Mercurial > pygame
diff src/_gcommand.h @ 1849:301bc61643a9 math_module
merged changes from trunk
| author | lorenz |
|---|---|
| date | Mon, 16 Nov 2009 18:31:40 +0000 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/_gcommand.h Mon Nov 16 18:31:40 2009 +0000 @@ -0,0 +1,87 @@ +/* + pygame - Python Game Library + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +*/ + +/* + * _movie - movie support for pygame with ffmpeg + * Author: Tyler Laing + * + * This module allows for the loading of, playing, pausing, stopping, and so on + * of a video file. Any format supported by ffmpeg is supported by this + * video player. Any bugs, please email trinioler@gmail.com :) + */ + + +#ifndef _GCOMMAND_H_ +#define _GCOMMAND_H_ +#include <SDL.h> +#include <SDL_thread.h> +#include <Python.h> + + +/* Documentation: Command Queue Infrastructure + * This lower-level infrastructure code is meant to provide greater stability and + * thread safety to the _movie module. Since we cannot manipulate the SDL event queue + * we have to use our own hand-rolled solution. It is just a singly linked list, + * with references to the first and last item, allowing us to do a + * simple push/pop implementation. The items in the list are structs that have + * all the first members of the default Command struct, making it safe to + * cast the pointers from the pseudo-Command structs to a pointer to + * Command struct. Realistically, you can cast any pointer to any other kind of + * pointer(as long as they are the same size!), and C will let you. This is dangerous, + * and should only be done very, very carefully. This facility is only useful + * when you need a OO approach, like we did here. + * + * When making new commands, use the FULL_COMMAND macro, and add a line to registerCommands + * in _gmovie.c to add a new type value. This also enables future proofing as any changes to + * the Command struct will be opaque to the user... mostly. + * + * -Tyler Laing, August 4th, 2009 + */ + +typedef struct Command +{ + int type; + struct Command *next; +} Command; + +#define FULL_COMMAND \ + int type;\ + struct Command *next; + +typedef struct CommandQueue +{ + int size; + SDL_mutex *q_mutex; + Command *first; + Command *last; + int registry[1024]; + int reg_ix; +} CommandQueue; + + +void addCommand(CommandQueue *q, Command *comm); +Command *getCommand(CommandQueue *q); +int hasCommand(CommandQueue *q); +void flushCommands(CommandQueue *q); +int registerCommand(CommandQueue *q); + +//convience function for allocating a new command, and ensuring its type is set properly. +#define ALLOC_COMMAND(command, name) command* name = (command *)PyMem_Malloc(sizeof(command)); name->type=movie->command##Type; + +#endif /*_GCOMMAND_H_*/
