Mercurial > cpython-lru_cache-weakref
view Modules/rotatingtree.c @ 87690:66c1c9f32567 default tip
Add use_weakref option to functools.lru_cache
The use_weakref option makes lru_cache create weak references to the function
arguments when creating the cache key, which prevents them from staying in the
memory forever even after all other references to them are gone.
This is a proof of concept for http://bugs.python.org/issue19859
| author | Radomir Dopieralski <devel@sheep.art.pl> |
|---|---|
| date | Tue, 03 Dec 2013 16:02:48 +0100 |
| parents | fd25030223b0 |
| children |
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#include "rotatingtree.h" #define KEY_LOWER_THAN(key1, key2) ((char*)(key1) < (char*)(key2)) /* The randombits() function below is a fast-and-dirty generator that * is probably irregular enough for our purposes. Note that it's biased: * I think that ones are slightly more probable than zeroes. It's not * important here, though. */ static unsigned int random_value = 1; static unsigned int random_stream = 0; static int randombits(int bits) { int result; if (random_stream < (1U << bits)) { random_value *= 1082527; random_stream = random_value; } result = random_stream & ((1<<bits)-1); random_stream >>= bits; return result; } /* Insert a new node into the tree. (*root) is modified to point to the new root. */ void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node) { while (*root != NULL) { if (KEY_LOWER_THAN(node->key, (*root)->key)) root = &((*root)->left); else root = &((*root)->right); } node->left = NULL; node->right = NULL; *root = node; } /* Locate the node with the given key. This is the most complicated function because it occasionally rebalances the tree to move the resulting node closer to the root. */ rotating_node_t * RotatingTree_Get(rotating_node_t **root, void *key) { if (randombits(3) != 4) { /* Fast path, no rebalancing */ rotating_node_t *node = *root; while (node != NULL) { if (node->key == key) return node; if (KEY_LOWER_THAN(key, node->key)) node = node->left; else node = node->right; } return NULL; } else { rotating_node_t **pnode = root; rotating_node_t *node = *pnode; rotating_node_t *next; int rotate; if (node == NULL) return NULL; while (1) { if (node->key == key) return node; rotate = !randombits(1); if (KEY_LOWER_THAN(key, node->key)) { next = node->left; if (next == NULL) return NULL; if (rotate) { node->left = next->right; next->right = node; *pnode = next; } else pnode = &(node->left); } else { next = node->right; if (next == NULL) return NULL; if (rotate) { node->right = next->left; next->left = node; *pnode = next; } else pnode = &(node->right); } node = next; } } } /* Enumerate all nodes in the tree. The callback enumfn() should return zero to continue the enumeration, or non-zero to interrupt it. A non-zero value is directly returned by RotatingTree_Enum(). */ int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn, void *arg) { int result; rotating_node_t *node; while (root != NULL) { result = RotatingTree_Enum(root->left, enumfn, arg); if (result != 0) return result; node = root->right; result = enumfn(root, arg); if (result != 0) return result; root = node; } return 0; }
