changeset 49:763392fbc883

Moved map.py to level.py
author Radomir Dopieralski <moindev@sheep.art.pl>
date Wed, 26 Dec 2007 17:12:41 +0100
parents 9aabc4752467
children 747288e8ba70
files lib/display.py lib/level.py lib/map.py lib/shadow.py
diffstat 4 files changed, 47 insertions(+), 54 deletions(-) [+]
line wrap: on
line diff
--- a/lib/display.py	Wed Dec 26 12:46:23 2007 +0100
+++ b/lib/display.py	Wed Dec 26 17:12:41 2007 +0100
@@ -20,10 +20,10 @@
         pygame.sprite.Sprite.__init__(self)
         self.base_image = pygame.image.load("data/image/gauge.png").convert()
         self.image = self.base_image.copy()
-        self.image.set_alpha(128)
+        self.image.set_alpha(200)
         self.rect = self.image.get_rect()
         self.rect.bottom = display.screen.get_rect().bottom
-        self.image.fill((128, 200, 0), Rect(11, 3, 10, 2))
+        self.image.fill((128, 200, 0), Rect(11, 3, 18, 2))
 
 class Display:
     """Display-related code"""
--- a/lib/level.py	Wed Dec 26 12:46:23 2007 +0100
+++ b/lib/level.py	Wed Dec 26 17:12:41 2007 +0100
@@ -1,9 +1,9 @@
 import pygame
 from pygame.locals import *
 import os
+import re
 
 from util import *
-from map import Map
 
 class Level:
     def __init__(self, filename):
@@ -27,3 +27,46 @@
         module = __import__("monster.%s" % kind, globals(), {}, ["Mob"])
         monster = module.Mob((x, y), self)
         return monster
+
+class Map:
+    def __init__(self, filename):
+        '''Read the map from a file.'''
+
+        self.map = []
+        self.blocking = []
+        self.map_key = {}
+        self.w = 0
+        for line in file(filename).readlines():
+            m = re.match('^(?P<key>.)\s+<(?P<urls>.*)>\s*$', line)
+            if m:
+                urls = re.split('>\s*<', m.group('urls'))
+                self.map_key[m.group('key')] = urls
+            elif re.match('^\s*$', line):
+                pass # Ignore empty lines
+            else:
+                map_line = []
+                block_line = []
+                for char in line:
+                    if char in self.map_key:
+                        map_line.append(char)
+                        if char=='X':
+                            block_line.append(True)
+                        else:
+                            block_line.append(False)
+                if self.w<len(map_line):
+                    self.w = len(map_line)
+                self.map.append(map_line)
+                self.blocking.append(block_line)
+        self.h = len(self.map)
+        
+    def __getitem__(self, key):
+        return self.map[key]
+    
+    def is_blocked(self, x, y):
+        if x<0 or y<0:
+            return True
+        try:
+            return self.blocking[y][x]
+        except IndexError:
+            return True
+
--- a/lib/map.py	Wed Dec 26 12:46:23 2007 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-#!/usr/bin/python
-# -*- coding: utf-8 -*-
-
-import re
-
-class MapFileError:
-    pass
-
-class Map:
-    def __init__(self, filename):
-        '''Read the map from a file.'''
-
-        self.map = []
-        self.blocking = []
-        self.map_key = {}
-        self.w = 0
-        for line in file(filename).readlines():
-            m = re.match('^(?P<key>.)\s+<(?P<urls>.*)>\s*$', line)
-            if m:
-                urls = re.split('>\s*<', m.group('urls'))
-                self.map_key[m.group('key')] = urls
-            elif re.match('^\s*$', line):
-                pass # Ignore empty lines
-            else:
-                map_line = []
-                block_line = []
-                for char in line:
-                    if char in self.map_key:
-                        map_line.append(char)
-                        if char=='X':
-                            block_line.append(True)
-                        else:
-                            block_line.append(False)
-                if self.w<len(map_line):
-                    self.w = len(map_line)
-                self.map.append(map_line)
-                self.blocking.append(block_line)
-        self.h = len(self.map)
-        
-    def __getitem__(self, key):
-        return self.map[key]
-    
-    def is_blocked(self, x, y):
-        if x<0 or y<0:
-            return True
-        try:
-            return self.blocking[y][x]
-        except IndexError:
-            return True
-
--- a/lib/shadow.py	Wed Dec 26 12:46:23 2007 +0100
+++ b/lib/shadow.py	Wed Dec 26 17:12:41 2007 +0100
@@ -17,7 +17,7 @@
         pygame.sprite.Sprite.__init__(self)
         self.dh = 10
         self.z = -1000
-        self.image.set_alpha(128)
+        self.image.set_alpha(92)
         self.rect = Rect(0,0, 24, 24)
         self.sprite = sprite
         self.update()