Mercurial > scrounge
changeset 39:36e009505a41
dix monster depths
| author | Radomir Dopieralski <sheep-devel@sheep.art.pl> |
|---|---|
| date | Tue, 23 Aug 2011 21:21:28 +0200 |
| parents | f6cd326c1169 |
| children | 9c5ba35a6596 |
| files | display.py monster.py |
| diffstat | 2 files changed, 11 insertions(+), 3 deletions(-) [+] |
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line diff
--- a/display.py Tue Aug 23 20:59:00 2011 +0200 +++ b/display.py Tue Aug 23 21:21:28 2011 +0200 @@ -87,6 +87,7 @@ self.shadows = pygame.sprite.Group() self.overlay = pygame.sprite.Group() self.effects = pygame.sprite.RenderUpdates() + self.menus = SortedUpdates() self.empty() def empty(self): @@ -129,6 +130,7 @@ (self.screen.get_width(), self.screen.get_height()))) self.sprites.clear(self.screen, self._sprite_clear) self.effects.clear(self.screen, self._sprite_clear) + self.menus.clear(self.screen, self._sprite_clear) self.shadows.update() self._sprite_shift(self.shadows, self.scroll_offset) self._sprite_shift(self.sprites, self.scroll_offset) @@ -142,6 +144,7 @@ self._sprite_shift(self.sprites, self.scroll_offset, reverse=True) self._sprite_shift(self.overlay, self.scroll_offset, reverse=True) self._sprite_shift(self.effects, self.scroll_offset, reverse=True) + self.menus.draw(self.screen) pygame.display.flip() def update(self): @@ -149,9 +152,11 @@ self.sprites.clear(self.screen, self._sprite_clear) self.effects.clear(self.screen, self._sprite_clear) + self.menus.clear(self.screen, self._sprite_clear) self.sprites.update() self.effects.update() self.shadows.update() + self.menus.update() self._sprite_shift(self.shadows, self.scroll_offset) self._sprite_shift(self.sprites, self.scroll_offset) self._sprite_shift(self.overlay, self.scroll_offset) @@ -164,6 +169,7 @@ self._sprite_shift(self.sprites, self.scroll_offset, reverse=True) self._sprite_shift(self.overlay, self.scroll_offset, reverse=True) self._sprite_shift(self.effects, self.scroll_offset, reverse=True) + dirty += self.menus.draw(self.screen) pygame.display.update(dirty) def tick(self, tick=20):
--- a/monster.py Tue Aug 23 20:59:00 2011 +0200 +++ b/monster.py Tue Aug 23 21:21:28 2011 +0200 @@ -46,23 +46,25 @@ yield self.image = self.frames[self.tx][self.frame] self.rect.move_ip(dx * 3, dy * 2) - self.depth = self.rect.midbottom[1] + self.depth = self.rect.midbottom[1] + 1 def anim_fight(self, dx, dy): self.image = self.frames[self.tx][1] h = [1, 2, -3] + latitude = 0 for frame in range(2): yield for frame in range(3): yield self.rect.move_ip(dx * 3 * frame, dy * 2 * frame - h[frame]) - self.depth = self.rect.midbottom[1] + h[frame] + latitude += h[frame] + self.depth = self.rect.midbottom[1] - latitude + 1 self.depth = self.rect.midbottom[1] for frame in range(3): yield self.image = self.frames[self.tx][1] self.rect.move_ip(-dx * 3 * frame, -dy * 2 * frame) - self.depth = self.rect.midbottom[1] + self.depth = self.rect.midbottom[1] + 1 self.image = self.frames[self.tx][0] def anim_die(self):
