Mercurial > pygame
view docs/ref/camera.html @ 3172:d1b367fc08bc tests-returncode
Use a return code of 1 when the tests fail.
| author | Thomas Kluyver <takowl@gmail.com> |
|---|---|
| date | Wed, 09 Jan 2013 10:13:57 +0000 |
| parents | 8d9ce368f8d3 |
| children |
line wrap: on
line source
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>pygame.camera — Pygame v1.9.2 documentation</title> <link rel="stylesheet" href="../_static/pygame.css" type="text/css" /> <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../', VERSION: '1.9.2', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true }; </script> <script type="text/javascript" src="../_static/jquery.js"></script> <script type="text/javascript" src="../_static/underscore.js"></script> <script type="text/javascript" src="../_static/doctools.js"></script> <link rel="shortcut icon" href="../_static/pygame.ico"/> <link rel="top" title="Pygame v1.9.2 documentation" href="../index.html" /> <link rel="next" title="pygame.cdrom" href="cdrom.html" /> <link rel="prev" title="Pygame Front Page" href="../index.html" /> </head> <body> <div class="document"> <div class="header"> <table> <tr> <td class="logo"> <a href="http://www.pygame.org/"> <img src="../_static/pygame_tiny.png"/> </a> <h5>pygame documentation</h5> </td> <td class="pagelinks"> <p class="top"> || <a href="http://www.pygame.org/">Pygame Home</a> || <a href="../index.html">Help Contents</a> || <a href="../genindex.html">Reference Index</a> || </p> <p class="bottom"> <a href="camera.html">camera</a> || <a href="cdrom.html">cdrom</a> || <a href="color.html">Color</a> || <a href="cursors.html">cursors</a> || <a href="display.html">display</a> || <a href="draw.html">draw</a> || <a href="event.html">event</a> || <a href="examples.html">examples</a> || <a href="font.html">font</a> || <a href="freetype.html">freetype</a> || <a href="gfxdraw.html">gfxdraw</a> || <a href="image.html">image</a> || <a href="joystick.html">joystick</a> || <a href="key.html">key</a> || <a href="locals.html">locals</a> || <a href="mask.html">mask</a> || <a href="math.html">math</a> || <a href="midi.html">midi</a> || <a href="mixer.html">mixer</a> || <a href="mouse.html">mouse</a> || <a href="movie.html">movie</a> || <a href="music.html">music</a> || <a href="overlay.html">Overlay</a> || <a href="pixelarray.html">PixelArray</a> || <a href="pixelcopy.html">pixelcopy</a> || <a href="pygame.html">pygame</a> || <a href="rect.html">Rect</a> || <a href="scrap.html">scrap</a> || <a href="sndarray.html">sndarray</a> || <a href="sprite.html">sprite</a> || <a href="surface.html">Surface</a> || <a href="surfarray.html">surfarray</a> || <a href="tests.html">tests</a> || <a href="time.html">time</a> || <a href="transform.html">transform</a> || <a href="pygame.html#module-pygame.version">version</a> </p> </td> </tr> </table> </div> <div class="documentwrapper"> <div class="body"> <div class="sectionwrapper"> <div class="section" id="module-pygame.camera"> <span id="pygame-camera"></span><dl class="definition module"> <dt class="title module"> <tt class="docutils literal"><span class="pre">pygame.camera</span></tt></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">pygame module for camera use</span></div> </div> <table border="1" class="toc docutils"> <colgroup> <col width="38%" /> <col width="1%" /> <col width="61%" /> </colgroup> <tbody valign="top"> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.colorspace">pygame.camera.colorspace</a></td> <td>—</td> <td>Surface colorspace conversion</td> </tr> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.list_cameras">pygame.camera.list_cameras</a></td> <td>—</td> <td>returns a list of available cameras</td> </tr> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.Camera">pygame.camera.Camera</a></td> <td>—</td> <td>load a camera</td> </tr> </tbody> </table> <p>Pygame currently supports only Linux and v4l2 cameras.</p> <p>EXPERIMENTAL!: This api may change or disappear in later pygame releases. If you use this, your code will very likely break with the next pygame release.</p> <p>The Bayer to <tt class="docutils literal"><span class="pre">RGB</span></tt> function is based on:</p> <div class="highlight-python"><pre>Sonix SN9C101 based webcam basic I/F routines Copyright (C) 2004 Takafumi Mizuno <taka-qce@ls-a.jp> Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</pre> </div> <p>New in pygame 1.9.0.</p> <dl class="definition function"> <dt class="title" id="pygame.camera.colorspace"> <tt class="descclassname">pygame.camera.</tt><tt class="descname">colorspace</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.colorspace" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">Surface colorspace conversion</span></div> <div class="line"><span class="signature">colorspace(Surface, format, DestSurface = None) -> Surface</span></div> </div> <p>Allows for conversion from “RGB” to a destination colorspace of “HSV” or “YUV”. The source and destination surfaces must be the same size and pixel depth. This is useful for computer vision on devices with limited processing power. Capture as small of an image as possible, <tt class="docutils literal"><span class="pre">transform.scale()</span></tt> it even smaller, and then convert the colorspace to <tt class="docutils literal"><span class="pre">YUV</span></tt> or <tt class="docutils literal"><span class="pre">HSV</span></tt> before doing any processing on it.</p> </dd></dl> <dl class="definition function"> <dt class="title" id="pygame.camera.list_cameras"> <tt class="descclassname">pygame.camera.</tt><tt class="descname">list_cameras</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.list_cameras" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">returns a list of available cameras</span></div> <div class="line"><span class="signature">list_cameras() -> [cameras]</span></div> </div> <p>Checks the computer for available cameras and returns a list of strings of camera names, ready to be fed into <a class="tooltip reference internal" href="#pygame.camera.Camera" title=""><tt class="xref py py-class docutils literal"><span class="pre">pygame.camera.Camera</span></tt><span class="tooltip-content">load a camera</span></a>.</p> </dd></dl> <dl class="definition class"> <dt class="title" id="pygame.camera.Camera"> <em class="property">class </em><tt class="descclassname">pygame.camera.</tt><tt class="descname">Camera</tt><a class="headerlink" href="#pygame.camera.Camera" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">load a camera</span></div> <div class="line"><span class="signature">Camera(device, (width, height), format) -> Camera</span></div> </div> <table border="1" class="toc docutils"> <colgroup> <col width="36%" /> <col width="1%" /> <col width="63%" /> </colgroup> <tbody valign="top"> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.Camera.start">pygame.camera.Camera.start</a></td> <td>—</td> <td>opens, initializes, and starts capturing</td> </tr> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.Camera.stop">pygame.camera.Camera.stop</a></td> <td>—</td> <td>stops, uninitializes, and closes the camera</td> </tr> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.Camera.get_controls">pygame.camera.Camera.get_controls</a></td> <td>—</td> <td>gets current values of user controls</td> </tr> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.Camera.set_controls">pygame.camera.Camera.set_controls</a></td> <td>—</td> <td>changes camera settings if supported by the camera</td> </tr> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.Camera.get_size">pygame.camera.Camera.get_size</a></td> <td>—</td> <td>returns the dimensions of the images being recorded</td> </tr> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.Camera.query_image">pygame.camera.Camera.query_image</a></td> <td>—</td> <td>checks if a frame is ready</td> </tr> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.Camera.get_image">pygame.camera.Camera.get_image</a></td> <td>—</td> <td>captures an image as a Surface</td> </tr> <tr><td><a class="toc reference external" href="camera.html#pygame.camera.Camera.get_raw">pygame.camera.Camera.get_raw</a></td> <td>—</td> <td>returns an unmodified image as a string</td> </tr> </tbody> </table> <p>Loads a v4l2 camera. The device is typically something like “/dev/video0”. Default width and height are 640 by 480. Format is the desired colorspace of the output. This is useful for computer vision purposes. The default is <tt class="docutils literal"><span class="pre">RGB</span></tt>. The following are supported:</p> <blockquote> <ul class="simple"> <li><tt class="docutils literal"><span class="pre">RGB</span></tt> - Red, Green, Blue</li> <li><tt class="docutils literal"><span class="pre">YUV</span></tt> - Luma, Blue Chrominance, Red Chrominance</li> <li><tt class="docutils literal"><span class="pre">HSV</span></tt> - Hue, Saturation, Value</li> </ul> </blockquote> <dl class="definition method"> <dt class="title" id="pygame.camera.Camera.start"> <tt class="descname">start</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.Camera.start" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">opens, initializes, and starts capturing</span></div> <div class="line"><span class="signature">start() -> None</span></div> </div> <p>Opens the camera device, attempts to initialize it, and begins recording images to a buffer. The camera must be started before any of the below functions can be used.</p> </dd></dl> <dl class="definition method"> <dt class="title" id="pygame.camera.Camera.stop"> <tt class="descname">stop</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.Camera.stop" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">stops, uninitializes, and closes the camera</span></div> <div class="line"><span class="signature">stop() -> None</span></div> </div> <p>Stops recording, uninitializes the camera, and closes it. Once a camera is stopped, the below functions cannot be used until it is started again.</p> </dd></dl> <dl class="definition method"> <dt class="title" id="pygame.camera.Camera.get_controls"> <tt class="descname">get_controls</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.Camera.get_controls" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">gets current values of user controls</span></div> <div class="line"><span class="signature">get_controls() -> (hflip = bool, vflip = bool, brightness)</span></div> </div> <p>If the camera supports it, get_controls will return the current settings for horizontal and vertical image flip as bools and brightness as an int. If unsupported, it will return the default values of (0, 0, 0). Note that the return values here may be different than those returned by set_controls, though these are more likely to be correct.</p> </dd></dl> <dl class="definition method"> <dt class="title" id="pygame.camera.Camera.set_controls"> <tt class="descname">set_controls</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.Camera.set_controls" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">changes camera settings if supported by the camera</span></div> <div class="line"><span class="signature">set_controls(hflip = bool, vflip = bool, brightness) -> (hflip = bool, vflip = bool, brightness)</span></div> </div> <p>Allows you to change camera settings if the camera supports it. The return values will be the input values if the camera claims it succeeded or the values previously in use if not. Each argument is optional, and the desired one can be chosen by supplying the keyword, like hflip. Note that the actual settings being used by the camera may not be the same as those returned by set_controls.</p> </dd></dl> <dl class="definition method"> <dt class="title" id="pygame.camera.Camera.get_size"> <tt class="descname">get_size</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.Camera.get_size" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">returns the dimensions of the images being recorded</span></div> <div class="line"><span class="signature">get_size() -> (width, height)</span></div> </div> <p>Returns the current dimensions of the images being captured by the camera. This will return the actual size, which may be different than the one specified during initialization if the camera did not support that size.</p> </dd></dl> <dl class="definition method"> <dt class="title" id="pygame.camera.Camera.query_image"> <tt class="descname">query_image</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.Camera.query_image" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">checks if a frame is ready</span></div> <div class="line"><span class="signature">query_image() -> bool</span></div> </div> <p>If an image is ready to get, it returns true. Otherwise it returns false. Note that some webcams will always return False and will only queue a frame when called with a blocking function like <tt class="docutils literal"><span class="pre">get_image()</span></tt>. This is useful to separate the framerate of the game from that of the camera without having to use threading.</p> </dd></dl> <dl class="definition method"> <dt class="title" id="pygame.camera.Camera.get_image"> <tt class="descname">get_image</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.Camera.get_image" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">captures an image as a Surface</span></div> <div class="line"><span class="signature">get_image(Surface = None) -> Surface</span></div> </div> <p>Pulls an image off of the buffer as an <tt class="docutils literal"><span class="pre">RGB</span></tt> Surface. It can optionally reuse an existing Surface to save time. The bit depth of the surface is either 24bits or the same as the optionally supplied Surface.</p> </dd></dl> <dl class="definition method"> <dt class="title" id="pygame.camera.Camera.get_raw"> <tt class="descname">get_raw</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.Camera.get_raw" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">returns an unmodified image as a string</span></div> <div class="line"><span class="signature">get_raw() -> string</span></div> </div> <p>Gets an image from a camera as a string in the native pixelformat of the camera. Useful for integration with other libraries.</p> </dd></dl> </dd></dl> </dd></dl> </div> </div> </div> </div> <div class="clearer"></div> </div> <div class="related"> <h3>Navigation</h3> <ul> <li class="right" style="margin-right: 10px"> <a href="../genindex.html" title="General Index" accesskey="I">index</a></li> <li class="right" > <a href="cdrom.html" title="pygame.cdrom" accesskey="N">next</a> |</li> <li class="right" > <a href="../index.html" title="Pygame Front Page" accesskey="P">previous</a> |</li> <li><a href="../index.html">Pygame v1.9.2 documentation</a> »</li> <script type="text/javascript" src="jquery.plugin.docscomments.js"></script> </ul> </div> <div class="footer"> © Copyright 2011, Pygame Developers. </div> </body> </html>
