| Mon, 30 May 2011 12:08:50 +0000 |
Rene Dudfield |
initialise timepassed and rawpassed to 0 in time.c
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| Mon, 16 Nov 2009 18:31:40 +0000 |
lorenz |
merged changes from trunk
math_module
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| Fri, 22 May 2009 22:57:37 +0000 |
zeroth |
Merged to branch revision 2222
tylerthemovie
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| Fri, 08 May 2009 06:31:43 +0000 |
Rene Dudfield |
symbian branch merging
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| Sat, 02 May 2009 01:03:14 +0000 |
Lenard Lindstrom |
merging with python3 branch r 2048
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| Sat, 07 Feb 2009 04:38:02 +0000 |
Lenard Lindstrom |
bug fix - required modules not raising error when failing to import.
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| Sun, 25 May 2008 18:04:14 +0000 |
marcus |
Fixed typo and build
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| Sun, 25 May 2008 09:03:52 +0000 |
marcus |
Fixed numerous doc comments. Removed wrong Rect.clip_ip() entry.
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| Wed, 27 Jun 2007 00:24:00 +0000 |
Rene Dudfield |
Changes from Marcus for ref counting bug fixes and
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| Tue, 15 May 2007 23:36:08 +0000 |
Rene Dudfield |
From Marcus: Fixes lots of warnings... mostly redeclarations.
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| Wed, 25 Apr 2007 22:42:54 +0000 |
Rene Dudfield |
Some code cleanups from Marcus von Appen. min->MIN, indentation, other.
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| Sun, 11 Jun 2006 06:58:19 +0000 |
shredwheat |
Compile fixes for 64bit on Fedora from Chris Stone
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| Sat, 11 Feb 2006 01:16:48 +0000 |
Rene Dudfield |
Changed the behaviour of Clock.tick to use SDL_Delay instead of a busy loop. Added a tick_busy_loop which uses the old behaviour. This is more consistent with what people think Clock.tick() will do. That is not use up lots of cpu.
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| Mon, 03 Oct 2005 06:52:07 +0000 |
pygame |
new reference documentation system
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| Fri, 23 Jul 2004 00:33:08 +0000 |
bob |
Add a TIMER_RESOLUTION constant from SDL.
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| Fri, 07 May 2004 19:40:54 +0000 |
bob |
pygame.time.set_timer(...) returns None, not int
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| Sun, 09 Mar 2003 21:54:04 +0000 |
pygame |
Clock.tick doubledelay fix
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| Thu, 13 Feb 2003 07:16:02 +0000 |
pygame |
fix time.delay and time.wait
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| Sat, 15 Jun 2002 17:35:07 +0000 |
pygame |
small Clock additions
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| Tue, 01 Jan 2002 00:25:43 +0000 |
pygame |
pygame parachute tracebacks
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| Thu, 20 Dec 2001 23:41:12 +0000 |
pygame |
set_allowed and set_blocked accept None
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| Sat, 01 Dec 2001 19:51:37 +0000 |
pygame |
big updates for pygame.time
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| Fri, 02 Nov 2001 19:18:20 +0000 |
pygame |
time.get_ticks() returns 0 before init()
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| Tue, 17 Apr 2001 21:44:00 +0000 |
pygame |
docs tidied
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| Thu, 29 Mar 2001 23:49:26 +0000 |
pygame |
setup maintenance
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| Thu, 22 Mar 2001 01:03:36 +0000 |
pygame |
initial mac support
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| Sun, 18 Mar 2001 15:17:11 +0000 |
pygame |
ansi c cleanup
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| Tue, 13 Feb 2001 08:25:42 +0000 |
pygame |
ready for 0.9
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| Mon, 12 Feb 2001 09:13:21 +0000 |
pygame |
fix parsing pygame.time.delay(-1)
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| Mon, 08 Jan 2001 22:48:23 +0000 |
pygame |
parachute switched from sdl
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| Sun, 07 Jan 2001 04:49:13 +0000 |
pygame |
new version module
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| Fri, 05 Jan 2001 23:29:32 +0000 |
pygame |
cleaned compiler warnings
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| Thu, 21 Dec 2000 19:47:47 +0000 |
pygame |
Surface.put_at cleanup
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| Sun, 03 Dec 2000 22:32:25 +0000 |
pygame |
fixed timing issues
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| Wed, 29 Nov 2000 00:01:21 +0000 |
pygame |
default font added, all color args changed to RGBA
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| Thu, 16 Nov 2000 06:13:22 +0000 |
pygame |
add "new_" to rect(), surface(), and event().
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| Tue, 14 Nov 2000 19:04:23 +0000 |
pygame |
threading improved, timers added, docs boosted
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| Sat, 11 Nov 2000 00:46:15 +0000 |
pygame |
documentation updated for modules and examples
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| Wed, 08 Nov 2000 00:19:31 +0000 |
ahvezda |
Initial revision
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