log

age author description
Sat, 18 Jan 2014 13:57:44 +0100 Radomir Dopieralski Fix a case typo, imageData.h -> ImageData.h default tip
Sat, 13 Apr 2013 16:35:13 -0300 Alex Szpakowski Removed GLEE stowaways GLES2-compatibility
Sat, 13 Apr 2013 16:32:16 -0300 Alex Szpakowski Merged default into ES2-compatibility GLES2-compatibility
Sat, 13 Apr 2013 05:35:38 -0300 Alex Szpakowski Updated Visual Studio project files for image module changes (thanks Boolsheet)
Sat, 13 Apr 2013 14:50:36 -0300 Alex Szpakowski Merged ES2 changes from SDL2-iOS branch in GLES2-compatibility
Fri, 12 Apr 2013 15:40:53 -0300 Alex Szpakowski Ensure the current color is set properly after drawing particlesystems and spritebatches
Fri, 12 Apr 2013 15:24:21 -0300 Alex Szpakowski Internally keep track of the value of the current color (issue #564)
Fri, 12 Apr 2013 14:20:00 -0300 Alex Szpakowski Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twice
Thu, 11 Apr 2013 20:12:15 -0300 Alex Szpakowski Updated changelog
Thu, 11 Apr 2013 17:59:32 -0300 Alex Szpakowski Merged love.graphics.origin into default (issue #124)
Wed, 10 Apr 2013 13:17:54 -0300 Alex Szpakowski Added love.graphics.setAlphaTest (issue #534)
Wed, 10 Apr 2013 00:15:43 -0300 Alex Szpakowski Added Image:refresh(), reloads a love.graphics image using the imagedata that created it
Tue, 09 Apr 2013 23:44:00 -0300 Alex Szpakowski Merged mage-CompressedData into default
Tue, 09 Apr 2013 18:12:03 -0300 Alex Szpakowski Improved performance of ImageData:getPixel and ImageData:mapPixel
Tue, 09 Apr 2013 14:08:05 -0300 Alex Szpakowski Fixed a memory leak in Canvas:getImageData() (issue #590)
Tue, 09 Apr 2013 10:57:43 -0300 Alex Szpakowski Fixed an OpenGL error when MSAA isn't supported
Tue, 09 Apr 2013 00:31:23 -0300 Alex Szpakowski Merged in darthfodder/love/sounddata-samplecount (pull request #23)
Sun, 07 Apr 2013 18:25:59 -0700 darthfodder Fix formatting to be like original default sounddata-samplecount
Sun, 07 Apr 2013 18:22:56 -0700 darthfodder Fix conflicts with default sounddata-samplecount
Mon, 25 Mar 2013 22:04:39 -0700 darthfodder Add SoundData:getSampleCount() function sounddata-samplecount
Sat, 06 Apr 2013 14:14:11 -0300 Alex Szpakowski Cleaned up some shader code internals
Sat, 06 Apr 2013 14:02:24 -0300 Alex Szpakowski Improved shader:getWarnings() to return shader compiler warnings as well as shader program linker and usage warnings
Tue, 09 Apr 2013 23:39:20 -0300 Alex Szpakowski Made the getSize() and getData() methods for CompressedData consistent with each other. Note that CompressedData's data may not all be contiguous in memory, so getData(miplevel) and getSize(miplevel) should always be used instead. image-CompressedData
Mon, 08 Apr 2013 21:58:20 -0300 Alex Szpakowski Removed an unused graphics Image method image-CompressedData
Sun, 07 Apr 2013 23:11:11 -0300 Alex Szpakowski Added Image:isCompressed() image-CompressedData
Sun, 07 Apr 2013 22:58:08 -0300 Alex Szpakowski Cosmetic code improvements image-CompressedData
Sun, 07 Apr 2013 17:18:34 -0300 Alex Szpakowski Replaced the devil love.image module with love.image.magpie, which can decide which image library to use in a similar manner to love.sound.lullaby. Some rough edges still exist. image-CompressedData
Fri, 05 Apr 2013 18:55:44 -0300 Alex Szpakowski Code cleanup image-CompressedData
Thu, 04 Apr 2013 19:09:18 -0300 Alex Szpakowski Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy. image-CompressedData
Mon, 01 Apr 2013 16:47:45 -0300 Alex Szpakowski love.graphics.drawq's x,y parameters are now optional, to match love.graphics.draw