((0,0,0,255)) #s.blit(screen, (0,0)) #s.fill((222,0,0,50), (0,0,40,40)) #pygame.image.save_extended(s, name+'.png') #pygame.image.save(s, name+'.png') #pygame.image.save(screen, name+'_screen.png') #pygame.image.save(s, name+'.tga') pygame.image.save(screen, name+'.png') elif e.type == QUIT: raise SystemExit() #allblack allblack = N.zeros((128, 128), int32) surfdemo_show(allblack, 'allblack') #striped #the element type is required for N.zeros in NumPy else #an array of float is returned. striped = N.zeros((128, 128, 3), int32) striped[:] = (255, 0, 0) striped[:,::3] = (0, 255, 255) surfdemo_show(striped, 'striped') #imgarray imagename = os.path.join(main_dir, 'data', 'arraydemo.bmp') imgsurface = pygame.image.load(imagename) imgarray = surfarray.array2d(imgsurface) surfdemo_show(imgarray, 'imgarray') #flipped flipped = imgarray[:,::-1] surfdemo_show(flipped, 'flipped') #scaledown scaledown = imgarray[::2,::2] surfdemo_show(scaledown, 'scaledown') #scaleup #the element type is required for N.zeros in NumPy else #an #array of floats is returned. size = N.array(imgarray.shape)*2 scaleup = N.zeros(size, int32) scaleup[::2,::2] = imgarray scaleup[1::2,::2] = imgarray scaleup[:,1::2] = scaleup[:,::2] surfdemo_show(scaleup, 'scaleup') #redimg rgbarray = surfarray.array3d(imgsurface) redimg = N.array(rgbarray) redimg[:,:,1:] = 0 surfdemo_show(redimg, 'redimg') #soften soften = N.array(rgbarray)*1 soften[1:,:] += rgbarray[:-1,:]*8 soften[:-1,:] += rgbarray[1:,:]*8 soften[:,1:] += rgbarray[:,:-1]*8 soften[:,:-1] += rgbarray[:,1:]*8 soften /= 33 surfdemo_show(soften, 'soften') #crossfade (50%) src = N.array(rgbarray) dest = N.zeros(rgbarray.shape) dest[:] = 20, 50, 100 diff = (dest - src) * 0.50 if surfarray.get_arraytype() == 'numpy': xfade = src + diff.astype(N.uint) else: xfade = src + diff.astype(N.Int) surfdemo_show(xfade, 'xfade') #alldone pygame.quit() def usage(): print ("Usage: command line option [--numpy|--numeric]") print (" The default is to use NumPy if installed,") print (" otherwise Numeric") if __name__ == '__main__': if len(sys.argv) == 2: if '--numpy' in sys.argv: main('numpy') elif '--numeric' in sys.argv: main('numeric') else: usage() elif len(sys.argv) == 1: main() else: usage()
