Mercurial > pygame
diff src/_gcommand.c @ 1849:301bc61643a9 math_module
merged changes from trunk
| author | lorenz |
|---|---|
| date | Mon, 16 Nov 2009 18:31:40 +0000 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/_gcommand.c Mon Nov 16 18:31:40 2009 +0000 @@ -0,0 +1,115 @@ +/* + pygame - Python Game Library + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +*/ + +/* + * _movie - movie support for pygame with ffmpeg + * Author: Tyler Laing + * + * This module allows for the loading of, playing, pausing, stopping, and so on + * of a video file. Any format supported by ffmpeg is supported by this + * video player. Any bugs, please email trinioler@gmail.com :) + */ + +#include "_gcommand.h" + +/* command queue management routines... I make a lot of queues, don't I? */ +void addCommand(CommandQueue *q, Command *comm) +{ + SDL_LockMutex(q->q_mutex); + comm->next=NULL; + q->registry[comm->type]++; + if(!q->size) + { + q->first=comm; + q->size++; + SDL_UnlockMutex(q->q_mutex); + return; + } + if(q->size==1) + { + q->last=comm; + q->first->next=comm; + q->size++; + SDL_UnlockMutex(q->q_mutex); + return; + } + q->last->next=comm; + q->last=comm; + q->size++; + SDL_UnlockMutex(q->q_mutex); + return; +} + +Command *getCommand(CommandQueue *q) +{ + SDL_LockMutex(q->q_mutex); + Command *comm; + if(!q->last && q->first) + { + comm=q->first; + q->size--; + SDL_UnlockMutex(q->q_mutex); + return comm; + } + else if (!q->last && !q->first) + { + SDL_UnlockMutex(q->q_mutex); + return NULL; + } + comm=q->first; + q->first=q->first->next; + q->size--; + SDL_UnlockMutex(q->q_mutex); + return comm; +} + +inline int hasCommand(CommandQueue *q) +{ + if(q->size>0) + return 1; + return 0; +} + +void flushCommands(CommandQueue *q) +{ + SDL_LockMutex(q->q_mutex); + Command *prev; + Command *cur = q->first; + while(cur!=NULL) + { + prev=cur; + cur=cur->next; + PyMem_Free(prev); + q->size--; + } + SDL_UnlockMutex(q->q_mutex); +} + +/* registers a command with a particular movie object's command queue. + * Basically, this means, theoretically, different movie objects could have different commands... + */ +int registerCommand(CommandQueue *q) +{ + //int cur = q->reg_ix; + if(q->reg_ix>=1024) + q->reg_ix=0; + q->registry[q->reg_ix]=0; + q->reg_ix++; + return q->reg_ix-1; +}
