Mercurial > mhrok
changeset 7:c8ec5029a5f9
Make teddybear more 3d
| author | Radomir Dopieralski <sheep-devel@sheep.art.pl> |
|---|---|
| date | Sun, 26 Feb 2012 10:33:26 +0100 |
| parents | 1f05f6b2e08b |
| children | d958026f72b5 |
| files | mhrok.png mhrok.py |
| diffstat | 2 files changed, 4 insertions(+), 4 deletions(-) [+] |
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line diff
--- a/mhrok.py Sun Feb 26 00:16:13 2012 +0100 +++ b/mhrok.py Sun Feb 26 10:33:26 2012 +0100 @@ -28,7 +28,7 @@ self.image = self.frames[0] self.rect = self.image.get_rect() self.frame = 0 - self.rect.move_ip(6 + 16 * x, 12 * y) + self.rect.move_ip(6 + 20 * x, 12 * y) self.depth = self.rect.bottom def update(self): @@ -147,7 +147,7 @@ pc = PlayerCharacter(self.tiles, 0, 0) self.pc = pc - self.level = Level(self.tiles, (10, 10), self.pc) + self.level = Level(self.tiles, (15, 14), self.pc) self.background = pygame.Surface(self.screen.get_size()) self.background.blit(self.level.background, (0, 0)) @@ -165,11 +165,11 @@ self.sprites.add(chest) self.shadows.add(Shadow(self.tiles, chest)) - skeleton = Skeleton(self.tiles, 5, 3) + skeleton = Skeleton(self.tiles, 6, 3) self.sprites.add(skeleton) self.shadows.add(Shadow(self.tiles, skeleton)) - teddy = Teddybear(self.tiles, 7, 5) + teddy = Teddybear(self.tiles, 9, 10) self.sprites.add(teddy) self.shadows.add(Shadow(self.tiles, teddy))
