Mercurial > zday-deluxe
changeset 2:0b0d0e806f33
Readme file
| author | Radomir Dopieralski <moindev@sheep.art.pl> |
|---|---|
| date | Sun, 16 Dec 2007 14:55:57 +0100 |
| parents | 22ddffd61be9 |
| children | 1cafd23c69ea |
| files | README.txt world.py |
| diffstat | 2 files changed, 52 insertions(+), 1 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/README.txt Sun Dec 16 14:55:57 2007 +0100 @@ -0,0 +1,51 @@ +------------------------------------------- + @@@@@@@@ @@@@@@@ @@@@ @@@ @@@ + YYYYYYY YYYYYYYY YYY YYY YYY YYY + TTT TT TT TTT TT TTT TTTT + !! !! !! !!!!!!! !! + :::::: ::::: : : : +-----------------------------D-E-L-U-X-E--- +Based on Z-Day <http://sheep.art.pl/Z-Day> + + += Z-Day Deluxe = + +A remake of a roguelike game called Z-Day. The original was a Seven Day +Roguelike -- a game written within one week. This remake is an attempt to clean +up the code and introduce pretty graphics without seriously altering the game +mechanics. It's a work in progress, so don't be surprised when it crashes or +hangs. + +== Rationale == + +It just felt like a fun thing to do. I'm workng on a fully-animated game in my +free time, and this project is for when I'm tired working on that other game. +It also lets me explore some features of pygame library and test some effects. +Besides, I still find this game fun to play once in a while. Of course it plays +just as well in the text mode, so check out the original, it's much less buggy. + +== Work == + +So far I have separated the code into proper modules, done some clean up, and +introduced simple tiled graphics. Next step is to introduce a game loop handling +animations, make the messages float above the character heads instead of display +on top of the screen, make the zombies and the player character animated, make +some terrain animated, add animated effects like blood splashes and flames, +replace the inventory menu with a ring menu and the health indicators with some +graphics. These are loose plans, the order is random and I might as well change +my mind, so don't hold your breath. Also, I tend to work on this game in bursts +of activity, separated with long months of doing something else, so it can take +quite a while. + +== License == + +This game is not offcially released yet, so there is no license -- please don't +redistribute it, except for the standard fair use, of course (you can give it to +your friend, for example). Having said that, if you'd like to use part or whole +of this code or graphics for something, I will probably have nothing against it, +just e-mail me at <zday@sheep.art.pl> and we will talk about it. I can prepare +graphics much better suited for your project, for example. + +When the game is released, it will be probaly a BSD license or something very +similar to it. +
