Mercurial > pygame
comparison src/_gcommand.c @ 1849:301bc61643a9 math_module
merged changes from trunk
| author | lorenz |
|---|---|
| date | Mon, 16 Nov 2009 18:31:40 +0000 |
| parents | |
| children |
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| 1848:bbc21cd6faeb | 1849:301bc61643a9 |
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| 1 /* | |
| 2 pygame - Python Game Library | |
| 3 | |
| 4 This library is free software; you can redistribute it and/or | |
| 5 modify it under the terms of the GNU Library General Public | |
| 6 License as published by the Free Software Foundation; either | |
| 7 version 2 of the License, or (at your option) any later version. | |
| 8 | |
| 9 This library is distributed in the hope that it will be useful, | |
| 10 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| 12 Library General Public License for more details. | |
| 13 | |
| 14 You should have received a copy of the GNU Library General Public | |
| 15 License along with this library; if not, write to the Free | |
| 16 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 17 | |
| 18 */ | |
| 19 | |
| 20 /* | |
| 21 * _movie - movie support for pygame with ffmpeg | |
| 22 * Author: Tyler Laing | |
| 23 * | |
| 24 * This module allows for the loading of, playing, pausing, stopping, and so on | |
| 25 * of a video file. Any format supported by ffmpeg is supported by this | |
| 26 * video player. Any bugs, please email trinioler@gmail.com :) | |
| 27 */ | |
| 28 | |
| 29 #include "_gcommand.h" | |
| 30 | |
| 31 /* command queue management routines... I make a lot of queues, don't I? */ | |
| 32 void addCommand(CommandQueue *q, Command *comm) | |
| 33 { | |
| 34 SDL_LockMutex(q->q_mutex); | |
| 35 comm->next=NULL; | |
| 36 q->registry[comm->type]++; | |
| 37 if(!q->size) | |
| 38 { | |
| 39 q->first=comm; | |
| 40 q->size++; | |
| 41 SDL_UnlockMutex(q->q_mutex); | |
| 42 return; | |
| 43 } | |
| 44 if(q->size==1) | |
| 45 { | |
| 46 q->last=comm; | |
| 47 q->first->next=comm; | |
| 48 q->size++; | |
| 49 SDL_UnlockMutex(q->q_mutex); | |
| 50 return; | |
| 51 } | |
| 52 q->last->next=comm; | |
| 53 q->last=comm; | |
| 54 q->size++; | |
| 55 SDL_UnlockMutex(q->q_mutex); | |
| 56 return; | |
| 57 } | |
| 58 | |
| 59 Command *getCommand(CommandQueue *q) | |
| 60 { | |
| 61 SDL_LockMutex(q->q_mutex); | |
| 62 Command *comm; | |
| 63 if(!q->last && q->first) | |
| 64 { | |
| 65 comm=q->first; | |
| 66 q->size--; | |
| 67 SDL_UnlockMutex(q->q_mutex); | |
| 68 return comm; | |
| 69 } | |
| 70 else if (!q->last && !q->first) | |
| 71 { | |
| 72 SDL_UnlockMutex(q->q_mutex); | |
| 73 return NULL; | |
| 74 } | |
| 75 comm=q->first; | |
| 76 q->first=q->first->next; | |
| 77 q->size--; | |
| 78 SDL_UnlockMutex(q->q_mutex); | |
| 79 return comm; | |
| 80 } | |
| 81 | |
| 82 inline int hasCommand(CommandQueue *q) | |
| 83 { | |
| 84 if(q->size>0) | |
| 85 return 1; | |
| 86 return 0; | |
| 87 } | |
| 88 | |
| 89 void flushCommands(CommandQueue *q) | |
| 90 { | |
| 91 SDL_LockMutex(q->q_mutex); | |
| 92 Command *prev; | |
| 93 Command *cur = q->first; | |
| 94 while(cur!=NULL) | |
| 95 { | |
| 96 prev=cur; | |
| 97 cur=cur->next; | |
| 98 PyMem_Free(prev); | |
| 99 q->size--; | |
| 100 } | |
| 101 SDL_UnlockMutex(q->q_mutex); | |
| 102 } | |
| 103 | |
| 104 /* registers a command with a particular movie object's command queue. | |
| 105 * Basically, this means, theoretically, different movie objects could have different commands... | |
| 106 */ | |
| 107 int registerCommand(CommandQueue *q) | |
| 108 { | |
| 109 //int cur = q->reg_ix; | |
| 110 if(q->reg_ix>=1024) | |
| 111 q->reg_ix=0; | |
| 112 q->registry[q->reg_ix]=0; | |
| 113 q->reg_ix++; | |
| 114 return q->reg_ix-1; | |
| 115 } |
