Mercurial > pygame
view docs/ref/overlay.html @ 3172:d1b367fc08bc tests-returncode
Use a return code of 1 when the tests fail.
| author | Thomas Kluyver <takowl@gmail.com> |
|---|---|
| date | Wed, 09 Jan 2013 10:13:57 +0000 |
| parents | 0a3be7313aa4 |
| children |
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>pygame.Overlay — Pygame v1.9.2 documentation</title> <link rel="stylesheet" href="../_static/pygame.css" type="text/css" /> <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../', VERSION: '1.9.2', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true }; </script> <script type="text/javascript" src="../_static/jquery.js"></script> <script type="text/javascript" src="../_static/underscore.js"></script> <script type="text/javascript" src="../_static/doctools.js"></script> <link rel="shortcut icon" href="../_static/pygame.ico"/> <link rel="top" title="Pygame v1.9.2 documentation" href="../index.html" /> <link rel="next" title="pygame.PixelArray" href="pixelarray.html" /> <link rel="prev" title="pygame.mixer.music" href="music.html" /> </head> <body> <div class="document"> <div class="header"> <table> <tr> <td class="logo"> <a href="http://www.pygame.org/"> <img src="../_static/pygame_tiny.png"/> </a> <h5>pygame documentation</h5> </td> <td class="pagelinks"> <p class="top"> || <a href="http://www.pygame.org/">Pygame Home</a> || <a href="../index.html">Help Contents</a> || <a href="../genindex.html">Reference Index</a> || </p> <p class="bottom"> <a href="camera.html">camera</a> || <a href="cdrom.html">cdrom</a> || <a href="color.html">Color</a> || <a href="cursors.html">cursors</a> || <a href="display.html">display</a> || <a href="draw.html">draw</a> || <a href="event.html">event</a> || <a href="examples.html">examples</a> || <a href="font.html">font</a> || <a href="freetype.html">freetype</a> || <a href="gfxdraw.html">gfxdraw</a> || <a href="image.html">image</a> || <a href="joystick.html">joystick</a> || <a href="key.html">key</a> || <a href="locals.html">locals</a> || <a href="mask.html">mask</a> || <a href="math.html">math</a> || <a href="midi.html">midi</a> || <a href="mixer.html">mixer</a> || <a href="mouse.html">mouse</a> || <a href="movie.html">movie</a> || <a href="music.html">music</a> || <a href="overlay.html">Overlay</a> || <a href="pixelarray.html">PixelArray</a> || <a href="pixelcopy.html">pixelcopy</a> || <a href="pygame.html">pygame</a> || <a href="rect.html">Rect</a> || <a href="scrap.html">scrap</a> || <a href="sndarray.html">sndarray</a> || <a href="sprite.html">sprite</a> || <a href="surface.html">Surface</a> || <a href="surfarray.html">surfarray</a> || <a href="tests.html">tests</a> || <a href="time.html">time</a> || <a href="transform.html">transform</a> || <a href="pygame.html#module-pygame.version">version</a> </p> </td> </tr> </table> </div> <div class="documentwrapper"> <div class="body"> <div class="sectionwrapper"> <div class="section" id="pygame-overlay"> <dl class="definition class"> <dt class="title" id="pygame.Overlay"> <em class="property">class </em><tt class="descclassname">pygame.</tt><tt class="descname">Overlay</tt><a class="headerlink" href="#pygame.Overlay" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">pygame object for video overlay graphics</span></div> <div class="line"><span class="signature">Overlay(format, (width, height)) -> Overlay</span></div> </div> <table border="1" class="toc docutils"> <colgroup> <col width="35%" /> <col width="1%" /> <col width="64%" /> </colgroup> <tbody valign="top"> <tr><td><a class="toc reference external" href="overlay.html#pygame.Overlay.display">pygame.Overlay.display</a></td> <td>—</td> <td>set the overlay pixel data</td> </tr> <tr><td><a class="toc reference external" href="overlay.html#pygame.Overlay.set_location">pygame.Overlay.set_location</a></td> <td>—</td> <td>control where the overlay is displayed</td> </tr> <tr><td><a class="toc reference external" href="overlay.html#pygame.Overlay.get_hardware">pygame.Overlay.get_hardware</a></td> <td>—</td> <td>test if the Overlay is hardware accelerated</td> </tr> </tbody> </table> <p>The Overlay objects provide support for accessing hardware video overlays. Video overlays do not use standard <tt class="docutils literal"><span class="pre">RGB</span></tt> pixel formats, and can use multiple resolutions of data to create a single image.</p> <p>The Overlay objects represent lower level access to the display hardware. To use the object you must understand the technical details of video overlays.</p> <p>The Overlay format determines the type of pixel data used. Not all hardware will support all types of overlay formats. Here is a list of available format types:</p> <div class="highlight-python"><div class="highlight"><pre><span class="n">YV12_OVERLAY</span><span class="p">,</span> <span class="n">IYUV_OVERLAY</span><span class="p">,</span> <span class="n">YUV2_OVERLAY</span><span class="p">,</span> <span class="n">UYVY_OVERLAY</span><span class="p">,</span> <span class="n">YVYU_OVERLAY</span> </pre></div> </div> <p>The width and height arguments control the size for the overlay image data. The overlay image can be displayed at any size, not just the resolution of the overlay.</p> <p>The overlay objects are always visible, and always show above the regular display contents.</p> <dl class="definition method"> <dt class="title" id="pygame.Overlay.display"> <tt class="descname">display</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Overlay.display" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">set the overlay pixel data</span></div> <div class="line"><span class="signature">display((y, u, v)) -> None</span></div> <div class="line"><span class="signature">display() -> None</span></div> </div> <p>Display the yuv data in SDL’s overlay planes. The y, u, and v arguments are strings of binary data. The data must be in the correct format used to create the Overlay.</p> <p>If no argument is passed in, the Overlay will simply be redrawn with the current data. This can be useful when the Overlay is not really hardware accelerated.</p> <p>The strings are not validated, and improperly sized strings could crash the program.</p> </dd></dl> <dl class="definition method"> <dt class="title" id="pygame.Overlay.set_location"> <tt class="descname">set_location</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Overlay.set_location" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">control where the overlay is displayed</span></div> <div class="line"><span class="signature">set_location(rect) -> None</span></div> </div> <p>Set the location for the overlay. The overlay will always be shown relative to the main display Surface. This does not actually redraw the overlay, it will be updated on the next call to <tt class="docutils literal"><span class="pre">Overlay.display()</span></tt>.</p> </dd></dl> <dl class="definition method"> <dt class="title" id="pygame.Overlay.get_hardware"> <tt class="descname">get_hardware</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.Overlay.get_hardware" title="Permalink to this definition">¶</a></dt> <dd><div class="line-block"> <div class="line"><span class="summaryline">test if the Overlay is hardware accelerated</span></div> <div class="line"><span class="signature">get_hardware(rect) -> int</span></div> </div> <p>Returns a True value when the Overlay is hardware accelerated. If the platform does not support acceleration, software rendering is used.</p> </dd></dl> </dd></dl> </div> </div> </div> </div> <div class="clearer"></div> </div> <div class="related"> <h3>Navigation</h3> <ul> <li class="right" style="margin-right: 10px"> <a href="../genindex.html" title="General Index" accesskey="I">index</a></li> <li class="right" > <a href="pixelarray.html" title="pygame.PixelArray" accesskey="N">next</a> |</li> <li class="right" > <a href="music.html" title="pygame.mixer.music" accesskey="P">previous</a> |</li> <li><a href="../index.html">Pygame v1.9.2 documentation</a> »</li> <script type="text/javascript" src="jquery.plugin.docscomments.js"></script> </ul> </div> <div class="footer"> © Copyright 2011, Pygame Developers. </div> </body> </html>
