Mercurial > pygame
view setmods @ 1849:301bc61643a9 math_module
merged changes from trunk
| author | lorenz |
|---|---|
| date | Mon, 16 Nov 2009 18:31:40 +0000 |
| parents | e3a61fb10443 |
| children |
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#!/bin/bash # This script sets the unix file modes for pygame files. Specifically it # sets the executabled bit for any python files starting with the # '#!/usr/bin/env python' sha-bang. Searching is restricted to the base # and examples directories. The Pygame policy is to not preserve # executable mode in SVN. It is left as an end-user choice. It is safe to # commit executable files as their modes are not copied to SVN. # SHA_BANG='^#! */usr/bin/env python' PROGS="*.py examples/*.py" for name in `grep -le "$SHA_BANG" $PROGS` do chmod a+x "$name" done # Also make sure none of the files in lib/ are executable... # like the font file which was in the 1.8.1release. chmod -x lib/*.ttf chmod -x lib/*.py chmod -x lib/threads/*.py chmod -x lib/gp2x/*.py
