Mercurial > tiling
changeset 1:17e9c6f3a0dd default tip
isolate into a function
| author | Radomir Dopieralski <sheep-devel@sheep.art.pl> |
|---|---|
| date | Sun, 10 Mar 2013 20:45:29 +0100 |
| parents | 88a19853b1ac |
| children | |
| files | tiling.py |
| diffstat | 1 files changed, 31 insertions(+), 20 deletions(-) [+] |
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--- a/tiling.py Sun Mar 10 19:05:34 2013 +0100 +++ b/tiling.py Sun Mar 10 20:45:29 2013 +0100 @@ -14,24 +14,35 @@ for x in xrange(0, image_width // w) ] -screen = pygame.display.set_mode((640, 480)) -grass = load_atlas('grass_on_ground.png', 48, 32) -grid = [ - [0, 0, 0, 0, 0, 0, 0, 0, 0], - [0, 1, 0, 1, 1, 1, 1, 1, 0], - [0, 1, 0, 1, 0, 1, 1, 1, 0], - [0, 1, 0, 0, 0, 1, 1, 1, 0], - [0, 1, 1, 1, 1, 1, 1, 1, 0], - [0, 1, 1, 1, 1, 1, 1, 1, 0], - [0, 1, 1, 1, 1, 1, 1, 1, 0], - [0, 1, 1, 1, 1, 1, 1, 1, 0], - [0, 1, 1, 1, 1, 1, 1, 1, 0], - [0, 0, 0, 0, 0, 0, 0, 0, 0], -] -for y, (row, nrow) in enumerate(zip(grid, grid[1:])): - for x, (tl, tr, bl, br) in enumerate(zip(row, row[1:], nrow, nrow[1:])): - screen.blit(grass[tl + tr * 2 + bl * 4 + br * 8], (x * 48, y * 32)) +def render_grid(surf, grid, tiles): + for y, (row, nrow) in enumerate(zip(grid, grid[1:])): + for x, (tl, tr, bl, br) in enumerate(zip(row, row[1:], nrow, nrow[1:])): + surf.blit(grass[tl + tr * 2 + bl * 4 + br * 8], (x * 48, y * 32)) + -pygame.display.flip() -while pygame.event.wait().type not in {pygame.QUIT, pygame.KEYDOWN}: - pass +if __name__ == '__main__': + screen = pygame.display.set_mode((480, 480)) + grass = load_atlas('grass_on_ground.png', 48, 32) + grid = [ + [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], + [0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0], + [0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0], + [0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0], + [0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0], + [0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], + [0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0], + [0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0], + [0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0], + [0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0], + [0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0], + [0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0], + [0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0], + [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0], + [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0], + [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], + ] + render_grid(screen, grid, grass) + pygame.display.flip() + while pygame.event.wait().type not in {pygame.QUIT, pygame.KEYDOWN}: + pass +
