comparison src/_gcommand.h @ 1849:301bc61643a9 math_module

merged changes from trunk
author lorenz
date Mon, 16 Nov 2009 18:31:40 +0000
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1848:bbc21cd6faeb 1849:301bc61643a9
1 /*
2 pygame - Python Game Library
3
4 This library is free software; you can redistribute it and/or
5 modify it under the terms of the GNU Library General Public
6 License as published by the Free Software Foundation; either
7 version 2 of the License, or (at your option) any later version.
8
9 This library is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 Library General Public License for more details.
13
14 You should have received a copy of the GNU Library General Public
15 License along with this library; if not, write to the Free
16 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17
18 */
19
20 /*
21 * _movie - movie support for pygame with ffmpeg
22 * Author: Tyler Laing
23 *
24 * This module allows for the loading of, playing, pausing, stopping, and so on
25 * of a video file. Any format supported by ffmpeg is supported by this
26 * video player. Any bugs, please email trinioler@gmail.com :)
27 */
28
29
30 #ifndef _GCOMMAND_H_
31 #define _GCOMMAND_H_
32 #include <SDL.h>
33 #include <SDL_thread.h>
34 #include <Python.h>
35
36
37 /* Documentation: Command Queue Infrastructure
38 * This lower-level infrastructure code is meant to provide greater stability and
39 * thread safety to the _movie module. Since we cannot manipulate the SDL event queue
40 * we have to use our own hand-rolled solution. It is just a singly linked list,
41 * with references to the first and last item, allowing us to do a
42 * simple push/pop implementation. The items in the list are structs that have
43 * all the first members of the default Command struct, making it safe to
44 * cast the pointers from the pseudo-Command structs to a pointer to
45 * Command struct. Realistically, you can cast any pointer to any other kind of
46 * pointer(as long as they are the same size!), and C will let you. This is dangerous,
47 * and should only be done very, very carefully. This facility is only useful
48 * when you need a OO approach, like we did here.
49 *
50 * When making new commands, use the FULL_COMMAND macro, and add a line to registerCommands
51 * in _gmovie.c to add a new type value. This also enables future proofing as any changes to
52 * the Command struct will be opaque to the user... mostly.
53 *
54 * -Tyler Laing, August 4th, 2009
55 */
56
57 typedef struct Command
58 {
59 int type;
60 struct Command *next;
61 } Command;
62
63 #define FULL_COMMAND \
64 int type;\
65 struct Command *next;
66
67 typedef struct CommandQueue
68 {
69 int size;
70 SDL_mutex *q_mutex;
71 Command *first;
72 Command *last;
73 int registry[1024];
74 int reg_ix;
75 } CommandQueue;
76
77
78 void addCommand(CommandQueue *q, Command *comm);
79 Command *getCommand(CommandQueue *q);
80 int hasCommand(CommandQueue *q);
81 void flushCommands(CommandQueue *q);
82 int registerCommand(CommandQueue *q);
83
84 //convience function for allocating a new command, and ensuring its type is set properly.
85 #define ALLOC_COMMAND(command, name) command* name = (command *)PyMem_Malloc(sizeof(command)); name->type=movie->command##Type;
86
87 #endif /*_GCOMMAND_H_*/