| Sat, 18 Jan 2014 13:57:44 +0100 |
Radomir Dopieralski |
Fix a case typo, imageData.h -> ImageData.h
default tip
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| Sat, 13 Apr 2013 16:35:13 -0300 |
Alex Szpakowski |
Removed GLEE stowaways
GLES2-compatibility
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| Sat, 13 Apr 2013 16:32:16 -0300 |
Alex Szpakowski |
Merged default into ES2-compatibility
GLES2-compatibility
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| Sat, 13 Apr 2013 05:35:38 -0300 |
Alex Szpakowski |
Updated Visual Studio project files for image module changes (thanks Boolsheet)
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| Sat, 13 Apr 2013 14:50:36 -0300 |
Alex Szpakowski |
Merged ES2 changes from SDL2-iOS branch in
GLES2-compatibility
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| Fri, 12 Apr 2013 15:40:53 -0300 |
Alex Szpakowski |
Ensure the current color is set properly after drawing particlesystems and spritebatches
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| Fri, 12 Apr 2013 15:24:21 -0300 |
Alex Szpakowski |
Internally keep track of the value of the current color (issue #564)
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| Fri, 12 Apr 2013 14:20:00 -0300 |
Alex Szpakowski |
Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twice
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| Thu, 11 Apr 2013 20:12:15 -0300 |
Alex Szpakowski |
Updated changelog
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| Thu, 11 Apr 2013 17:59:32 -0300 |
Alex Szpakowski |
Merged love.graphics.origin into default (issue #124)
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| Wed, 10 Apr 2013 13:17:54 -0300 |
Alex Szpakowski |
Added love.graphics.setAlphaTest (issue #534)
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| Wed, 10 Apr 2013 00:15:43 -0300 |
Alex Szpakowski |
Added Image:refresh(), reloads a love.graphics image using the imagedata that created it
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| Tue, 09 Apr 2013 23:44:00 -0300 |
Alex Szpakowski |
Merged mage-CompressedData into default
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| Tue, 09 Apr 2013 18:12:03 -0300 |
Alex Szpakowski |
Improved performance of ImageData:getPixel and ImageData:mapPixel
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| Tue, 09 Apr 2013 14:08:05 -0300 |
Alex Szpakowski |
Fixed a memory leak in Canvas:getImageData() (issue #590)
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| Tue, 09 Apr 2013 10:57:43 -0300 |
Alex Szpakowski |
Fixed an OpenGL error when MSAA isn't supported
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| Tue, 09 Apr 2013 00:31:23 -0300 |
Alex Szpakowski |
Merged in darthfodder/love/sounddata-samplecount (pull request #23)
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| Sun, 07 Apr 2013 18:25:59 -0700 |
darthfodder |
Fix formatting to be like original default
sounddata-samplecount
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| Sun, 07 Apr 2013 18:22:56 -0700 |
darthfodder |
Fix conflicts with default
sounddata-samplecount
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| Mon, 25 Mar 2013 22:04:39 -0700 |
darthfodder |
Add SoundData:getSampleCount() function
sounddata-samplecount
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| Sat, 06 Apr 2013 14:14:11 -0300 |
Alex Szpakowski |
Cleaned up some shader code internals
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| Sat, 06 Apr 2013 14:02:24 -0300 |
Alex Szpakowski |
Improved shader:getWarnings() to return shader compiler warnings as well as shader program linker and usage warnings
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| Tue, 09 Apr 2013 23:39:20 -0300 |
Alex Szpakowski |
Made the getSize() and getData() methods for CompressedData consistent with each other. Note that CompressedData's data may not all be contiguous in memory, so getData(miplevel) and getSize(miplevel) should always be used instead.
image-CompressedData
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| Mon, 08 Apr 2013 21:58:20 -0300 |
Alex Szpakowski |
Removed an unused graphics Image method
image-CompressedData
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| Sun, 07 Apr 2013 23:11:11 -0300 |
Alex Szpakowski |
Added Image:isCompressed()
image-CompressedData
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| Sun, 07 Apr 2013 22:58:08 -0300 |
Alex Szpakowski |
Cosmetic code improvements
image-CompressedData
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| Sun, 07 Apr 2013 17:18:34 -0300 |
Alex Szpakowski |
Replaced the devil love.image module with love.image.magpie, which can decide which image library to use in a similar manner to love.sound.lullaby. Some rough edges still exist.
image-CompressedData
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| Fri, 05 Apr 2013 18:55:44 -0300 |
Alex Szpakowski |
Code cleanup
image-CompressedData
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| Thu, 04 Apr 2013 19:09:18 -0300 |
Alex Szpakowski |
Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
image-CompressedData
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| Mon, 01 Apr 2013 16:47:45 -0300 |
Alex Szpakowski |
love.graphics.drawq's x,y parameters are now optional, to match love.graphics.draw
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