Mercurial > pygame
view src/doc/transform_doc.h @ 3172:d1b367fc08bc tests-returncode
Use a return code of 1 when the tests fail.
| author | Thomas Kluyver <takowl@gmail.com> |
|---|---|
| date | Wed, 09 Jan 2013 10:13:57 +0000 |
| parents | da4302429d3b |
| children |
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/* Auto generated file: with makeref.py . Docs go in src/ *.doc . */ #define DOC_PYGAMETRANSFORM "pygame module to transform surfaces" #define DOC_PYGAMETRANSFORMFLIP "flip(Surface, xbool, ybool) -> Surface\nflip vertically and horizontally" #define DOC_PYGAMETRANSFORMSCALE "scale(Surface, (width, height), DestSurface = None) -> Surface\nresize to new resolution" #define DOC_PYGAMETRANSFORMROTATE "rotate(Surface, angle) -> Surface\nrotate an image" #define DOC_PYGAMETRANSFORMROTOZOOM "rotozoom(Surface, angle, scale) -> Surface\nfiltered scale and rotation" #define DOC_PYGAMETRANSFORMSCALE2X "scale2x(Surface, DestSurface = None) -> Surface\nspecialized image doubler" #define DOC_PYGAMETRANSFORMSMOOTHSCALE "smoothscale(Surface, (width, height), DestSurface = None) -> Surface\nscale a surface to an arbitrary size smoothly" #define DOC_PYGAMETRANSFORMGETSMOOTHSCALEBACKEND "get_smoothscale_backend() -> String\nreturn smoothscale filter version in use: 'GENERIC', 'MMX', or 'SSE'" #define DOC_PYGAMETRANSFORMSETSMOOTHSCALEBACKEND "set_smoothscale_backend(type) -> None\nset smoothscale filter version to one of: 'GENERIC', 'MMX', or 'SSE'" #define DOC_PYGAMETRANSFORMCHOP "chop(Surface, rect) -> Surface\ngets a copy of an image with an interior area removed" #define DOC_PYGAMETRANSFORMLAPLACIAN "laplacian(Surface, DestSurface = None) -> Surface\nfind edges in a surface" #define DOC_PYGAMETRANSFORMAVERAGESURFACES "average_surfaces(Surfaces, DestSurface = None, palette_colors = 1) -> Surface\nfind the average surface from many surfaces." #define DOC_PYGAMETRANSFORMAVERAGECOLOR "average_color(Surface, Rect = None) -> Color\nfinds the average color of a surface" #define DOC_PYGAMETRANSFORMTHRESHOLD "threshold(DestSurface, Surface, color, threshold = (0,0,0,0), diff_color = (0,0,0,0), change_return = 1, Surface = None, inverse = False) -> num_threshold_pixels\nfinds which, and how many pixels in a surface are within a threshold of a color." /* Docs in a comment... slightly easier to read. */ /* pygame.transform pygame module to transform surfaces pygame.transform.flip flip(Surface, xbool, ybool) -> Surface flip vertically and horizontally pygame.transform.scale scale(Surface, (width, height), DestSurface = None) -> Surface resize to new resolution pygame.transform.rotate rotate(Surface, angle) -> Surface rotate an image pygame.transform.rotozoom rotozoom(Surface, angle, scale) -> Surface filtered scale and rotation pygame.transform.scale2x scale2x(Surface, DestSurface = None) -> Surface specialized image doubler pygame.transform.smoothscale smoothscale(Surface, (width, height), DestSurface = None) -> Surface scale a surface to an arbitrary size smoothly pygame.transform.get_smoothscale_backend get_smoothscale_backend() -> String return smoothscale filter version in use: 'GENERIC', 'MMX', or 'SSE' pygame.transform.set_smoothscale_backend set_smoothscale_backend(type) -> None set smoothscale filter version to one of: 'GENERIC', 'MMX', or 'SSE' pygame.transform.chop chop(Surface, rect) -> Surface gets a copy of an image with an interior area removed pygame.transform.laplacian laplacian(Surface, DestSurface = None) -> Surface find edges in a surface pygame.transform.average_surfaces average_surfaces(Surfaces, DestSurface = None, palette_colors = 1) -> Surface find the average surface from many surfaces. pygame.transform.average_color average_color(Surface, Rect = None) -> Color finds the average color of a surface pygame.transform.threshold threshold(DestSurface, Surface, color, threshold = (0,0,0,0), diff_color = (0,0,0,0), change_return = 1, Surface = None, inverse = False) -> num_threshold_pixels finds which, and how many pixels in a surface are within a threshold of a color. */
