Mercurial > jelly
graph
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Refactor the menu a littleSat, 31 Aug 2013 15:35:07 +0200, by Radomir Dopieralski
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Fix closing the windowSat, 31 Aug 2013 15:00:07 +0200, by Radomir Dopieralski
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Make the purple jelly not attack while asleepSat, 31 Aug 2013 14:24:24 +0200, by Radomir Dopieralski
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Make the purple jelly never attackSat, 31 Aug 2013 14:20:36 +0200, by Radomir Dopieralski
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Work around display.update() always updating the whole screen on MacWed, 21 Mar 2012 16:02:17 +0100, by Radomir Dopieralski
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Make the game work from a single exe file created with py2exeSat, 17 Mar 2012 20:19:41 +0100, by Radomir Dopieralski
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hackity hack on py2exeSat, 17 Mar 2012 13:02:34 +0100, by Radomir Dopieralski
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Add missing behavior.pySat, 17 Mar 2012 12:47:04 +0100, by Radomir Dopieralski
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Add some excludes to py2exe optionsSat, 17 Mar 2012 11:52:59 +0100, by Radomir Dopieralski
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Add the iconSat, 17 Mar 2012 11:46:25 +0100, by Radomir Dopieralski
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Import py2exe in setup.pySat, 17 Mar 2012 11:04:24 +0100, by Radomir Dopieralski
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Add waiting to tutoruial, tweak hpSat, 17 Mar 2012 11:01:49 +0100, by Radomir Dopieralski
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Make tutorial more visibleSat, 17 Mar 2012 10:40:19 +0100, by Radomir Dopieralski
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Add licenseSat, 17 Mar 2012 10:39:46 +0100, by Radomir Dopieralski
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Don't show used up items in inventorySat, 17 Mar 2012 10:25:36 +0100, by Radomir Dopieralski
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Make items usableSat, 17 Mar 2012 10:23:41 +0100, by Radomir Dopieralski
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Move behaviors to a separate moduleSat, 17 Mar 2012 09:28:04 +0100, by Radomir Dopieralski
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run_jelly.py is needed for the setup.pyFri, 16 Mar 2012 22:24:44 +0100, by Radomir Dopieralski
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Make the game runnable as zip fileFri, 16 Mar 2012 22:10:10 +0100, by Radomir Dopieralski
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Add setup.pyFri, 16 Mar 2012 21:37:54 +0100, by Radomir Dopieralski
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Display hitpointsFri, 16 Mar 2012 21:07:23 +0100, by Radomir Dopieralski
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Move code from __init__ to gameFri, 16 Mar 2012 11:00:10 +0100, by Radomir Dopieralski
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Pick up items from createsFri, 16 Mar 2012 10:58:18 +0100, by Radomir Dopieralski
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Move to next level when all black jellies are killedThu, 15 Mar 2012 23:02:19 +0100, by Radomir Dopieralski
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Dummy inventory menuThu, 15 Mar 2012 21:25:50 +0100, by Radomir Dopieralski
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Add player hit pointsThu, 15 Mar 2012 20:41:00 +0100, by Radomir Dopieralski
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Start screen with menuThu, 15 Mar 2012 20:01:29 +0100, by Radomir Dopieralski
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Added a basic start screenThu, 15 Mar 2012 13:31:47 +0100, by Radomir Dopieralski
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Spawning animations, animation queueThu, 15 Mar 2012 10:32:37 +0100, by Radomir Dopieralski
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Add sleep_behaviorThu, 15 Mar 2012 09:06:48 +0100, by Radomir Dopieralski
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Better coward behaviorThu, 15 Mar 2012 08:59:42 +0100, by Radomir Dopieralski
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Add ladder and mob creation on the levelThu, 15 Mar 2012 00:24:34 +0100, by Radomir Dopieralski
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Move behaviors into separate functionsWed, 14 Mar 2012 19:54:57 +0100, by Radomir Dopieralski
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Death screen graphicsWed, 14 Mar 2012 12:10:55 +0100, by Radomir Dopieralski
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Only blit to the dirty rectsWed, 14 Mar 2012 12:10:38 +0100, by Radomir Dopieralski
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Add some graphics for title screen and tutorialTue, 13 Mar 2012 22:46:56 +0100, by Radomir Dopieralski
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Further tweak autorotationSun, 11 Mar 2012 21:49:05 +0100, by Radomir Dopieralski
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Rotate towards the nearest monster when nobody to attackSun, 11 Mar 2012 21:41:56 +0100, by Radomir Dopieralski
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ctrl+z rotates towards the nearest enemySun, 11 Mar 2012 21:20:44 +0100, by Radomir Dopieralski
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Attack by pressing Z, rotate when hitSun, 11 Mar 2012 21:04:50 +0100, by Radomir Dopieralski
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Make the jellies behave differentlySun, 11 Mar 2012 20:32:12 +0100, by Radomir Dopieralski
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Let monsters attackSun, 11 Mar 2012 19:25:57 +0100, by Radomir Dopieralski
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Add monster hitpointsSun, 11 Mar 2012 18:55:42 +0100, by Radomir Dopieralski
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More colors of jellies, diagonal movement of playerSun, 11 Mar 2012 14:12:43 +0100, by Radomir Dopieralski
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Initial graphics engineSun, 11 Mar 2012 12:37:52 +0100, by Radomir Dopieralski
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Base directory structureSun, 11 Mar 2012 12:01:38 +0100, by Radomir Dopieralski
