Mercurial > deevo
changeset 1:a1f24a1a08d9
Add fridge and scrolling
| author | Radomir Dopieralski <sheep-devel@sheep.art.pl> |
|---|---|
| date | Sat, 25 Aug 2012 19:01:52 +0200 |
| parents | 477669bc9733 |
| children | d64392b860dc |
| files | deevo/__main__.py |
| diffstat | 1 files changed, 21 insertions(+), 0 deletions(-) [+] |
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--- a/deevo/__main__.py Sat Aug 25 18:46:27 2012 +0200 +++ b/deevo/__main__.py Sat Aug 25 19:01:52 2012 +0200 @@ -32,6 +32,7 @@ class Sprite(pygame.sprite.Sprite): sheet_index = 0 + def __init__(self): super(Sprite, self).__init__() self.image = SHEET[self.sheet_index] @@ -40,6 +41,7 @@ class Shadow(Sprite): sheet_index = 2 + def __init__(self, whose, (ox, oy)): super(Shadow, self).__init__() self.image.set_alpha(64) @@ -50,6 +52,18 @@ self.rect.topleft = (self.whose.rect.x + self.ox, self.whose.depth + self.oy) +class Fridge(Sprite): + sheet_index = 4 + + def __init__(self, (x, y)): + super(Fridge, self).__init__() + self.rect.topleft = x, y + self.depth = y + + def update(self): + if self.rect.right < 0: + self.rect.left = 800 + class Gunner(Sprite): sheet_index = 0 @@ -127,6 +141,7 @@ shadows = pygame.sprite.RenderUpdates() gunner = Gunner() sprites.add(gunner) + sprites.add(Fridge((600, 10))) shadows.add(Shadow(gunner, (-16, 8))) while True: clock.tick(15) @@ -137,6 +152,12 @@ shadows.clear(screen, background) sprites.update() shadows.update() + if gunner.rect.right > 500: + dx = max(2, (gunner.rect.right-500)//4) + for sprite in sprites: + sprite.rect.right -= dx + for shadow in shadows: + shadow.rect.right -= dx dirty = shadows.draw(screen) dirty += sprites.draw(screen) pygame.display.update(dirty)
