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36459
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1 /* "Rotating trees" (Armin Rigo)
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2 *
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3 * Google "splay trees" for the general idea.
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4 *
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5 * It's a dict-like data structure that works best when accesses are not
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6 * random, but follow a strong pattern. The one implemented here is for
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37914
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7 * access patterns where the same small set of keys is looked up over
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36459
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8 * and over again, and this set of keys evolves slowly over time.
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9 */
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10
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11 #include <stdlib.h>
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12
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13 #define EMPTY_ROTATING_TREE ((rotating_node_t *)NULL)
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14
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15 typedef struct rotating_node_s rotating_node_t;
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16 typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg);
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17
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18 struct rotating_node_s {
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19 void *key;
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20 rotating_node_t *left;
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21 rotating_node_t *right;
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22 };
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23
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24 void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node);
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25 rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key);
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26 int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
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27 void *arg);
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