Mercurial > pygame
view src/rect.doc @ 1849:301bc61643a9 math_module
merged changes from trunk
| author | lorenz |
|---|---|
| date | Mon, 16 Nov 2009 18:31:40 +0000 |
| parents | 02c1e8e9c102 |
| children |
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pygame.Rect pygame object for storing rectangular coordinates pygame.Rect(left, top, width, height): return Rect pygame.Rect((left, top), (width, height)): return Rect pygame.Rect(object): return Rect Pygame uses Rect objects to store and manipulate rectangular areas. A Rect can be created from a combination of left, top, width, and height values. Rects can also be created from python objects that are already a Rect or have an attribute named "rect". Any Pygame function that requires a Rect argument also accepts any of these values to construct a Rect. This makes it easier to create Rects on the fly as arguments to functions. The Rect functions that change the position or size of a Rect return a new copy of the Rect with the affected changes. The original Rect is not modified. Some methods have an alternate "in-place" version that returns None but effects the original Rect. These "in-place" methods are denoted with the "ip" suffix. The Rect object has several virtual attributes which can be used to move and align the Rect: top, left, bottom, right topleft, bottomleft, topright, bottomright midtop, midleft, midbottom, midright center, centerx, centery size, width, height w,h All of these attributes can be assigned to: rect1.right = 10 rect2.center = (20,30) Assigning to size, width or height changes the dimensions of the rectangle; all other assignments move the rectangle without resizing it. Notice that some attributes are integers and others are pairs of integers. If a Rect has a nonzero width or height, it will return True for a nonzero test. Some methods return a Rect with 0 size to represent an invalid rectangle. The coordinates for Rect objects are all integers. The size values can be programmed to have negative values, but these are considered illegal Rects for most operations. There are several collision tests between other rectangles. Most python containers can be searched for collisions against a single Rect. The area covered by a Rect does not include the right- and bottom-most edge of pixels. If one Rect's bottom border is another Rect's top border (i.e., rect1.bottom=rect2.top), the two meet exactly on the screen but do not overlap, and rect1.colliderect(rect2) returns false. Though Rect can be subclassed, methods that return new rectangles are not subclass aware. That is, move or copy return a new pygame.Rect instance, not an instance of the subclass. This may change. To make subclass awareness work though, subclasses may have to maintain the same constructor signature as Rect. <SECTION> copy copy the rectangle Rect.copy(): return Rect Returns a new rectangle having the same position and size as the orginal. New in pygame 1.9 <END> move moves the rectangle Rect.move(x, y): return Rect Returns a new rectangle that is moved by the given offset. The x and y arguments can be any integer value, positive or negative. <END> move_ip moves the rectangle, in place Rect.move_ip(x, y): return None Same as the Rect.move() method, but operates in place. <END> inflate grow or shrink the rectangle size Rect.inflate(x, y): return Rect Returns a new rectangle with the size changed by the given offset. The rectangle remains centered around its current center. Negative values will shrink the rectangle. <END> inflate_ip grow or shrink the rectangle size, in place Rect.inflate_ip(x, y): return None Same as the Rect.inflate() method, but operates in place. <END> clamp moves the rectangle inside another Rect.clamp(Rect): return Rect Returns a new rectangle that is moved to be completely inside the argument Rect. If the rectangle is too large to fit inside, it is centered inside the argument Rect, but its size is not changed. <END> clamp_ip moves the rectangle inside another, in place Rect.clamp_ip(Rect): return None Same as the Rect.clamp() method, but operates in place. <END> clip crops a rectangle inside another Rect.clip(Rect): return Rect Returns a new rectangle that is cropped to be completely inside the argument Rect. If the two rectangles do not overlap to begin with, a Rect with 0 size is returned. <END> union joins two rectangles into one Rect.union(Rect): return Rect Returns a new rectangle that completely covers the area of the two provided rectangles. There may be area inside the new Rect that is not covered by the originals. <END> union_ip joins two rectangles into one, in place Rect.union_ip(Rect): return None Same as the Rect.union() method, but operates in place. <END> unionall the union of many rectangles Rect.unionall(Rect_sequence): return Rect Returns the union of one rectangle with a sequence of many rectangles. <END> unionall_ip the union of many rectangles, in place Rect.unionall_ip(Rect_sequence): return None The same as the Rect.unionall() method, but operates in place. <END> fit resize and move a rectangle with aspect ratio Rect.fit(Rect): return Rect Returns a new rectangle that is moved and resized to fit another. The aspect ratio of the original Rect is preserved, so the new rectangle may be smaller than the target in either width or height. <END> normalize correct negative sizes Rect.normalize(): return None This will flip the width or height of a rectangle if it has a negative size. The rectangle will remain in the same place, with only the sides swapped. <END> contains test if one rectangle is inside another Rect.contains(Rect): return bool Returns true when the argument is completely inside the Rect. <END> collidepoint test if a point is inside a rectangle Rect.collidepoint(x, y): return bool Rect.collidepoint((x,y)): return bool Returns true if the given point is inside the rectangle. A point along the right or bottom edge is not considered to be inside the rectangle. <END> colliderect test if two rectangles overlap Rect.colliderect(Rect): return bool Returns true if any portion of either rectangle overlap (except the top+bottom or left+right edges). <END> collidelist test if one rectangle in a list intersects Rect.collidelist(list): return index Test whether the rectangle collides with any in a sequence of rectangles. The index of the first collision found is returned. If no collisions are found an index of -1 is returned. <END> collidelistall test if all rectangles in a list intersect Rect.collidelistall(list): return indices Returns a list of all the indices that contain rectangles that collide with the Rect. If no intersecting rectangles are found, an empty list is returned. <END> collidedict test if one rectangle in a dictionary intersects Rect.collidedict(dict): return (key, value) Returns the key and value of the first dictionary value that collides with the Rect. If no collisions are found, None is returned. Rect objects are not hashable and cannot be used as keys in a dictionary, only as values. <END> collidedictall test if all rectangles in a dictionary intersect Rect.collidedictall(dict): return [(key, value), ...] Returns a list of all the key and value pairs that intersect with the Rect. If no collisions are found an empty dictionary is returned. Rect objects are not hashable and cannot be used as keys in a dictionary, only as values. <END> <END>
