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1849
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1 /*
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2 pygame - Python Game Library
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3
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4 This library is free software; you can redistribute it and/or
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5 modify it under the terms of the GNU Library General Public
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6 License as published by the Free Software Foundation; either
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7 version 2 of the License, or (at your option) any later version.
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8
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9 This library is distributed in the hope that it will be useful,
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10 but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 Library General Public License for more details.
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13
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14 You should have received a copy of the GNU Library General Public
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15 License along with this library; if not, write to the Free
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16 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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17
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18 */
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19
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20 /*
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21 * _movie - movie support for pygame with ffmpeg
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22 * Author: Tyler Laing
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23 *
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24 * This module allows for the loading of, playing, pausing, stopping, and so on
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25 * of a video file. Any format supported by ffmpeg is supported by this
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26 * video player. Any bugs, please email trinioler@gmail.com :)
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27 */
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28
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29
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30 #ifndef _GCOMMAND_H_
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31 #define _GCOMMAND_H_
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32 #include <SDL.h>
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33 #include <SDL_thread.h>
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34 #include <Python.h>
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35
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36
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37 /* Documentation: Command Queue Infrastructure
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38 * This lower-level infrastructure code is meant to provide greater stability and
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39 * thread safety to the _movie module. Since we cannot manipulate the SDL event queue
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40 * we have to use our own hand-rolled solution. It is just a singly linked list,
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41 * with references to the first and last item, allowing us to do a
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42 * simple push/pop implementation. The items in the list are structs that have
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43 * all the first members of the default Command struct, making it safe to
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44 * cast the pointers from the pseudo-Command structs to a pointer to
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45 * Command struct. Realistically, you can cast any pointer to any other kind of
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46 * pointer(as long as they are the same size!), and C will let you. This is dangerous,
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47 * and should only be done very, very carefully. This facility is only useful
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48 * when you need a OO approach, like we did here.
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49 *
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50 * When making new commands, use the FULL_COMMAND macro, and add a line to registerCommands
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51 * in _gmovie.c to add a new type value. This also enables future proofing as any changes to
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52 * the Command struct will be opaque to the user... mostly.
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53 *
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54 * -Tyler Laing, August 4th, 2009
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55 */
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56
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57 typedef struct Command
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58 {
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59 int type;
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60 struct Command *next;
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61 } Command;
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62
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63 #define FULL_COMMAND \
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64 int type;\
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65 struct Command *next;
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66
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67 typedef struct CommandQueue
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68 {
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69 int size;
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70 SDL_mutex *q_mutex;
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71 Command *first;
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72 Command *last;
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73 int registry[1024];
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74 int reg_ix;
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75 } CommandQueue;
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76
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77
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78 void addCommand(CommandQueue *q, Command *comm);
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79 Command *getCommand(CommandQueue *q);
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80 int hasCommand(CommandQueue *q);
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81 void flushCommands(CommandQueue *q);
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82 int registerCommand(CommandQueue *q);
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83
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84 //convience function for allocating a new command, and ensuring its type is set properly.
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85 #define ALLOC_COMMAND(command, name) command* name = (command *)PyMem_Malloc(sizeof(command)); name->type=movie->command##Type;
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86
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87 #endif /*_GCOMMAND_H_*/
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