Mercurial > mhrok
changeset 25:5aca833e2031
Don't add sprites to dirty rects -- light's rect is enough
| author | Radomir Dopieralski <sheep-devel@sheep.art.pl> |
|---|---|
| date | Tue, 06 Mar 2012 23:03:34 +0100 |
| parents | 039121bf8148 |
| children | 7864a945fa1b |
| files | mhrok.py |
| diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/mhrok.py Tue Mar 06 22:39:49 2012 +0100 +++ b/mhrok.py Tue Mar 06 23:03:34 2012 +0100 @@ -348,7 +348,7 @@ self.visions.clear(self.fog, self.memory) self.sprites.clear(self.screen, self.background) self.shadows.draw(self.screen) - self.dirty.extend(self.sprites.draw(self.screen)) + self.sprites.draw(self.screen) self.dirty.extend(self.visions.draw(self.fog)) self.screen.blit(self.fog, (0, 0)) pygame.display.update(self.dirty)
