Mercurial > qq-kill
graph
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darker doorSun, 25 Oct 2009 13:09:55 +0100, by sheep
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hgignoreMon, 06 Jul 2009 13:20:09 +0200, by sheep
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further clean up the level renderingMon, 06 Jul 2009 13:18:46 +0200, by sheep
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Separate level rendering.Sun, 05 Jul 2009 23:32:42 +0200, by sheep
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Add some docstrings.Sun, 05 Jul 2009 23:19:43 +0200, by sheep
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move item definitions to the level fileThu, 28 Aug 2008 14:07:12 +0200, by Radomir Dopieralski
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change the level file formatThu, 28 Aug 2008 12:10:21 +0200, by Radomir Dopieralski
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cache tilesThu, 28 Aug 2008 11:24:14 +0200, by Radomir Dopieralski
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move items to a separate classThu, 28 Aug 2008 10:39:40 +0200, by Radomir Dopieralski
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test for large sprites: a houseWed, 27 Aug 2008 21:29:47 +0200, by Radomir Dopieralski
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more detailed skeleton animationWed, 27 Aug 2008 19:56:05 +0200, by Radomir Dopieralski
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walls with overlaysWed, 27 Aug 2008 18:11:36 +0200, by Radomir Dopieralski
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sample level fileSun, 24 Aug 2008 01:21:44 +0200, by Radomir Dopieralski
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load the level from fileSun, 24 Aug 2008 01:21:27 +0200, by Radomir Dopieralski
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add box, fix sprite placementSat, 23 Aug 2008 23:08:24 +0200, by Radomir Dopieralski
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level mapSat, 23 Aug 2008 21:18:41 +0200, by Radomir Dopieralski
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shadows and message windowSat, 23 Aug 2008 02:35:05 +0200, by Radomir Dopieralski
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added graphics for dialog background and for cursorSat, 23 Aug 2008 01:21:34 +0200, by Radomir Dopieralski
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make teh script executableSat, 23 Aug 2008 00:33:05 +0200, by Radomir Dopieralski
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init pygame before declaring classes, put copy-pasted code in control() intoSat, 23 Aug 2008 00:24:27 +0200, by Radomir Dopieralski
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Initial commitSat, 23 Aug 2008 00:06:18 +0200, by Radomir Dopieralski
