Mercurial > cpython-lru_cache-weakref
view Lib/colorsys.py @ 87690:66c1c9f32567 default tip
Add use_weakref option to functools.lru_cache
The use_weakref option makes lru_cache create weak references to the function
arguments when creating the cache key, which prevents them from staying in the
memory forever even after all other references to them are gone.
This is a proof of concept for http://bugs.python.org/issue19859
| author | Radomir Dopieralski <devel@sheep.art.pl> |
|---|---|
| date | Tue, 03 Dec 2013 16:02:48 +0100 |
| parents | 80e9cb6163b4 |
| children |
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"""Conversion functions between RGB and other color systems. This modules provides two functions for each color system ABC: rgb_to_abc(r, g, b) --> a, b, c abc_to_rgb(a, b, c) --> r, g, b All inputs and outputs are triples of floats in the range [0.0...1.0] (with the exception of I and Q, which covers a slightly larger range). Inputs outside the valid range may cause exceptions or invalid outputs. Supported color systems: RGB: Red, Green, Blue components YIQ: Luminance, Chrominance (used by composite video signals) HLS: Hue, Luminance, Saturation HSV: Hue, Saturation, Value """ # References: # http://en.wikipedia.org/wiki/YIQ # http://en.wikipedia.org/wiki/HLS_color_space # http://en.wikipedia.org/wiki/HSV_color_space __all__ = ["rgb_to_yiq","yiq_to_rgb","rgb_to_hls","hls_to_rgb", "rgb_to_hsv","hsv_to_rgb"] # Some floating point constants ONE_THIRD = 1.0/3.0 ONE_SIXTH = 1.0/6.0 TWO_THIRD = 2.0/3.0 # YIQ: used by composite video signals (linear combinations of RGB) # Y: perceived grey level (0.0 == black, 1.0 == white) # I, Q: color components # # There are a great many versions of the constants used in these formulae. # The ones in this library uses constants from the FCC version of NTSC. def rgb_to_yiq(r, g, b): y = 0.30*r + 0.59*g + 0.11*b i = 0.74*(r-y) - 0.27*(b-y) q = 0.48*(r-y) + 0.41*(b-y) return (y, i, q) def yiq_to_rgb(y, i, q): # r = y + (0.27*q + 0.41*i) / (0.74*0.41 + 0.27*0.48) # b = y + (0.74*q - 0.48*i) / (0.74*0.41 + 0.27*0.48) # g = y - (0.30*(r-y) + 0.11*(b-y)) / 0.59 r = y + 0.9468822170900693*i + 0.6235565819861433*q g = y - 0.27478764629897834*i - 0.6356910791873801*q b = y - 1.1085450346420322*i + 1.7090069284064666*q if r < 0.0: r = 0.0 if g < 0.0: g = 0.0 if b < 0.0: b = 0.0 if r > 1.0: r = 1.0 if g > 1.0: g = 1.0 if b > 1.0: b = 1.0 return (r, g, b) # HLS: Hue, Luminance, Saturation # H: position in the spectrum # L: color lightness # S: color saturation def rgb_to_hls(r, g, b): maxc = max(r, g, b) minc = min(r, g, b) # XXX Can optimize (maxc+minc) and (maxc-minc) l = (minc+maxc)/2.0 if minc == maxc: return 0.0, l, 0.0 if l <= 0.5: s = (maxc-minc) / (maxc+minc) else: s = (maxc-minc) / (2.0-maxc-minc) rc = (maxc-r) / (maxc-minc) gc = (maxc-g) / (maxc-minc) bc = (maxc-b) / (maxc-minc) if r == maxc: h = bc-gc elif g == maxc: h = 2.0+rc-bc else: h = 4.0+gc-rc h = (h/6.0) % 1.0 return h, l, s def hls_to_rgb(h, l, s): if s == 0.0: return l, l, l if l <= 0.5: m2 = l * (1.0+s) else: m2 = l+s-(l*s) m1 = 2.0*l - m2 return (_v(m1, m2, h+ONE_THIRD), _v(m1, m2, h), _v(m1, m2, h-ONE_THIRD)) def _v(m1, m2, hue): hue = hue % 1.0 if hue < ONE_SIXTH: return m1 + (m2-m1)*hue*6.0 if hue < 0.5: return m2 if hue < TWO_THIRD: return m1 + (m2-m1)*(TWO_THIRD-hue)*6.0 return m1 # HSV: Hue, Saturation, Value # H: position in the spectrum # S: color saturation ("purity") # V: color brightness def rgb_to_hsv(r, g, b): maxc = max(r, g, b) minc = min(r, g, b) v = maxc if minc == maxc: return 0.0, 0.0, v s = (maxc-minc) / maxc rc = (maxc-r) / (maxc-minc) gc = (maxc-g) / (maxc-minc) bc = (maxc-b) / (maxc-minc) if r == maxc: h = bc-gc elif g == maxc: h = 2.0+rc-bc else: h = 4.0+gc-rc h = (h/6.0) % 1.0 return h, s, v def hsv_to_rgb(h, s, v): if s == 0.0: return v, v, v i = int(h*6.0) # XXX assume int() truncates! f = (h*6.0) - i p = v*(1.0 - s) q = v*(1.0 - s*f) t = v*(1.0 - s*(1.0-f)) i = i%6 if i == 0: return v, t, p if i == 1: return q, v, p if i == 2: return p, v, t if i == 3: return p, q, v if i == 4: return t, p, v if i == 5: return v, p, q # Cannot get here
